Practical HDR Texture Compression
The use of high dynamic range (HDR) textures in real‐time graphics applications can increase realism and provide a more vivid experience. However, the increased bandwidth and storage requirements for uncompressed HDR data can become a major bottleneck. Hence, several recent algorithms for HDR textur...
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| Published in: | Computer graphics forum Vol. 27; no. 6; pp. 1664 - 1676 |
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| Main Authors: | , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Oxford, UK
Blackwell Publishing Ltd
01.09.2008
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| Subjects: | |
| ISSN: | 0167-7055, 1467-8659, 1467-8659 |
| Online Access: | Get full text |
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| Summary: | The use of high dynamic range (HDR) textures in real‐time graphics applications can increase realism and provide a more vivid experience. However, the increased bandwidth and storage requirements for uncompressed HDR data can become a major bottleneck. Hence, several recent algorithms for HDR texture compression have been proposed. In this paper, we discuss several practical issues one has to confront in order to develop and implement HDR texture compression schemes. These include improved texture filtering and efficient offline compression. For compression, we describe how Procrustes analysis can be used to quickly match a predefined template shape against chrominance data. To reduce the cost of HDR texture filtering, we perform filtering prior to the colour transformation, and use a simple trick to reduce the incurred errors. We also introduce a number of novel compression modes, which can be combined with existing compression schemes, or used on their own. |
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| Bibliography: | istex:BC223DFFF68B87A581B954613A9ACF4B5877972A ArticleID:CGF1174 ark:/67375/WNG-6LJ0TR0P-Z SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 ObjectType-Article-2 content type line 23 |
| ISSN: | 0167-7055 1467-8659 1467-8659 |
| DOI: | 10.1111/j.1467-8659.2008.01174.x |