Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions

One of the main challenges in computer graphics is still the realistic rendering of complex materials such as fabric or skin. The difficulty arises from the complex meso structure and reflectance behavior defining the unique look‐and‐feel of a material. A wide class of such realistic materials can b...

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Vydáno v:Computer graphics forum Ročník 24; číslo 1; s. 83 - 109
Hlavní autoři: Müller, G., Meseth, J., Sattler, M., Sarlette, R., Klein, R.
Médium: Journal Article
Jazyk:angličtina
Vydáno: 9600 Garsington Road , Oxford , OX4 2DQ , UK Blackwell Publishing Ltd 01.03.2005
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ISSN:0167-7055, 1467-8659
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Abstract One of the main challenges in computer graphics is still the realistic rendering of complex materials such as fabric or skin. The difficulty arises from the complex meso structure and reflectance behavior defining the unique look‐and‐feel of a material. A wide class of such realistic materials can be described as 2D‐texture under varying light‐ and view direction, namely, the Bidirectional Texture Function (BTF). Since an easy and general method for modeling BTFs is not available, current research concentrates on image‐based methods, which rely on measured BTFs (acquired real‐world data) in combination with appropriate synthesis methods. Recent results have shown that this approach greatly improves the visual quality of rendered surfaces and therefore the quality of applications such as virtual prototyping. This state‐of‐the‐art report (STAR) will present the techniques for the main tasks involved in producing photo‐realistic renderings using measured BTFs in details.
AbstractList One of the main challenges in computer graphics is still the realistic rendering of complex materials such as fabric or skin. The difficulty arises from the complex meso structure and reflectance behavior defining the unique look-and-feel of a material. A wide class of such realistic materials can be described as 2D-texture under varying light- and view direction, namely, the Bidirectional Texture Function (BTF). Since an easy and general method for modeling BTFs is not available, current research concentrates on image-based methods, which rely on measured. BTFs (acquired real-world data) in combination with appropriate synthesis methods. Recent results have shown that this approach greatly improves the visual quality of rendered surfaces and therefore the quality of applications such as virtual prototyping. This state-of-the-art report (STAR) will present the techniques for the main tasks involved in producing photo-realistic renderings using measured BTFs in details.
One of the main challenges in computer graphics is still the realistic rendering of complex materials such as fabric or skin. The difficulty arises from the complex meso structure and reflectance behavior defining the unique look-and-feel of a material. A wide class of such realistic materials can be described as 2D-texture under varying light- and view direction, namely, the Bidirectional Texture Function (BTF). Since an easy and general method for modeling BTFs is not available, current research concentrates on image-based methods, which rely on measured BTFs (acquired real-world data) in combination with appropriate synthesis methods. Recent results have shown that this approach greatly improves the visual quality of rendered surfaces and therefore the quality of applications such as virtual prototyping. This state-of-the-art report (STAR) will present the techniques for the main tasks involved in producing photo-realistic renderings using measured BTFs in details. [PUBLICATION ABSTRACT]
Author Sattler, M.
Klein, R.
Sarlette, R.
Meseth, J.
Müller, G.
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  surname: Klein
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  organization: University of Bonn, Institute for Computer Science II
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  article-title: Device for convenient measurement of spatially varying bidirectional reflectance
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  doi: 10.1145/882262.882343
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  year: 2003
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  article-title: Compression and real‐time Rendering of Measured BTFs using local PCA
  publication-title: Vision, Modeling and Visualisation 2003
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  doi: 10.1007/978-3-7091-6242-2_17
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Snippet One of the main challenges in computer graphics is still the realistic rendering of complex materials such as fabric or skin. The difficulty arises from the...
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SubjectTerms and texture
bidirectional texture function
Computer graphics
Computer simulation
Data imaging
Guidelines
I.3.3 Picture/Image Generation: Digitizing and scanning
I.3.7 [Three-Dimensional Graphics and Realism]: Color
I.3.7 [Three‐Dimensional Graphics and Realism]: Color, shading, shadowing, and texture
I.4.1 Digitization and Image Capture: Reflectance
image-based rendering
Materials science
reflectance measurement
shading
shadowing
surface appearance
Title Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions
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https://www.proquest.com/docview/194686648
https://www.proquest.com/docview/28476652
Volume 24
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