Photorealistic rendering of mixed reality scenes
Photo‐realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visu...
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| Vydáno v: | Computer graphics forum Ročník 34; číslo 2; s. 643 - 665 |
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| Hlavní autoři: | , , , , |
| Médium: | Journal Article |
| Jazyk: | angličtina |
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Oxford
Blackwell Publishing Ltd
01.05.2015
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| ISSN: | 0167-7055, 1467-8659, 1467-8659 |
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| Abstract | Photo‐realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visualization. Recent developments in computer graphics, computer vision, and imaging technology have enabled a wide range of new mixed reality techniques including methods for advanced image based lighting, capturing spatially varying lighting conditions, and algorithms for seamlessly rendering virtual objects directly into photographs without explicit measurements of the scene lighting. This report gives an overview of the state‐of‐the‐art in this field, and presents a categorization and comparison of current methods. Our in‐depth survey provides a tool for understanding the advantages and disadvantages of each method, and gives an overview of which technique is best suited to a specific problem. |
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| AbstractList | Photo‐realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visualization. Recent developments in computer graphics, computer vision, and imaging technology have enabled a wide range of new mixed reality techniques including methods for advanced image based lighting, capturing spatially varying lighting conditions, and algorithms for seamlessly rendering virtual objects directly into photographs without explicit measurements of the scene lighting. This report gives an overview of the state‐of‐the‐art in this field, and presents a categorization and comparison of current methods. Our in‐depth survey provides a tool for understanding the advantages and disadvantages of each method, and gives an overview of which technique is best suited to a specific problem. Photo-realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visualization. Recent developments in computer graphics, computer vision, and imaging technology have enabled a wide range of new mixed reality techniques including methods of advanced image based lighting, capturing spatially varying lighting conditions, and algorithms for seamlessly rendering virtual objects directly into photographs without explicit measurements of the scene lighting. This report gives an overview of the state-of-the-art in this field, and presents a categorization and comparison of current methods. Our in-depth survey provides a tool for understanding the advantages and disadvantages of each method, and gives an overview of which technique is best suited to a specific problem. |
| Author | Unger, Jonas Gardner, Andrew Miandji, Ehsan Kronander, Joel Banterle, Francesco |
| Author_xml | – sequence: 1 givenname: Joel surname: Kronander fullname: Kronander, Joel email: joel.kronander@liu.se organization: C-Research, Linköping University, Sweden – sequence: 2 givenname: Francesco surname: Banterle fullname: Banterle, Francesco organization: Visual Computing Laboratory, ISTI-CNR, Italy – sequence: 3 givenname: Andrew surname: Gardner fullname: Gardner, Andrew organization: C-Research, Linköping University, Sweden – sequence: 4 givenname: Ehsan surname: Miandji fullname: Miandji, Ehsan organization: C-Research, Linköping University, Sweden – sequence: 5 givenname: Jonas surname: Unger fullname: Unger, Jonas organization: C-Research, Linköping University, Sweden |
| BackLink | https://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-118542$$DView record from Swedish Publication Index (Linköpings universitet) |
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| SubjectTerms | Analysis Augmented reality Categories and Subject Descriptors (according to ACM CCS) Computer graphics I.3.3 [Computer Graphics]: Picture/Image Generation-Illumination Estimation I.3.3 [Computer Graphics]: Picture/Image Generation—Illumination Estimation, Image‐Based Lighting, Reflectance and Shading Illumination Image processing systems Image-Based Lighting Lighting Mixed reality Photorealistic Picture/Image Generation—Illumination Estimation Reflectance and Shading Rendering Studies Virtual reality Vision systems |
| Title | Photorealistic rendering of mixed reality scenes |
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