Grandmaster level in StarCraft II using multi-agent reinforcement learning

Many real-world applications require artificial agents to compete and coordinate with other agents in complex environments. As a stepping stone to this goal, the domain of StarCraft has emerged as an important challenge for artificial intelligence research, owing to its iconic and enduring status am...

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Veröffentlicht in:Nature (London) Jg. 575; H. 7782; S. 350 - 354
Hauptverfasser: Vinyals, Oriol, Babuschkin, Igor, Czarnecki, Wojciech M., Mathieu, Michaël, Dudzik, Andrew, Chung, Junyoung, Choi, David H., Powell, Richard, Ewalds, Timo, Georgiev, Petko, Oh, Junhyuk, Horgan, Dan, Kroiss, Manuel, Danihelka, Ivo, Huang, Aja, Sifre, Laurent, Cai, Trevor, Agapiou, John P., Jaderberg, Max, Vezhnevets, Alexander S., Leblond, Rémi, Pohlen, Tobias, Dalibard, Valentin, Budden, David, Sulsky, Yury, Molloy, James, Paine, Tom L., Gulcehre, Caglar, Wang, Ziyu, Pfaff, Tobias, Wu, Yuhuai, Ring, Roman, Yogatama, Dani, Wünsch, Dario, McKinney, Katrina, Smith, Oliver, Schaul, Tom, Lillicrap, Timothy, Kavukcuoglu, Koray, Hassabis, Demis, Apps, Chris, Silver, David
Format: Journal Article
Sprache:Englisch
Veröffentlicht: London Nature Publishing Group UK 01.11.2019
Nature Publishing Group
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ISSN:0028-0836, 1476-4687, 1476-4687
Online-Zugang:Volltext
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