Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review
Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behaviors, and scenarios in real-time, depending on the player’s skill, so that the player, when the game is very simple, does not feel bored or frustrated, when it is very difficult. The intent of the DDA...
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| Published in: | Advances in human-computer interaction Vol. 2018; no. 2018; pp. 1 - 12 |
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| Format: | Journal Article |
| Language: | English |
| Published: |
Cairo, Egypt
Hindawi Publishing Corporation
01.01.2018
Hindawi John Wiley & Sons, Inc Wiley |
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| ISSN: | 1687-5893, 1687-5907 |
| Online Access: | Get full text |
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| Abstract | Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behaviors, and scenarios in real-time, depending on the player’s skill, so that the player, when the game is very simple, does not feel bored or frustrated, when it is very difficult. The intent of the DDA is to keep the player engrossed till the end and to provide him/her with a challenging experience. In traditional games, difficulty levels increase linearly or stepwise during the course of the game. The features such as frequency, starting levels, or rates can be set only at the beginning of the game by choosing a level of difficulty. This can, however, result in a negative experience for players as they try to map a predecided learning curve. DDA attempts to solve this problem by presenting a customized solution for the gamers. This paper provides a review of the current approaches to DDA. |
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| AbstractList | Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behaviors, and scenarios in real-time, depending on the player’s skill, so that the player, when the game is very simple, does not feel bored or frustrated, when it is very difficult. The intent of the DDA is to keep the player engrossed till the end and to provide him/her with a challenging experience. In traditional games, difficulty levels increase linearly or stepwise during the course of the game. The features such as frequency, starting levels, or rates can be set only at the beginning of the game by choosing a level of difficulty. This can, however, result in a negative experience for players as they try to map a predecided learning curve. DDA attempts to solve this problem by presenting a customized solution for the gamers. This paper provides a review of the current approaches to DDA. |
| Audience | Academic |
| Author | Zohaib, Mohammad |
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| Cites_doi | 10.1016/S0364-0213(81)80017-1 10.1097/NPT.0000000000000017 10.1016/j.entcom.2017.11.003 10.1177/1555412009360412 10.1145/1232743.1232769 10.1162/106365600568086 10.1109/TCIAIG.2011.2158434 10.1109/TCIAIG.2010.2043950 10.1016/j.compedu.2012.03.004 10.1007/978-3-319-31204-0_34 10.1109/5.949485 |
| ContentType | Journal Article |
| Copyright | Copyright © 2018 Mohammad Zohaib. COPYRIGHT 2018 John Wiley & Sons, Inc. Copyright © 2018 Mohammad Zohaib. This is an open access article distributed under the Creative Commons Attribution License (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. https://creativecommons.org/licenses/by/4.0 |
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| Snippet | Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behaviors, and scenarios in real-time, depending on the player’s... Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game's features, behaviors, and scenarios in real-time, depending on the player's... |
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| SubjectTerms | Adaptation Adjustment Authorship Computer & video games Computer games Human-computer interaction Intelligence International conferences Learning curves Methods Skills Software engineering Studies |
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| Title | Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review |
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