Real-time homogenous translucent material editing

This paper presents a novel method for real‐time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [JMLH01], including both multiple scattering and single scattering. Our method allows the user to adjust the ana...

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Veröffentlicht in:Computer graphics forum Jg. 26; H. 3; S. 545 - 552
Hauptverfasser: Xu, Kun, Gao, Yue, Li, Yong, Ju, Tao, Hu, Shi-Min
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.09.2007
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ISSN:0167-7055, 1467-8659
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Abstract This paper presents a novel method for real‐time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [JMLH01], including both multiple scattering and single scattering. Our method allows the user to adjust the analytic parameters of BSSRDF and provides high‐quality, real‐time rendering feedback. Inspired by recently developed Precomputed Radiance Transfer (PRT) techniques, we approximate both the multiple scattering diffuse reflectance function and the single scattering exponential attenuation function in the analytic model using basis functions, so that re‐computing the outgoing radiance at each vertex as parameters change reduces to simple dot products. In addition, using a non‐uniform piecewise polynomial basis, we are able to achieve smaller approximation error than using bases adopted in previous PRT‐based works, such as spherical harmonics and wavelets. Using hardware acceleration, we demonstrate that our system generates images comparable to [JMLH01]at real‐time frame‐rates.
AbstractList This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [JMLH01], including both multiple scattering and single scattering. Our method allows the user to adjust the analytic parameters of BSSRDF and provides high-quality, real-time rendering feedback. Inspired by recently developed Precomputed Radiance Transfer (PRT) techniques, we approximate both the multiple scattering diffuse reflectance function and the single scattering exponential attenuation function in the analytic model using basis functions, so that re-computing the outgoing radiance at each vertex as parameters change reduces to simple dot products. In addition, using a non-uniform piecewise polynomial basis, we are able to achieve smaller approximation error than using bases adopted in previous PRT-based works, such as spherical harmonics and wavelets. Using hardware acceleration, we demonstrate that our system generates images comparable to [JMLH01] at real-time frame-rates. [PUBLICATION ABSTRACT]
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [JMLH01], including both multiple scattering and single scattering. Our method allows the user to adjust the analytic parameters of BSSRDF and provides high-quality, real-time rendering feedback. Inspired by recently developed Precomputed Radiance Transfer (PRT) techniques, we approximate both the multiple scattering diffuse reflectance function and the single scattering exponential attenuation function in the analytic model using basis functions, so that re-computing the outgoing radiance at each vertex as parameters change reduces to simple dot products. In addition, using a non-uniform piecewise polynomial basis, we are able to achieve smaller approximation error than using bases adopted in previous PRT-based works, such as spherical harmonics and wavelets. Using hardware acceleration, we demonstrate that our system generates images comparable to [JMLH01] at real-time frame-rates.
This paper presents a novel method for real‐time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [ JMLH01 ], including both multiple scattering and single scattering. Our method allows the user to adjust the analytic parameters of BSSRDF and provides high‐quality, real‐time rendering feedback. Inspired by recently developed Precomputed Radiance Transfer (PRT) techniques, we approximate both the multiple scattering diffuse reflectance function and the single scattering exponential attenuation function in the analytic model using basis functions, so that re‐computing the outgoing radiance at each vertex as parameters change reduces to simple dot products. In addition, using a non‐uniform piecewise polynomial basis, we are able to achieve smaller approximation error than using bases adopted in previous PRT‐based works, such as spherical harmonics and wavelets. Using hardware acceleration, we demonstrate that our system generates images comparable to [ JMLH01 ]at real‐time frame‐rates.
Author Li, Yong
Xu, Kun
Ju, Tao
Gao, Yue
Hu, Shi-Min
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  fullname: Gao, Yue
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  surname: Li
  fullname: Li, Yong
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  surname: Ju
  fullname: Ju, Tao
  organization: Washington University in St. Louis
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  givenname: Shi-Min
  surname: Hu
  fullname: Hu, Shi-Min
  organization: Tsinghua University
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Snippet This paper presents a novel method for real‐time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF...
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF...
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SubjectTerms and texture
Computer graphics
Editing
I.3.3 [Computer Graphics]: Display algorithms
I.3.7 [Computer Graphics]: Color
I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture
Real time
shading
shadowing
Studies
Title Real-time homogenous translucent material editing
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