Game level layout from design specification

The design of video game environments, or levels, aims to control gameplay by steering the player through a sequence of designer‐controlled steps, while simultaneously providing a visually engaging experience. Traditionally these levels are painstakingly designed by hand, often from pre‐existing bui...

Full description

Saved in:
Bibliographic Details
Published in:Computer graphics forum Vol. 33; no. 2; pp. 95 - 104
Main Authors: Ma, Chongyang, Vining, Nicholas, Lefebvre, Sylvain, Sheffer, Alla
Format: Journal Article
Language:English
Published: Oxford Blackwell Publishing Ltd 01.05.2014
Wiley
Subjects:
ISSN:0167-7055, 1467-8659
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Be the first to leave a comment!
You must be logged in first