IlluminationCut
We present a novel algorithm, IlluminationCut, for rendering images using the many‐lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. The algorithm extends the Multidimensional Lightcuts technique by effectively...
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| Vydané v: | Computer graphics forum Ročník 34; číslo 2; s. 561 - 573 |
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| Hlavní autori: | , , |
| Médium: | Journal Article |
| Jazyk: | English |
| Vydavateľské údaje: |
Oxford
Blackwell Publishing Ltd
01.05.2015
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| ISSN: | 0167-7055, 1467-8659 |
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| Abstract | We present a novel algorithm, IlluminationCut, for rendering images using the many‐lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. The algorithm extends the Multidimensional Lightcuts technique by effectively creating an illumination‐aware clustering of the product‐space of the set of points to be shaded and the set of VPLs. Additionally, the number of visibility queries for each product‐space cluster is reduced by using an adaptive sampling technique. Our framework is flexible and achieves around 3 – 6 times speedup over previous state‐of‐the‐art methods. |
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| AbstractList | We present a novel algorithm, IlluminationCut, for rendering images using the many-lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. The algorithm extends the Multidimensional Lightcuts technique by effectively creating an illumination-aware clustering of the product-space of the set of points to be shaded and the set of VPLs. Additionally, the number of visibility queries for each product-space cluster is reduced by using an adaptive sampling technique. Our framework is flexible and achieves around 3 - 6 times speedup over previous state-of-the-art methods. We present a novel algorithm, IlluminationCut, for rendering images using the many‐lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. The algorithm extends the Multidimensional Lightcuts technique by effectively creating an illumination‐aware clustering of the product‐space of the set of points to be shaded and the set of VPLs. Additionally, the number of visibility queries for each product‐space cluster is reduced by using an adaptive sampling technique. Our framework is flexible and achieves around 3 – 6 times speedup over previous state‐of‐the‐art methods. |
| Author | Mustafa, N. H. Biri, V. Bus, N. |
| Author_xml | – sequence: 1 givenname: N. surname: Bus fullname: Bus, N. email: busn@esiee.fr organization: Université Paris Est, LIGM, CNRS(UMR 8049) – sequence: 2 givenname: N. H. surname: Mustafa fullname: Mustafa, N. H. email: mustafan@esiee.fr organization: Université Paris Est, LIGM, A3SI-ESIEE – sequence: 3 givenname: V. surname: Biri fullname: Biri, V. email: biri@u-pem.fr organization: Université Paris Est, LIGM, CNRS(UMR 8049) |
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| Cites_doi | 10.1145/358728.358741 10.1145/258734.258769 10.1145/1073204.1073318 10.1007/3-540-31186-6_15 10.1145/1457515.1409082 10.1145/1882261.1866169 10.1145/2185520.2185555 10.1145/258734.258775 10.1145/1778765.1778849 10.1111/cgf.12149 10.1111/j.1467-8659.2010.01786.x 10.1145/1276377.1276410 10.1145/2504459.2504515 10.1145/2601097.2601199 10.1145/1618452.1618489 10.1109/TVCG.2013.21 10.1145/2070781.2024213 10.1201/b10685 10.1145/2343483.2343490 10.1145/1179352.1141997 10.1111/j.1467-8659.2012.03136.x |
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| Copyright | 2015 The Author(s) Computer Graphics Forum © 2015 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd. 2015 The Eurographics Association and John Wiley & Sons Ltd. |
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| References_xml | – reference: Davidovič T., Křivánek J., Hašan M., Slusallek P., Bala K.: Combining global and local virtual lights for detailed glossy illumination. ACM Trans. Graph. 29 (December 2010), 143:1-143:8. 3 – reference: Walter B., Fernandez S., Arbree A., Bala K., Donikian M., Greenberg D.P.: Lightcuts: a scalable approach to illumination. ACM Trans. Graph. 24, 3 (July 2005), 1098-1107. 1, 3, 4, 6, 9 – reference: Billen N., Engelen B., Lagae A., Dutré P.: Probabilistic visibility evaluation for direct illumination. Computer Graphics Forum 32(4) (Proceedings of Eurographics Symposium on Rendering 2013) 32, 4 (2013), 39-47. 3 – reference: Georgiev I., Křivánek J., Popov S., Slusallek P.: Importance caching for complex illumination. Computer Graphics Forum 31, 2 (2012). EUROGRAPHICS 2012. 3 – reference: Hašan M., Pellacini F., Bala K.: Matrix row-column sampling for the many-light problem. ACM Trans. Graph. 26, 3 (2007). 3 – reference: Jensen H.W.: Realistic image synthesis using photon mapping. A. K. Peters, Ltd., Natick, MA, USA, 2001. 1 – reference: Novák J., Nowrouzezahrai D., Dachsbacher C., Jarosz W.: Progressive Virtual Beam Lights. Computer Graphics Forum 31, 4 (2012), 1407-1413. 3 – reference: Dammertz H., Keller A., Lensch H.: Progressive point-light-based global illumination. Computer Graphics Forum 29, 8 (2010), 2504-2515. 3 – reference: Ritschel T., Grosch T., Kim M.H., Seidel H.-P., Dachsbacher C., Kautz J.: Imperfect Shadow Maps for Efficient Computation of Indirect Illumination. ACM Trans. Graph. (Proc. of SIGGRAPH ASIA 2008) 27, 5 (2008). 3 – reference: Christensen P.H.: Point-Based Approximate Color Bleeding. Tech. rep., Pixar, 2008. 1 – reference: Hašan M., Křivánek J., Walter B., Bala K.: Virtual spherical lights for many-light rendering of glossy scenes. ACM Trans. Graph. 28, 5 (2009), 143:1-143:6. 3 – reference: Ou J., Pellacini F.: Lightslice: matrix slice sampling for the many-lights problem. ACM Trans. Graph. 30, 6 (2011), 179. 1, 3, 6, 9 – reference: Křivánek J., Ferwerda J.A., Bala K.: Effects of global illumination approximations on material appearance. ACM Trans. Graph. 29, 4 (2010), 112:1-112:10. SIGGRAPH '10. 3 – reference: Novák J., Nowrouzezahrai D., Dachsbacher C., Jarosz W.: Virtual ray lights for rendering scenes with participating media. ACM Transactions on Graphics (Proceedings of SIGGRAPH) 31, 4 (July 2012). 3 – reference: Radax I.: Instant Radiosity for Real-Time Global Illumination. Tech. rep., Institute of Computer Graphics and Algorithms, Vienna University of Technology, 2008. 3 – reference: Popov S., Georgiev I., Slusallek P., Dachsbacher C.: Adaptive quantization visibility caching. Computer Graphics Forum 32, 2 (2013). EUROGRAPHICS 2013. 3 – reference: Wald I., Woop S., Benthin C., Johnson G.S., Ernst M.: Embree: A kernel framework for efficient cpu ray tracing. ACM Trans. Graph. 33, 4 (July 2014), 143:1-143:8. 6, 10 – reference: Wu Y.-T., Chuang Y.-Y.: Visibilitycluster: Average directional visibility for many-light rendering. Visualization and Computer Graphics, IEEE Transactions on 19, 9 (Sept 2013), 1566-1578. 3 – reference: Khungurn P., Saranurak T., Watcharopas C.: Pixelcuts: Scalable approximate illumination from many point lights. Chiang Mai Journal of Science (Special Issue) 38, 1 (2011), 8-16. 3 – reference: Walter B., Khungurn P., Bala K.: Bidirectional lightcuts. ACM Trans. Graph. 31, 4 (July 2012), 59:1-59:11. 3 – reference: Gargantini I.: An effective way to represent quadtrees. 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| Snippet | We present a novel algorithm, IlluminationCut, for rendering images using the many‐lights framework. It handles any light source that can be approximated with... We present a novel algorithm, IlluminationCut, for rendering images using the many-lights framework. It handles any light source that can be approximated with... |
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| SubjectTerms | Adaptive sampling Algorithms Analysis and texture Approximation Categories and Subject Descriptors (according to ACM CCS) Clusters Computer graphics Handles I.3.7 [Computer Graphics]: Color I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture Image processing systems Light Queries Rendering shading shadowing State of the art Studies |
| Title | IlluminationCut |
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