IlluminationCut

We present a novel algorithm, IlluminationCut, for rendering images using the many‐lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. The algorithm extends the Multidimensional Lightcuts technique by effectively...

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Vydané v:Computer graphics forum Ročník 34; číslo 2; s. 561 - 573
Hlavní autori: Bus, N., Mustafa, N. H., Biri, V.
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Oxford Blackwell Publishing Ltd 01.05.2015
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ISSN:0167-7055, 1467-8659
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Abstract We present a novel algorithm, IlluminationCut, for rendering images using the many‐lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. The algorithm extends the Multidimensional Lightcuts technique by effectively creating an illumination‐aware clustering of the product‐space of the set of points to be shaded and the set of VPLs. Additionally, the number of visibility queries for each product‐space cluster is reduced by using an adaptive sampling technique. Our framework is flexible and achieves around 3 – 6 times speedup over previous state‐of‐the‐art methods.
AbstractList We present a novel algorithm, IlluminationCut, for rendering images using the many-lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. The algorithm extends the Multidimensional Lightcuts technique by effectively creating an illumination-aware clustering of the product-space of the set of points to be shaded and the set of VPLs. Additionally, the number of visibility queries for each product-space cluster is reduced by using an adaptive sampling technique. Our framework is flexible and achieves around 3 - 6 times speedup over previous state-of-the-art methods.
We present a novel algorithm, IlluminationCut, for rendering images using the many‐lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. The algorithm extends the Multidimensional Lightcuts technique by effectively creating an illumination‐aware clustering of the product‐space of the set of points to be shaded and the set of VPLs. Additionally, the number of visibility queries for each product‐space cluster is reduced by using an adaptive sampling technique. Our framework is flexible and achieves around 3 – 6 times speedup over previous state‐of‐the‐art methods.
Author Mustafa, N. H.
Biri, V.
Bus, N.
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Snippet We present a novel algorithm, IlluminationCut, for rendering images using the many‐lights framework. It handles any light source that can be approximated with...
We present a novel algorithm, IlluminationCut, for rendering images using the many-lights framework. It handles any light source that can be approximated with...
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SubjectTerms Adaptive sampling
Algorithms
Analysis
and texture
Approximation
Categories and Subject Descriptors (according to ACM CCS)
Clusters
Computer graphics
Handles
I.3.7 [Computer Graphics]: Color
I.3.7 [Computer Graphics]: Color, shading, shadowing, and texture
Image processing systems
Light
Queries
Rendering
shading
shadowing
State of the art
Studies
Title IlluminationCut
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Volume 34
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