Fitted BVH for Fast Raytracing of Metaballs

Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the visual effects that they can render or their performance drops as the number of metaballs and their density increase. We pre...

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Bibliographic Details
Published in:Computer graphics forum Vol. 29; no. 2; pp. 281 - 288
Main Authors: Gourmel, Olivier, Pajot, Anthony, Paulin, Mathias, Barthe, Loïc, Poulin, Pierre
Format: Journal Article
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.05.2010
Wiley
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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