Real-time homogenous translucent material editing
This paper presents a novel method for real‐time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [JMLH01], including both multiple scattering and single scattering. Our method allows the user to adjust the ana...
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| Veröffentlicht in: | Computer graphics forum Jg. 26; H. 3; S. 545 - 552 |
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| Sprache: | Englisch |
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Blackwell Publishing Ltd
01.09.2007
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| ISSN: | 0167-7055, 1467-8659 |
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| Abstract | This paper presents a novel method for real‐time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [JMLH01], including both multiple scattering and single scattering. Our method allows the user to adjust the analytic parameters of BSSRDF and provides high‐quality, real‐time rendering feedback. Inspired by recently developed Precomputed Radiance Transfer (PRT) techniques, we approximate both the multiple scattering diffuse reflectance function and the single scattering exponential attenuation function in the analytic model using basis functions, so that re‐computing the outgoing radiance at each vertex as parameters change reduces to simple dot products. In addition, using a non‐uniform piecewise polynomial basis, we are able to achieve smaller approximation error than using bases adopted in previous PRT‐based works, such as spherical harmonics and wavelets. Using hardware acceleration, we demonstrate that our system generates images comparable to [JMLH01]at real‐time frame‐rates. |
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| AbstractList | This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [JMLH01], including both multiple scattering and single scattering. Our method allows the user to adjust the analytic parameters of BSSRDF and provides high-quality, real-time rendering feedback. Inspired by recently developed Precomputed Radiance Transfer (PRT) techniques, we approximate both the multiple scattering diffuse reflectance function and the single scattering exponential attenuation function in the analytic model using basis functions, so that re-computing the outgoing radiance at each vertex as parameters change reduces to simple dot products. In addition, using a non-uniform piecewise polynomial basis, we are able to achieve smaller approximation error than using bases adopted in previous PRT-based works, such as spherical harmonics and wavelets. Using hardware acceleration, we demonstrate that our system generates images comparable to [JMLH01] at real-time frame-rates. [PUBLICATION ABSTRACT] This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [JMLH01], including both multiple scattering and single scattering. Our method allows the user to adjust the analytic parameters of BSSRDF and provides high-quality, real-time rendering feedback. Inspired by recently developed Precomputed Radiance Transfer (PRT) techniques, we approximate both the multiple scattering diffuse reflectance function and the single scattering exponential attenuation function in the analytic model using basis functions, so that re-computing the outgoing radiance at each vertex as parameters change reduces to simple dot products. In addition, using a non-uniform piecewise polynomial basis, we are able to achieve smaller approximation error than using bases adopted in previous PRT-based works, such as spherical harmonics and wavelets. Using hardware acceleration, we demonstrate that our system generates images comparable to [JMLH01] at real-time frame-rates. This paper presents a novel method for real‐time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [ JMLH01 ], including both multiple scattering and single scattering. Our method allows the user to adjust the analytic parameters of BSSRDF and provides high‐quality, real‐time rendering feedback. Inspired by recently developed Precomputed Radiance Transfer (PRT) techniques, we approximate both the multiple scattering diffuse reflectance function and the single scattering exponential attenuation function in the analytic model using basis functions, so that re‐computing the outgoing radiance at each vertex as parameters change reduces to simple dot products. In addition, using a non‐uniform piecewise polynomial basis, we are able to achieve smaller approximation error than using bases adopted in previous PRT‐based works, such as spherical harmonics and wavelets. Using hardware acceleration, we demonstrate that our system generates images comparable to [ JMLH01 ]at real‐time frame‐rates. |
| Author | Li, Yong Xu, Kun Ju, Tao Gao, Yue Hu, Shi-Min |
| Author_xml | – sequence: 1 givenname: Kun surname: Xu fullname: Xu, Kun organization: Tsinghua University – sequence: 2 givenname: Yue surname: Gao fullname: Gao, Yue organization: Tsinghua University – sequence: 3 givenname: Yong surname: Li fullname: Li, Yong organization: Tsinghua University – sequence: 4 givenname: Tao surname: Ju fullname: Ju, Tao organization: Washington University in St. Louis – sequence: 5 givenname: Shi-Min surname: Hu fullname: Hu, Shi-Min organization: Tsinghua University |
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| References_xml | – reference: Wang R., Iran J., Luebke D.: All-frequency interactive relighting of translucent objects with single and multiple scattering. ACM Transactions on Graphics 24, 3 (July 2005), 1202-1207. – reference: Jensen H. W., Christensen P.: Efficient simulation of light transport in scenes with participating media using photon maps. In ACM SIGGRAPH (1998), pp. 311-320. – reference: Ben-artzi A., Overbeck R., Ra-mamoorthi R.: Real-time brdf editing in complex lighting. ACM Trans. Graph. 25, 3 (2006), 945-954. – reference: Sloan P.-P., Luna B., Snyder J.: Local, deformable precomputed radiance transfer. ACM Trans. Graph. 24, 3 (2005), 1216-1224. – reference: Nicodemus F. E., Richmond J. C., Hsia J. J., Ginsberg I. W., Limperis T.: Geometrical Considerations and Nomenclature for Reflectance. National Bureau of Standards (US), 1977. – reference: Had X., Varshney A.: Real-time rendering of translucent meshes. In ACM Transactions on Graphics, vol. 23(2). ACM press, 2004, pp. 120-142. – reference: No R., Ramamoorthi R., Hanrahan P.: All-frequency shadows using non-linear wavelet lighting approximation. ACM Trans. Graph. 22, 3 (2003), 376-381. – reference: Sloan P.-P., Hall J., Hart J., Snyder J.: Clustered principal components forprecomputed radiance transfer. ACMTrans. Graph. 22, 3 (2003), 382-391. – start-page: 511 year: August 2001 end-page: 518 – volume: 24 start-page: 1202 issue: 3 year: July 2005 end-page: 1207 article-title: All‐frequency interactive relighting of translucent objects with single and multiple scattering publication-title: ACM Transactions on Graphics – start-page: 275 year: 2000 end-page: 286 – start-page: 41 year: June 1995 end-page: 50 – start-page: 195 end-page: 205 – start-page: 130 year: 2003 end-page: 140 – volume: 22 start-page: 376 issue: 3 year: 2003 end-page: 381 article-title: All‐frequency shadows using non‐linear wavelet lighting approximation publication-title: ACM Trans. Graph. – volume: 22 start-page: 382 issue: 3 year: 2003 end-page: 391 article-title: Clustered principal components forprecomputed radiance transfer publication-title: ACMTrans. Graph. – year: 2006 – volume: 23 start-page: 120 issue: 2 year: 2004 end-page: 142 article-title: Real‐time rendering of translucent meshes publication-title: ACM Transactions on Graphics – start-page: 576 year: 2002 end-page: 581 – start-page: 311 year: 1998 end-page: 320 article-title: Efficient simulation of light transport in scenes with participating media using photon maps publication-title: ACM SIGGRAPH – start-page: 283 year: June 2005 end-page: 290 – volume: 25 start-page: 945 issue: 3 year: 2006 end-page: 954 article-title: Real‐time brdf editing in complex lighting publication-title: ACM Trans. Graph – year: June 2005 – year: 1977 – start-page: 225 year: 1999 end-page: 234 – start-page: 527 year: 2002 end-page: 536 – volume: 24 start-page: 1216 issue: 3 year: 2005 end-page: 1224 article-title: Local, deformable precomputed radiance transfer publication-title: ACM Trans. Graph. – start-page: 165 year: 1993 end-page: 174 – ident: e_1_2_10_3_2 doi: 10.1145/311535.311560 – ident: e_1_2_10_4_2 doi: 10.1145/166117.166139 – ident: e_1_2_10_21_2 doi: 10.1145/1073204.1073333 – ident: e_1_2_10_14_2 doi: 10.1145/882262.882280 – ident: e_1_2_10_12_2 doi: 10.1145/965400.965409 – start-page: 275 volume-title: Proc. SIGGRAPH 2000 year: 2000 ident: e_1_2_10_15_2 – ident: e_1_2_10_16_2 doi: 10.1145/882262.882281 – ident: e_1_2_10_18_2 doi: 10.1145/1073204.1073335 – ident: e_1_2_10_2_2 doi: 10.1145/1141911.1141979 – start-page: 195 volume-title: Computer Graphics Forum ident: e_1_2_10_9_2 – volume-title: Eurographics Symposium on Rendering year: 2005 ident: e_1_2_10_11_2 – ident: e_1_2_10_5_2 doi: 10.1145/990002.990004 – start-page: 311 year: 1998 ident: e_1_2_10_7_2 article-title: Efficient simulation of light transport in scenes with participating media using photon maps publication-title: ACM SIGGRAPH – start-page: 41 volume-title: Eurographics Rendering Workshop year: 1995 ident: e_1_2_10_19_2 – ident: e_1_2_10_13_2 doi: 10.6028/NBS.MONO.160 – start-page: 283 volume-title: Rendering Techniques year: 2005 ident: e_1_2_10_10_2 – volume-title: Proceedings of SIGGRAPH 2006 year: 2006 ident: e_1_2_10_20_2 – ident: e_1_2_10_17_2 doi: 10.1145/566570.566612 – ident: e_1_2_10_8_2 doi: 10.1145/383259.383319 – start-page: 576 volume-title: ACM Transactions on Graphics year: 2002 ident: e_1_2_10_6_2 |
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| SubjectTerms | and texture Computer graphics Editing I.3.3 [Computer Graphics]: Display algorithms I.3.7 [Computer Graphics]: Color I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture Real time shading shadowing Studies |
| Title | Real-time homogenous translucent material editing |
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