3D Skeletons: A State-of-the-Art Report

Given a shape, a skeleton is a thin centered structure which jointly describes the topology and the geometry of the shape. Skeletons provide an alternative to classical boundary or volumetric representations, which is especially effective for applications where one needs to reason about, and manipul...

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Vydané v:Computer graphics forum Ročník 35; číslo 2; s. 573 - 597
Hlavní autori: Tagliasacchi, Andrea, Delame, Thomas, Spagnuolo, Michela, Amenta, Nina, Telea, Alexandru
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.05.2016
Wiley
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ISSN:0167-7055, 1467-8659
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Abstract Given a shape, a skeleton is a thin centered structure which jointly describes the topology and the geometry of the shape. Skeletons provide an alternative to classical boundary or volumetric representations, which is especially effective for applications where one needs to reason about, and manipulate, the structure of a shape. These skeleton properties make them powerful tools for many types of shape analysis and processing tasks. For a given shape, several skeleton types can be defined, each having its own properties, advantages, and drawbacks. Similarly, a large number of methods exist to compute a given skeleton type, each having its own requirements, advantages, and limitations. While using skeletons for two‐dimensional (2D) shapes is a relatively well covered area, developments in the skeletonization of three‐dimensional (3D) shapes make these tasks challenging for both researchers and practitioners. This survey presents an overview of 3D shape skeletonization. We start by presenting the definition and properties of various types of 3D skeletons. We propose a taxonomy of 3D skeletons which allows us to further analyze and compare them with respect to their properties. We next overview methods and techniques used to compute all described 3D skeleton types, and discuss their assumptions, advantages, and limitations. Finally, we describe several applications of 3D skeletons, which illustrate their added value for different shape analysis and processing tasks.
AbstractList Given a shape, a skeleton is a thin centered structure which jointly describes the topology and the geometry of the shape. Skeletons provide an alternative to classical boundary or volumetric representations, which is especially effective for applications where one needs to reason about, and manipulate, the structure of a shape. These skeleton properties make them powerful tools for many types of shape analysis and processing tasks. For a given shape, several skeleton types can be defined, each having its own properties, advantages, and drawbacks. Similarly, a large number of methods exist to compute a given skeleton type, each having its own requirements, advantages, and limitations. While using skeletons for two‐dimensional (2D) shapes is a relatively well covered area, developments in the skeletonization of three‐dimensional (3D) shapes make these tasks challenging for both researchers and practitioners. This survey presents an overview of 3D shape skeletonization. We start by presenting the definition and properties of various types of 3D skeletons. We propose a taxonomy of 3D skeletons which allows us to further analyze and compare them with respect to their properties. We next overview methods and techniques used to compute all described 3D skeleton types, and discuss their assumptions, advantages, and limitations. Finally, we describe several applications of 3D skeletons, which illustrate their added value for different shape analysis and processing tasks.
Author Telea, Alexandru
Spagnuolo, Michela
Amenta, Nina
Tagliasacchi, Andrea
Delame, Thomas
Author_xml – sequence: 1
  givenname: Andrea
  surname: Tagliasacchi
  fullname: Tagliasacchi, Andrea
  organization: University of Victoria
– sequence: 2
  givenname: Thomas
  surname: Delame
  fullname: Delame, Thomas
  organization: Univ. Grenoble Alpes & CNRS (LJK)INRIA
– sequence: 3
  givenname: Michela
  surname: Spagnuolo
  fullname: Spagnuolo, Michela
  organization: CNR, Istituto di Matematica Applicata e Tecnologie Informatiche
– sequence: 4
  givenname: Nina
  surname: Amenta
  fullname: Amenta, Nina
  organization: University of California Davis
– sequence: 5
  givenname: Alexandru
  surname: Telea
  fullname: Telea, Alexandru
  organization: Institute Johann Bernoulli, Univ. of Groningen
BackLink https://hal.science/hal-01300281$$DView record in HAL
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Copyright 2016 The Author(s) Computer Graphics Forum © 2016 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.
2016 The Eurographics Association and John Wiley & Sons Ltd.
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Copyright_xml – notice: 2016 The Author(s) Computer Graphics Forum © 2016 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd.
– notice: 2016 The Eurographics Association and John Wiley & Sons Ltd.
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Issue 2
Keywords medial axis
medial atom
skeleton
medial skeleton
atom
skeletonization
Language English
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Snippet Given a shape, a skeleton is a thin centered structure which jointly describes the topology and the geometry of the shape. Skeletons provide an alternative to...
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SubjectTerms 3-D graphics
Added value
Analysis
Boundaries
Categories and Subject Descriptors (according to ACM CCS)
Computer graphics
Computer Science
Graphics
I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling-Curve
I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling—Curve, surface, solid and object representations
Representations
solid and object representations
State of the art
Studies
surface
Tasks
Three dimensional
Topological manifolds
Topology
Two dimensional
Title 3D Skeletons: A State-of-the-Art Report
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https://www.proquest.com/docview/1825469596
https://hal.science/hal-01300281
Volume 35
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