Photorealistic rendering of mixed reality scenes

Photo‐realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visu...

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Vydáno v:Computer graphics forum Ročník 34; číslo 2; s. 643 - 665
Hlavní autoři: Kronander, Joel, Banterle, Francesco, Gardner, Andrew, Miandji, Ehsan, Unger, Jonas
Médium: Journal Article
Jazyk:angličtina
Vydáno: Oxford Blackwell Publishing Ltd 01.05.2015
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ISSN:0167-7055, 1467-8659, 1467-8659
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Abstract Photo‐realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visualization. Recent developments in computer graphics, computer vision, and imaging technology have enabled a wide range of new mixed reality techniques including methods for advanced image based lighting, capturing spatially varying lighting conditions, and algorithms for seamlessly rendering virtual objects directly into photographs without explicit measurements of the scene lighting. This report gives an overview of the state‐of‐the‐art in this field, and presents a categorization and comparison of current methods. Our in‐depth survey provides a tool for understanding the advantages and disadvantages of each method, and gives an overview of which technique is best suited to a specific problem.
AbstractList Photo‐realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visualization. Recent developments in computer graphics, computer vision, and imaging technology have enabled a wide range of new mixed reality techniques including methods for advanced image based lighting, capturing spatially varying lighting conditions, and algorithms for seamlessly rendering virtual objects directly into photographs without explicit measurements of the scene lighting. This report gives an overview of the state‐of‐the‐art in this field, and presents a categorization and comparison of current methods. Our in‐depth survey provides a tool for understanding the advantages and disadvantages of each method, and gives an overview of which technique is best suited to a specific problem.
Photo-realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visualization. Recent developments in computer graphics, computer vision, and imaging technology have enabled a wide range of new mixed reality techniques including methods of advanced image based lighting, capturing spatially varying lighting conditions, and algorithms for seamlessly rendering virtual objects directly into photographs without explicit measurements of the scene lighting. This report gives an overview of the state-of-the-art in this field, and presents a categorization and comparison of current methods. Our in-depth survey provides a tool for understanding the advantages and disadvantages of each method, and gives an overview of which technique is best suited to a specific problem.
Author Unger, Jonas
Gardner, Andrew
Miandji, Ehsan
Kronander, Joel
Banterle, Francesco
Author_xml – sequence: 1
  givenname: Joel
  surname: Kronander
  fullname: Kronander, Joel
  email: joel.kronander@liu.se
  organization: C-Research, Linköping University, Sweden
– sequence: 2
  givenname: Francesco
  surname: Banterle
  fullname: Banterle, Francesco
  organization: Visual Computing Laboratory, ISTI-CNR, Italy
– sequence: 3
  givenname: Andrew
  surname: Gardner
  fullname: Gardner, Andrew
  organization: C-Research, Linköping University, Sweden
– sequence: 4
  givenname: Ehsan
  surname: Miandji
  fullname: Miandji, Ehsan
  organization: C-Research, Linköping University, Sweden
– sequence: 5
  givenname: Jonas
  surname: Unger
  fullname: Unger, Jonas
  organization: C-Research, Linköping University, Sweden
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Snippet Photo‐realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and...
Photo-realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and...
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SubjectTerms Analysis
Augmented reality
Categories and Subject Descriptors (according to ACM CCS)
Computer graphics
I.3.3 [Computer Graphics]: Picture/Image Generation-Illumination Estimation
I.3.3 [Computer Graphics]: Picture/Image Generation—Illumination Estimation, Image‐Based Lighting, Reflectance and Shading
Illumination
Image processing systems
Image-Based Lighting
Lighting
Mixed reality
Photorealistic
Picture/Image Generation—Illumination Estimation
Reflectance and Shading
Rendering
Studies
Virtual reality
Vision systems
Title Photorealistic rendering of mixed reality scenes
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Volume 34
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