A Computational Learning Theory of Active Object Recognition Under Uncertainty
We present some theoretical results related to the problem of actively searching a 3D scene to determine the positions of one or more pre-specified objects. We investigate the effects that input noise, occlusion, and the VC-dimensions of the related representation classes have in terms of localizing...
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| Published in: | International journal of computer vision Vol. 101; no. 1; pp. 95 - 142 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
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01.01.2013
Springer Springer Nature B.V |
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| ISSN: | 0920-5691, 1573-1405 |
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| Abstract | We present some theoretical results related to the problem of actively searching a 3D scene to determine the positions of one or more pre-specified objects. We investigate the effects that input noise, occlusion, and the VC-dimensions of the related representation classes have in terms of localizing all objects present in the search region, under finite computational resources and a search cost constraint. We present a number of bounds relating the noise-rate of low level feature detection to the VC-dimension of an object representable by an architecture satisfying the given computational constraints. We prove that under certain conditions, the corresponding classes of object localization and recognition problems are efficiently learnable in the presence of noise and under a purposive learning strategy, as there exists a polynomial upper bound on the minimum number of examples necessary to correctly localize the targets under the given models of uncertainty. We also use these arguments to show that passive approaches to the same problem do not necessarily guarantee that the problem is efficiently learnable. Under this formulation, we prove the existence of a number of emergent relations between the object detection noise-rate, the scene representation length, the object class complexity, and the representation class complexity, which demonstrate that selective attention is not only necessary due to computational complexity constraints, but it is also necessary as a noise-suppression mechanism and as a mechanism for efficient object class learning. These results concretely demonstrate the advantages of active, purposive and attentive approaches for solving complex vision problems. |
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| AbstractList | We present some theoretical results related to the problem of actively searching a 3D scene to determine the positions of one or more pre-specified objects. We investigate the effects that input noise, occlusion, and the VC-dimensions of the related representation classes have in terms of localizing all objects present in the search region, under finite computational resources and a search cost constraint. We present a number of bounds relating the noise-rate of low level feature detection to the VC-dimension of an object representable by an architecture satisfying the given computational constraints. We prove that under certain conditions, the corresponding classes of object localization and recognition problems are efficiently learnable in the presence of noise and under a purposive learning strategy, as there exists a polynomial upper bound on the minimum number of examples necessary to correctly localize the targets under the given models of uncertainty. We also use these arguments to show that passive approaches to the same problem do not necessarily guarantee that the problem is efficiently learnable. Under this formulation, we prove the existence of a number of emergent relations between the object detection noise-rate, the scene representation length, the object class complexity, and the representation class complexity, which demonstrate that selective attention is not only necessary due to computational complexity constraints, but it is also necessary as a noise-suppression mechanism and as a mechanism for efficient object class learning. These results concretely demonstrate the advantages of active, purposive and attentive approaches for solving complex vision problems. Keywords Object recognition * Visual search * Active vision * Attention * Computational complexity of vision We present some theoretical results related to the problem of actively searching a 3D scene to determine the positions of one or more pre-specified objects. We investigate the effects that input noise, occlusion, and the VC-dimensions of the related representation classes have in terms of localizing all objects present in the search region, under finite computational resources and a search cost constraint. We present a number of bounds relating the noise-rate of low level feature detection to the VC-dimension of an object representable by an architecture satisfying the given computational constraints. We prove that under certain conditions, the corresponding classes of object localization and recognition problems are efficiently learnable in the presence of noise and under a purposive learning strategy, as there exists a polynomial upper bound on the minimum number of examples necessary to correctly localize the targets under the given models of uncertainty. We also use these arguments to show that passive approaches to the same problem do not necessarily guarantee that the problem is efficiently learnable. Under this formulation, we prove the existence of a number of emergent relations between the object detection noise-rate, the scene representation length, the object class complexity, and the representation class complexity, which demonstrate that selective attention is not only necessary due to computational complexity constraints, but it is also necessary as a noise-suppression mechanism and as a mechanism for efficient object class learning. These results concretely demonstrate the advantages of active, purposive and attentive approaches for solving complex vision problems. We present some theoretical results related to the problem of actively searching a 3D scene to determine the positions of one or more pre-specified objects. We investigate the effects that input noise, occlusion, and the VC-dimensions of the related representation classes have in terms of localizing all objects present in the search region, under finite computational resources and a search cost constraint. We present a number of bounds relating the noise-rate of low level feature detection to the VC-dimension of an object representable by an architecture satisfying the given computational constraints. We prove that under certain conditions, the corresponding classes of object localization and recognition problems are efficiently learnable in the presence of noise and under a purposive learning strategy, as there exists a polynomial upper bound on the minimum number of examples necessary to correctly localize the targets under the given models of uncertainty. We also use these arguments to show that passive approaches to the same problem do not necessarily guarantee that the problem is efficiently learnable. Under this formulation, we prove the existence of a number of emergent relations between the object detection noise-rate, the scene representation length, the object class complexity, and the representation class complexity, which demonstrate that selective attention is not only necessary due to computational complexity constraints, but it is also necessary as a noise-suppression mechanism and as a mechanism for efficient object class learning. These results concretely demonstrate the advantages of active, purposive and attentive approaches for solving complex vision problems.[PUBLICATION ABSTRACT] |
| Audience | Academic |
| Author | Tsotsos, John K. Andreopoulos, Alexander |
| Author_xml | – sequence: 1 givenname: Alexander surname: Andreopoulos fullname: Andreopoulos, Alexander email: aandreo@us.ibm.com organization: IBM Research-Almaden – sequence: 2 givenname: John K. surname: Tsotsos fullname: Tsotsos, John K. organization: Dept. of Computer Science and Engineering, Centre for Vision Research, York University |
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| CitedBy_id | crossref_primary_10_1016_j_cviu_2013_04_005 crossref_primary_10_1109_TIM_2022_3229702 crossref_primary_10_1109_TNNLS_2017_2785233 crossref_primary_10_3389_fncom_2016_00056 crossref_primary_10_1016_j_heares_2020_107998 crossref_primary_10_1109_TIP_2017_2785623 crossref_primary_10_1080_17588928_2015_1020053 crossref_primary_10_3389_fnbot_2021_651432 crossref_primary_10_1088_1748_3182_8_3_035002 crossref_primary_10_3390_e22050536 crossref_primary_10_1007_s00170_019_04058_6 crossref_primary_10_1007_s10514_017_9615_3 crossref_primary_10_1080_01691864_2021_2011780 crossref_primary_10_1007_s12293_017_0229_2 crossref_primary_10_1109_TAMD_2014_2341351 crossref_primary_10_1109_TCYB_2015_2508603 crossref_primary_10_1109_TIM_2022_3201949 crossref_primary_10_1016_j_neuropsychologia_2017_08_003 crossref_primary_10_3389_fpsyg_2017_01216 |
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| Keywords | Computational complexity of vision Active vision Visual search Object recognition Attention Occlusion Complexity class Computer vision Automatic classification Constraint satisfaction Pattern recognition Computational complexity Modeling Noise level Selective attention Upper bound Uncertain system Object detection Problem solving Probability learning Learning algorithm Artificial intelligence Occultation Object location |
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| Snippet | We present some theoretical results related to the problem of actively searching a 3D scene to determine the positions of one or more pre-specified objects. We... |
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| SubjectTerms | Algorithmics. Computability. Computer arithmetics Analysis Applied sciences Artificial Intelligence Complexity Computation Computer Imaging Computer Science Computer science; control theory; systems Computer vision Costs Data processing. List processing. Character string processing Decision theory Exact sciences and technology Image Processing and Computer Vision Learning Localization Machine learning Memory organisation. Data processing Noise Object recognition Pattern Recognition Pattern Recognition and Graphics Pattern recognition. Digital image processing. Computational geometry Representations Searching Sensors Software Studies Theoretical computing Uncertainty Vision Vision systems |
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| Title | A Computational Learning Theory of Active Object Recognition Under Uncertainty |
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