Gamifying education: what is known, what is believed and what remains uncertain: a critical review
Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current review is...
Saved in:
| Published in: | International Journal of Educational Technology in Higher Education Vol. 14; no. 1; pp. 1 - 36 |
|---|---|
| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Cham
Springer International Publishing
20.02.2017
Springer Nature B.V SpringerOpen |
| Subjects: | |
| ISSN: | 2365-9440, 2365-9440 |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| Abstract | Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current review is aiming to shed a more realistic light on the research in this field by focusing on empirical evidence rather than on potentialities, beliefs or preferences. Accordingly, it critically examines the advancement in gamifying education. The discussion is structured around the used gamification mechanisms, the gamified subjects, the type of gamified learning activities, and the study goals, with an emphasis on the reliability and validity of the reported outcomes. To improve our understanding and offer a more realistic picture of the progress of gamification in education, consistent with the presented evidence, we examine both the outcomes reported in the papers and how they have been obtained. While the gamification in education is still a growing phenomenon, the review reveals that (i) insufficient evidence exists to support the long-term benefits of gamification in educational contexts; (ii) the practice of gamifying learning has outpaced researchers’ understanding of its mechanisms and methods; (iii) the knowledge of how to gamify an activity in accordance with the specifics of the educational context is still limited. The review highlights the need for systematically designed studies and rigorously tested approaches confirming the educational benefits of gamification, if gamified learning is to become a recognized instructional approach. |
|---|---|
| AbstractList | Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current review is aiming to shed a more realistic light on the research in this field by focusing on empirical evidence rather than on potentialities, beliefs or preferences. Accordingly, it critically examines the advancement in gamifying education. The discussion is structured around the used gamification mechanisms, the gamified subjects, the type of gamified learning activities, and the study goals, with an emphasis on the reliability and validity of the reported outcomes. To improve our understanding and offer a more realistic picture of the progress of gamification in education, consistent with the presented evidence, we examine both the outcomes reported in the papers and how they have been obtained. While the gamification in education is still a growing phenomenon, the review reveals that (i) insufficient evidence exists to support the long-term benefits of gamification in educational contexts; (ii) the practice of gamifying learning has outpaced researchers’ understanding of its mechanisms and methods; (iii) the knowledge of how to gamify an activity in accordance with the specifics of the educational context is still limited. The review highlights the need for systematically designed studies and rigorously tested approaches confirming the educational benefits of gamification, if gamified learning is to become a recognized instructional approach. Abstract Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current review is aiming to shed a more realistic light on the research in this field by focusing on empirical evidence rather than on potentialities, beliefs or preferences. Accordingly, it critically examines the advancement in gamifying education. The discussion is structured around the used gamification mechanisms, the gamified subjects, the type of gamified learning activities, and the study goals, with an emphasis on the reliability and validity of the reported outcomes. To improve our understanding and offer a more realistic picture of the progress of gamification in education, consistent with the presented evidence, we examine both the outcomes reported in the papers and how they have been obtained. While the gamification in education is still a growing phenomenon, the review reveals that (i) insufficient evidence exists to support the long-term benefits of gamification in educational contexts; (ii) the practice of gamifying learning has outpaced researchers’ understanding of its mechanisms and methods; (iii) the knowledge of how to gamify an activity in accordance with the specifics of the educational context is still limited. The review highlights the need for systematically designed studies and rigorously tested approaches confirming the educational benefits of gamification, if gamified learning is to become a recognized instructional approach. |
| ArticleNumber | 9 |
| Author | Dichev, Christo Dicheva, Darina |
| Author_xml | – sequence: 1 givenname: Christo surname: Dichev fullname: Dichev, Christo organization: Winston-Salem State University – sequence: 2 givenname: Darina orcidid: 0000-0001-5590-0282 surname: Dicheva fullname: Dicheva, Darina email: dichevad@wssu.edu organization: Winston-Salem State University |
| BookMark | eNp9UcFu1TAQtFCRKKUfwC0SVwK214mT3lAFbaVKXOBsre3Nw488u9h5ferf122qgpDg5PXuzOxo5zU7iikSY28F_yDE0H8sSkgYWy50y7mSbfeCHUvou3ZUih_9Ub9ip6VsOedilBIGeczsBe7CdBfipiG_d7iEFM-aww9cmlCanzEd4vvnr6U50C35BqNfm5l2GGJp9tFRXmp51mDjcliCw7lObwMd3rCXE86FTp_eE_b9y-dv55ft9deLq_NP161To1habS3vnbDUAYGVvVNyhEELp5ynSYGFYRp74J4PtqK46p312iqtvbXAHZywq1XXJ9yamxx2mO9MwmAeGylvDOZqbCajXCcEeIESQSmrx8kCIYHiEyLnULXerVo3Of3aU1nMNu1zrPaNFEp3PUDPK0qsKJdTKZmm562Cm4dkzJqMqcmYh2RMVzn6L44Ly-PZl4xh_i9TrsxSt8QN5d-e_k26B6j9o_A |
| CitedBy_id | crossref_primary_10_1109_ACCESS_2023_3265196 crossref_primary_10_1109_ACCESS_2024_3352589 crossref_primary_10_1016_j_ece_2025_07_006 crossref_primary_10_1080_10528008_2021_1887745 crossref_primary_10_1177_20427530241239981 crossref_primary_10_1155_hbe2_6410654 crossref_primary_10_3389_feduc_2024_1405324 crossref_primary_10_30935_cedtech_7942 crossref_primary_10_1051_shsconf_202112902004 crossref_primary_10_1007_s11528_023_00882_6 crossref_primary_10_1080_08993408_2022_2124094 crossref_primary_10_24818_EA_2023_S17_1003 crossref_primary_10_1515_cti_2023_0045 crossref_primary_10_3390_su141912696 crossref_primary_10_1016_j_teler_2025_100212 crossref_primary_10_1016_j_jad_2021_06_070 crossref_primary_10_1098_rspb_2022_1077 crossref_primary_10_3390_healthcare11060853 crossref_primary_10_1186_s41039_022_00193_z crossref_primary_10_1186_s41239_017_0063_0 crossref_primary_10_1080_15391523_2024_2437740 crossref_primary_10_1080_10494820_2022_2028855 crossref_primary_10_1007_s11423_023_10265_6 crossref_primary_10_1021_acs_jchemed_0c01469 crossref_primary_10_1007_s10639_022_11048_x crossref_primary_10_3390_educsci14080822 crossref_primary_10_1016_j_jss_2023_111647 crossref_primary_10_1007_s10639_022_11279_y crossref_primary_10_1007_s11423_023_10341_x crossref_primary_10_1109_ACCESS_2021_3076291 crossref_primary_10_1080_10494820_2022_2082489 crossref_primary_10_1186_s40561_019_0106_1 crossref_primary_10_3390_educsci14090965 crossref_primary_10_1007_s10639_025_13434_7 crossref_primary_10_1007_s10639_023_11720_w crossref_primary_10_4018_JITR_2020070110 crossref_primary_10_7717_peerj_cs_496 crossref_primary_10_1016_j_lmot_2024_101993 crossref_primary_10_1080_10447318_2022_2041909 crossref_primary_10_52826_mcbuefd_1449106 crossref_primary_10_1016_j_ijme_2022_100718 crossref_primary_10_25282_ted_1591224 crossref_primary_10_4018_IJVAR_2019010102 crossref_primary_10_61453_joit_v2022no10 crossref_primary_10_1016_j_lindif_2024_102572 crossref_primary_10_1080_10494820_2018_1495653 crossref_primary_10_3390_educsci14080921 crossref_primary_10_2196_25637 crossref_primary_10_3390_opt2040021 crossref_primary_10_5014_ajot_2025_050874 crossref_primary_10_1016_j_entcom_2022_100502 crossref_primary_10_1080_87567555_2025_2507618 crossref_primary_10_3390_nursrep15090333 crossref_primary_10_2478_atd_2024_0008 crossref_primary_10_1080_1475939X_2025_2488320 crossref_primary_10_30935_cedtech_11809 crossref_primary_10_1007_s12008_020_00701_9 crossref_primary_10_37819_humanrev_v12i3_1052 crossref_primary_10_1021_acs_jchemed_0c00348 crossref_primary_10_3917_inno_073_0025 crossref_primary_10_1007_s00103_020_03156_1 crossref_primary_10_1007_s41959_022_00079_7 crossref_primary_10_1108_IJBPA_10_2024_0226 crossref_primary_10_1108_ITP_08_2019_0435 crossref_primary_10_1080_10494820_2023_2205900 crossref_primary_10_1016_j_chb_2024_108529 crossref_primary_10_1080_17408989_2022_2125946 crossref_primary_10_1007_s40617_020_00421_2 crossref_primary_10_3389_feduc_2021_630666 crossref_primary_10_2196_32095 crossref_primary_10_1080_00219266_2019_1703784 crossref_primary_10_3390_robotics14090123 crossref_primary_10_69516_ydhybf45 crossref_primary_10_1186_s40561_019_0098_x crossref_primary_10_1080_10494820_2022_2098777 crossref_primary_10_3389_fpsyg_2023_1253549 crossref_primary_10_1016_j_ijinfomgt_2018_10_001 crossref_primary_10_1016_j_acra_2021_02_012 crossref_primary_10_70577_ASCE_823_846_2025 crossref_primary_10_1007_s40692_023_00266_y crossref_primary_10_3389_fpubh_2023_1209520 crossref_primary_10_1186_s41239_024_00492_z crossref_primary_10_1016_j_jhlste_2021_100362 crossref_primary_10_2478_jtes_2024_0008 crossref_primary_10_3390_encyclopedia3040089 crossref_primary_10_1177_10468781251338382 crossref_primary_10_1177_1046878119837314 crossref_primary_10_1016_j_ece_2023_04_003 crossref_primary_10_1186_s43161_023_00168_1 crossref_primary_10_1111_ejed_70153 crossref_primary_10_1007_s10639_020_10394_y crossref_primary_10_1080_09571736_2023_2217828 crossref_primary_10_1080_21548455_2025_2527375 crossref_primary_10_3390_computers12070144 crossref_primary_10_1007_s40593_022_00326_x crossref_primary_10_1016_j_heliyon_2024_e25776 crossref_primary_10_3390_higheredu4020024 crossref_primary_10_3390_higheredu4020025 crossref_primary_10_3390_educsci15020180 crossref_primary_10_1007_s11528_020_00577_2 crossref_primary_10_1007_s40979_024_00179_y crossref_primary_10_1109_TLT_2023_3268282 crossref_primary_10_4018_IJGBL_323449 crossref_primary_10_46845_2071_5331_2025_2_72_157_163 crossref_primary_10_1007_s10758_020_09487_x crossref_primary_10_3389_fpsyg_2025_1494789 crossref_primary_10_1108_ILS_03_2019_0024 crossref_primary_10_1080_03055698_2022_2081788 crossref_primary_10_3390_su131910817 crossref_primary_10_1007_s10639_024_12636_9 crossref_primary_10_1007_s11412_021_09350_w crossref_primary_10_1007_s10639_021_10651_8 crossref_primary_10_2196_68518 crossref_primary_10_1016_j_techfore_2021_120725 crossref_primary_10_1177_1461444819900557 crossref_primary_10_3390_educsci13050487 crossref_primary_10_1186_s41039_019_0121_4 crossref_primary_10_1080_13632752_2024_2407527 crossref_primary_10_1177_2042753020987016 crossref_primary_10_2478_ijasitels_2020_0006 crossref_primary_10_1021_acs_jchemed_1c00766 crossref_primary_10_33403_rigeo_762649 crossref_primary_10_3390_su131810434 crossref_primary_10_1016_j_jeem_2022_102631 crossref_primary_10_37669_milliegitim_693820 crossref_primary_10_1016_j_rx_2022_10_002 crossref_primary_10_1186_s12909_025_07044_7 crossref_primary_10_1109_TLT_2023_3243893 crossref_primary_10_1186_s12909_021_03027_6 crossref_primary_10_3390_educsci11100618 crossref_primary_10_1007_s10639_025_13431_w crossref_primary_10_1007_s42979_024_03491_z crossref_primary_10_1177_15554120241228125 crossref_primary_10_51867_ajernet_5_3_68 crossref_primary_10_21272_sec_7_2__67_77_2023 crossref_primary_10_1080_10447318_2022_2160228 crossref_primary_10_1155_nrp_3518943 crossref_primary_10_3390_bs14070515 crossref_primary_10_1007_s10726_022_09777_y crossref_primary_10_1186_s40945_019_0059_2 crossref_primary_10_1002_ca_23916 crossref_primary_10_1016_j_culher_2021_05_001 crossref_primary_10_37819_revhuman_v12i3_1052 crossref_primary_10_3390_app12199459 crossref_primary_10_20343_teachlearninqu_13_27 crossref_primary_10_1016_j_ssci_2023_106402 crossref_primary_10_33225_jbse_25_24_255 crossref_primary_10_37217_tebd_1571266 crossref_primary_10_21833_ijaas_2025_06_002 crossref_primary_10_1177_00336882241229244 crossref_primary_10_3390_app10217419 crossref_primary_10_55056_etq_2 crossref_primary_10_1007_s43683_025_00199_1 crossref_primary_10_3390_su17062694 crossref_primary_10_1007_s10639_024_12845_2 crossref_primary_10_1080_00038628_2024_2360910 crossref_primary_10_1016_j_acra_2021_10_006 crossref_primary_10_1186_s40561_023_00227_z crossref_primary_10_17244_eku_1591954 crossref_primary_10_1007_s10459_020_10000_3 crossref_primary_10_1177_17456916231202489 crossref_primary_10_1177_14697874251347184 crossref_primary_10_1016_j_procir_2024_06_039 crossref_primary_10_1080_01587919_2024_2399151 crossref_primary_10_3390_electronics13071297 crossref_primary_10_1109_TE_2021_3069945 crossref_primary_10_1016_j_ejdp_2022_100021 crossref_primary_10_1007_s11159_024_10111_8 crossref_primary_10_3390_su12208513 crossref_primary_10_4018_IJeC_295149 crossref_primary_10_1186_s12909_024_06531_7 crossref_primary_10_1186_s40494_024_01477_x crossref_primary_10_3390_electronics14163163 crossref_primary_10_1007_s43683_022_00082_3 crossref_primary_10_1145_3427597 crossref_primary_10_1111_itor_13206 crossref_primary_10_1007_s10639_023_12441_w crossref_primary_10_1002_ase_2545 crossref_primary_10_1080_01587919_2024_2338709 crossref_primary_10_1108_LM_10_2024_0108 crossref_primary_10_3390_su13115966 crossref_primary_10_1016_j_ijme_2021_100517 crossref_primary_10_1080_24721840_2021_1881403 crossref_primary_10_1177_0047239520917629 crossref_primary_10_55056_etq_589 crossref_primary_10_30935_cedtech_16451 crossref_primary_10_1007_s10758_022_09625_7 crossref_primary_10_5772_acrt_13 crossref_primary_10_1057_s41302_023_00240_7 crossref_primary_10_1186_s41239_021_00299_2 crossref_primary_10_3390_educsci12100640 crossref_primary_10_1007_s10639_022_11548_w crossref_primary_10_1016_j_system_2025_103670 crossref_primary_10_1080_2331186X_2025_2523133 crossref_primary_10_1016_j_heliyon_2024_e35608 crossref_primary_10_3390_info16060490 crossref_primary_10_1016_j_compedu_2020_103874 crossref_primary_10_1177_00336882231153669 crossref_primary_10_30853_ped20250147 crossref_primary_10_1002_cae_22369 crossref_primary_10_1186_s40561_021_00181_8 crossref_primary_10_1007_s10639_022_11337_5 crossref_primary_10_1016_j_compedu_2019_02_015 crossref_primary_10_2478_rem_2022_0001 crossref_primary_10_3390_su151411325 crossref_primary_10_17478_jegys_1277401 crossref_primary_10_4018_IJGCMS_291540 crossref_primary_10_1109_ACCESS_2020_3011222 crossref_primary_10_3390_su13094829 crossref_primary_10_37843_rted_v18i1_603 crossref_primary_10_2196_38034 crossref_primary_10_3389_fvets_2025_1596906 crossref_primary_10_1080_10447318_2022_2096190 crossref_primary_10_4018_IJWLTT_366654 crossref_primary_10_1007_s10758_024_09726_5 crossref_primary_10_1080_07303084_2022_2156937 crossref_primary_10_53877_riced3_5_4 crossref_primary_10_1016_j_ijhcs_2020_102496 crossref_primary_10_3389_feduc_2025_1586466 crossref_primary_10_1080_10447318_2022_2144121 crossref_primary_10_3390_virtualworlds4020021 crossref_primary_10_1515_ijnes_2020_0081 crossref_primary_10_12688_openreseurope_20048_3 crossref_primary_10_15765_pnrm_v17i32_3781 crossref_primary_10_56219_dialctica_v2i25_4010 crossref_primary_10_1007_s10639_023_11585_z crossref_primary_10_70577_ASCE_1116_1143_2025 crossref_primary_10_3390_su14095438 crossref_primary_10_1016_j_cnur_2022_06_004 crossref_primary_10_1080_00098655_2020_1857324 crossref_primary_10_36615_gksqpd78 crossref_primary_10_1111_jcal_12652 crossref_primary_10_1111_ldrp_12279 crossref_primary_10_25304_rlt_v33_3373 crossref_primary_10_1021_acs_jchemed_8b00601 crossref_primary_10_3390_educsci15040485 crossref_primary_10_1002_cae_22477 crossref_primary_10_1016_j_nepr_2023_103794 crossref_primary_10_1080_14613808_2020_1862777 crossref_primary_10_2196_16003 crossref_primary_10_1016_j_heliyon_2023_e20420 crossref_primary_10_3389_fpsyg_2021_648552 crossref_primary_10_1007_s10639_024_13005_2 crossref_primary_10_3390_healthcare12020124 crossref_primary_10_1007_s12652_020_02838_7 crossref_primary_10_32600_huefd_1605212 crossref_primary_10_1515_cti_2025_0063 crossref_primary_10_29333_ejmste_89843 crossref_primary_10_1007_s10639_022_11411_y crossref_primary_10_1016_j_chb_2025_108652 crossref_primary_10_1080_02680513_2020_1798221 crossref_primary_10_3390_su13126679 crossref_primary_10_7759_cureus_82745 crossref_primary_10_3390_nursrep14030184 crossref_primary_10_3390_educsci12010049 crossref_primary_10_3390_educsci13121164 crossref_primary_10_3390_educsci13030302 crossref_primary_10_1007_s10639_022_10999_5 crossref_primary_10_2196_30464 crossref_primary_10_1177_21582440241247928 crossref_primary_10_1021_acs_jchemed_3c00109 crossref_primary_10_1053_j_jvca_2019_12_051 crossref_primary_10_1177_13623613241277309 crossref_primary_10_1016_j_system_2024_103545 crossref_primary_10_33225_pec_20_78_719 crossref_primary_10_2196_67623 crossref_primary_10_1016_j_compedu_2021_104297 crossref_primary_10_3390_su12239958 crossref_primary_10_1016_j_entcom_2023_100596 crossref_primary_10_1002_ase_2257 crossref_primary_10_1145_3485732 crossref_primary_10_5209_dill_95906 crossref_primary_10_3917_comma_203_0067 crossref_primary_10_3389_fpsyg_2022_889975 crossref_primary_10_1109_ACCESS_2024_3393486 crossref_primary_10_2196_45969 crossref_primary_10_1007_s11159_020_09821_6 crossref_primary_10_1007_s10648_019_09498_w crossref_primary_10_1007_s40620_022_01333_w crossref_primary_10_62819_jel_2025_1170 crossref_primary_10_1016_j_ijme_2025_101163 crossref_primary_10_3390_ijerph20043038 crossref_primary_10_3389_bjbs_2023_11756 crossref_primary_10_14201_teri_19758 crossref_primary_10_14201_teri_20625 crossref_primary_10_47836_pp_1_2_009 crossref_primary_10_1007_s10639_021_10849_w crossref_primary_10_3390_educsci15030300 crossref_primary_10_1002_cae_22275 crossref_primary_10_1145_3474714 crossref_primary_10_3390_su12093801 crossref_primary_10_3390_educsci15040440 crossref_primary_10_1080_17501229_2025_2510522 crossref_primary_10_62301_usmtd_1710461 crossref_primary_10_1051_shsconf_20219805003 crossref_primary_10_1007_s10639_024_12789_7 crossref_primary_10_1016_j_compedu_2022_104484 crossref_primary_10_3390_bs13020165 crossref_primary_10_1080_10899995_2025_2547449 crossref_primary_10_32517_0234_0453_2021_36_8_32_40 crossref_primary_10_3390_educsci14030277 crossref_primary_10_1111_jcal_13000 crossref_primary_10_3390_ijerph18073476 crossref_primary_10_1007_s10639_023_11977_1 crossref_primary_10_1186_s41239_024_00476_z crossref_primary_10_1155_2022_5882921 crossref_primary_10_1007_s10639_023_12066_z crossref_primary_10_3389_feart_2020_00154 crossref_primary_10_1088_1742_6596_1691_1_012064 crossref_primary_10_37843_rted_v18i1_586 crossref_primary_10_28925_2617_5266_2024_91 crossref_primary_10_35675_befdergi_1570006 crossref_primary_10_1016_j_ijme_2023_100839 crossref_primary_10_3389_fpsyg_2020_629335 crossref_primary_10_1007_s10639_022_10983_z crossref_primary_10_1016_j_nepr_2023_103618 crossref_primary_10_15293_2226_3365_1805_10 crossref_primary_10_1007_s12144_024_06143_w crossref_primary_10_1016_j_compedu_2024_105196 crossref_primary_10_3390_educsci13080793 crossref_primary_10_32517_0234_0453_2018_33_9_44_52 crossref_primary_10_1007_s10758_025_09823_z crossref_primary_10_25100_prts_v0i40_14601 crossref_primary_10_1080_10494820_2018_1541910 crossref_primary_10_1057_s41599_021_00796_9 crossref_primary_10_12688_f1000research_151777_1 crossref_primary_10_1016_j_ijme_2023_100871 crossref_primary_10_3389_fpsyg_2022_835328 crossref_primary_10_31686_ijier_vol13_iss2_4266 crossref_primary_10_1080_00940771_2023_2254175 crossref_primary_10_4018_IJCALLT_333716 crossref_primary_10_1002_ase_1927 crossref_primary_10_1186_s12912_025_03253_z crossref_primary_10_1177_2158244020979837 crossref_primary_10_1088_1361_6404_ad4f33 crossref_primary_10_1021_acs_jchemed_2c01235 crossref_primary_10_1016_j_actpsy_2025_105418 crossref_primary_10_2196_35269 crossref_primary_10_1002_cae_22630 crossref_primary_10_1016_j_rxeng_2022_10_014 crossref_primary_10_1021_acs_jchemed_0c01094 crossref_primary_10_1007_s12528_025_09438_4 crossref_primary_10_3390_su14116794 crossref_primary_10_3390_info15070410 crossref_primary_10_3390_app14177933 crossref_primary_10_1177_0193841X241291752 crossref_primary_10_14267_VEZTUD_2022_03_02 crossref_primary_10_3390_educsci14111260 crossref_primary_10_1016_j_infsof_2017_11_009 crossref_primary_10_1108_BPMJ_08_2021_0564 crossref_primary_10_3390_ijerph17124465 crossref_primary_10_31475_ped_dys_2025_37_05 crossref_primary_10_1007_s11165_024_10170_9 crossref_primary_10_3389_fpsyg_2021_708677 crossref_primary_10_1016_j_envsoft_2020_104846 crossref_primary_10_3390_admsci13030080 crossref_primary_10_1186_s40561_023_00287_1 crossref_primary_10_1080_2331186X_2024_2428907 crossref_primary_10_3390_info12080300 crossref_primary_10_4103_jehp_jehp_683_21 crossref_primary_10_1016_j_cexr_2025_100102 crossref_primary_10_1007_s10639_024_12928_0 crossref_primary_10_3390_educsci14101115 crossref_primary_10_4018_IJDET_369824 crossref_primary_10_1002_cae_22576 crossref_primary_10_1002_cae_22697 crossref_primary_10_1007_s10639_019_10055_9 crossref_primary_10_1080_10494820_2023_2209791 crossref_primary_10_3390_higheredu2030027 crossref_primary_10_1108_JARHE_11_2023_0508 crossref_primary_10_1007_s10639_023_11738_0 crossref_primary_10_3390_su15129503 crossref_primary_10_1177_21582440241243154 crossref_primary_10_3390_app12126271 crossref_primary_10_1186_s41239_021_00314_6 crossref_primary_10_14746_n_2025_64_2_9 crossref_primary_10_1002_bmb_21849 crossref_primary_10_1016_j_chbr_2025_100594 crossref_primary_10_1177_1074295620948426 crossref_primary_10_14201_eks_31706 crossref_primary_10_1080_10494820_2021_2006238 crossref_primary_10_3390_adolescents3010009 crossref_primary_10_1021_acs_jchemed_4c00138 crossref_primary_10_1007_s10639_024_12750_8 crossref_primary_10_3917_grh_212_0029 crossref_primary_10_1016_j_procs_2024_08_114 crossref_primary_10_3390_children9121931 crossref_primary_10_1007_s10758_025_09879_x crossref_primary_10_3390_app10207065 crossref_primary_10_1007_s10639_024_13068_1 crossref_primary_10_1007_s10639_024_13299_2 crossref_primary_10_1016_j_lmot_2024_102087 crossref_primary_10_1109_ACCESS_2021_3063986 crossref_primary_10_1080_0309877X_2021_1875201 crossref_primary_10_3390_app11136185 crossref_primary_10_1007_s13132_024_02243_x crossref_primary_10_1128_jmbe_v22i1_2439 |
| Cites_doi | 10.1147/JRD.2015.2459651 10.1111/jcal.12088 10.1136/postgradmedj-2013-132486 10.1109/TLT.2014.2329293 10.1016/j.sbspro.2014.05.027 10.1016/j.compedu.2014.05.005 10.1016/j.compedu.2015.10.010 10.1016/j.chb.2014.03.007 10.1109/ICCSE.2015.7250259 10.1524/9783110344509.389 10.1109/FIE.2015.7344074 10.1186/s40064-015-0792-2 10.1016/j.compedu.2014.12.012 10.3991/ijet.v10i1.4221 10.13140/RG.2.1.2384.0488 10.1145/2702123.2702413 10.1109/HICSS.2014.377 10.1515/cait-2014-0007 10.1145/2538862.2538946 10.1109/VS-GAMES.2015.7295760 10.1145/2695664.2695752 10.1109/TLT.2015.2441718 10.1038/nbt.2955 10.1007/978-3-319-07127-5_23 10.1109/ICACSIS.2014.7065830 10.1016/j.chb.2015.03.024 10.1186/s12909-015-0373-7 10.1145/2858036.2858231 10.1016/j.ijhcs.2014.09.006 10.28945/2066 10.1080/09523987.2015.1075099 10.4018/ijgbl.2014100102 10.1016/j.chb.2015.08.048 10.1007/978-3-319-10208-5_9 10.1109/TETC.2015.2497459 10.1016/j.compedu.2014.08.019 10.1145/2659532.2659612 10.1177/1046878114563660 10.1016/j.compedu.2015.02.015 10.1177/1555412014559978 10.1145/2659532.2659620 10.1145/2669711.2669901 10.1145/2676723.2677240 10.1007/s11031-006-9051-8 10.1145/2742032.2742033 10.17083/ijsg.v2i2.58 10.2139/ssrn.2694736 10.1177/1046878114563662 10.1037/0003-066X.55.1.68 |
| ContentType | Journal Article |
| Copyright | The Author(s) 2017 2017. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. |
| Copyright_xml | – notice: The Author(s) 2017 – notice: 2017. This work is published under https://creativecommons.org/licenses/by/4.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License. |
| DBID | C6C AAYXX CITATION 0-V 3V. 7XB 88B 89V 8BY 8FE 8FG 8FK 8G5 ABUWG AFKRA AHOVV ALSLI ARAPS AZQEC BENPR BGLVJ CCPQU CJNVE CLZPN DPSOV DWQXO GNUQQ GUQSH HCIFZ KC- M0P M2L M2O MBDVC P5Z P62 PHGZM PHGZT PIMPY PKEHL PQEDU PQEST PQGLB PQQKQ PQUKI PRINS PRQQA Q9U DOA |
| DOI | 10.1186/s41239-017-0042-5 |
| DatabaseName | Springer Nature OA/Free Journals CrossRef ProQuest Social Sciences Premium Collection ProQuest Central (Corporate) ProQuest Central (purchase pre-March 2016) Education Database (Alumni Edition) PRISMA Database PRISMA Database with HAPI Index ProQuest SciTech Collection ProQuest Technology Collection ProQuest Central (Alumni) (purchase pre-March 2016) Research Library (Alumni Edition) ProQuest Central (Alumni Edition) ProQuest Central UK/Ireland Education Research Index Social Science Premium Collection Advanced Technologies & Computer Science Collection ProQuest Central Essentials ProQuest Central Technology collection ProQuest One Community College Education Collection Latin America & Iberia Database Politics Collection (OCUL) ProQuest Central Korea ProQuest Central Student Research Library Prep SciTech Premium Collection ProQuest Politics Collection Education Database Political Science Database (OCUL) Research Library Research Library (Corporate) Advanced Technologies & Aerospace Database ProQuest Advanced Technologies & Aerospace Collection ProQuest Central Premium ProQuest One Academic (New) Publicly Available Content Database ProQuest One Academic Middle East (New) ProQuest One Education ProQuest One Academic Eastern Edition (DO NOT USE) ProQuest One Applied & Life Sciences ProQuest One Academic (retired) ProQuest One Academic UKI Edition ProQuest Central China ProQuest One Social Sciences ProQuest Central Basic DOAJ Directory of Open Access Journals |
| DatabaseTitle | CrossRef Publicly Available Content Database ProQuest One Education Research Library Prep ProQuest Central Student Technology Collection ProQuest One Academic Middle East (New) ProQuest Advanced Technologies & Aerospace Collection ProQuest Central Essentials PRISMA (without HAPI) ProQuest Central (Alumni Edition) SciTech Premium Collection ProQuest One Community College Research Library (Alumni Edition) Politics Collection ProQuest Central China ProQuest Central ProQuest One Applied & Life Sciences ProQuest Central Korea ProQuest Research Library ProQuest Central (New) Advanced Technologies & Aerospace Collection Social Science Premium Collection ProQuest Political Science Education Collection ProQuest One Social Sciences ProQuest Central Basic ProQuest Education Journals ProQuest One Academic Eastern Edition ProQuest Technology Collection ProQuest SciTech Collection Advanced Technologies & Aerospace Database Latin America & Iberian Database ProQuest Social Sciences Premium Collection ProQuest One Academic UKI Edition PRISMA (with HAPI) ProQuest Politics Collection ProQuest One Academic ProQuest Education Journals (Alumni Edition) ProQuest One Academic (New) ProQuest Central (Alumni) |
| DatabaseTitleList | Publicly Available Content Database |
| Database_xml | – sequence: 1 dbid: DOA name: DOAJ Directory of Open Access Journals url: https://www.doaj.org/ sourceTypes: Open Website – sequence: 2 dbid: PIMPY name: Publicly Available Content Database url: http://search.proquest.com/publiccontent sourceTypes: Aggregation Database |
| DeliveryMethod | fulltext_linktorsrc |
| Discipline | Education Law Computer Science |
| EISSN | 2365-9440 |
| EndPage | 36 |
| ExternalDocumentID | oai_doaj_org_article_4c5113d1a2a344b79fb3eae340faa003 10_1186_s41239_017_0042_5 |
| GeographicLocations | Spain |
| GeographicLocations_xml | – name: Spain |
| GrantInformation_xml | – fundername: Division of Human Resource Development grantid: 1623236 funderid: http://dx.doi.org/10.13039/100000171 |
| GroupedDBID | -W8 0R~ 5VS 89V 8BY 8G5 AAFWJ AAHSB AAKKN ABEEZ ABFTD ABUWG ACACY ACGFS ACULB ADBBV ADINQ ADUOI AFGXO AFKRA AHBYD AHSBF ALMA_UNASSIGNED_HOLDINGS ALSLI AMKLP ARAPS ASPBG AZQEC B14 BCNDV BENPR BGLVJ C24 C6C CCPQU CJNVE CLZPN DPSOV DWQXO EBS EDJ EJD FAEIB GNUQQ GROUPED_DOAJ GUQSH HCIFZ HISYW KC- M0P M2L M2O M~E OK1 PIMPY PQEDU PQQKQ PROAC RHO RSV SOJ AAYXX AFFHD AFPKN CITATION PHGZM PHGZT PQGLB PRQQA 0-V 3V. 7XB 8FE 8FG 8FK AHOVV MBDVC P62 PKEHL PQEST PQUKI PRINS Q9U |
| ID | FETCH-LOGICAL-c491t-7bb06c1be53e3b26c4293871c4cdef43b38f9630d08b1be046cbd7b477dbb30c3 |
| IEDL.DBID | M2L |
| ISICitedReferencesCount | 625 |
| ISICitedReferencesURI | http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000395580700001&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| ISSN | 2365-9440 |
| IngestDate | Fri Oct 03 12:54:07 EDT 2025 Fri Nov 14 20:51:41 EST 2025 Tue Nov 18 21:48:28 EST 2025 Sat Nov 29 06:43:35 EST 2025 Fri Feb 21 02:38:40 EST 2025 |
| IsDoiOpenAccess | true |
| IsOpenAccess | true |
| IsPeerReviewed | true |
| IsScholarly | true |
| Issue | 1 |
| Keywords | Gamification in education Gamifying learning Empirical studies Critical literature review |
| Language | English |
| LinkModel | DirectLink |
| MergedId | FETCHMERGED-LOGICAL-c491t-7bb06c1be53e3b26c4293871c4cdef43b38f9630d08b1be046cbd7b477dbb30c3 |
| Notes | ObjectType-Article-1 SourceType-Scholarly Journals-1 ObjectType-Feature-2 content type line 14 |
| ORCID | 0000-0001-5590-0282 |
| OpenAccessLink | https://www.proquest.com/docview/2147563360?pq-origsite=%requestingapplication% |
| PQID | 2147563360 |
| PQPubID | 396499 |
| PageCount | 36 |
| ParticipantIDs | doaj_primary_oai_doaj_org_article_4c5113d1a2a344b79fb3eae340faa003 proquest_journals_2147563360 crossref_primary_10_1186_s41239_017_0042_5 crossref_citationtrail_10_1186_s41239_017_0042_5 springer_journals_10_1186_s41239_017_0042_5 |
| PublicationCentury | 2000 |
| PublicationDate | 2017-02-20 |
| PublicationDateYYYYMMDD | 2017-02-20 |
| PublicationDate_xml | – month: 02 year: 2017 text: 2017-02-20 day: 20 |
| PublicationDecade | 2010 |
| PublicationPlace | Cham |
| PublicationPlace_xml | – name: Cham – name: Heidelberg |
| PublicationTitle | International Journal of Educational Technology in Higher Education |
| PublicationTitleAbbrev | Int J Educ Technol High Educ |
| PublicationYear | 2017 |
| Publisher | Springer International Publishing Springer Nature B.V SpringerOpen |
| Publisher_xml | – name: Springer International Publishing – name: Springer Nature B.V – name: SpringerOpen |
| References | DichevaDDichevCAgreGAngelovaGGamification in education: a systematic mapping studyEducational Technology & Society20151837588 WerbachK(Re) Defining gamification: a process approach, persuasive technologyLecture Notes in Computer Science2014846226627210.1007/978-3-319-07127-5_23 GoochDVasalouABentonLKhaledRUsing gamification to motivate students with dyslexia201610.1145/2858036.2858231CHI 2016, May 7–12 2016, San Jose TuCHYenCJSujo-MontesLRobertsGAGaming personality and game dynamics in online discussion instructionsEducational Media International201552315517210.1080/09523987.2015.1075099 ShiLCristeaAIHadzidedicSDervishalidovicNContextual gamification of social interaction – towards increasing motivation in social e-learning13th International Conference on Web-based Learning (ICWL2014)2014TallinnSpringer11612214–17 August, LNCS 8613 LieberothAShallow gamification – psychological effects of framing an activity as a gameGames and Culture201510324926810.1177/1555412014559978 BiroGIDidactics 2.0: a pedagogical analysis of gamification theory from a comparative perspective with special view to the components of learningProcedia - Social and Behavioral Sciences201414114815110.1016/j.sbspro.2014.05.027 LandersRNDeveloping a theory of gamified learning: linking serious games and gamification of learningSimulation & Gaming20154575276810.1177/1046878114563660 TomaselliFSanchezOBrownSHow to engage users through gamification: the prevalent effects of playing and mastering over competingThirty Sixth International Conference on Information Systems, Fort Worth2015116 Knutas, A., Ikonen J., Nikula, U., & Porras, J. (2014). Increasing Collaborative Communications in a Programming Course with Gamification: A Case Study. 15th Int. Conference on Computer Systems and Technologies (CompSysTech’14), (pp. 370–377). New York, NY: ACM Lehtonen, T., Aho, T., Isohanni, E., & Mikkonen, T. (2015). On the role of gamification and localization in an open online learning environment: Javala experiences. In 15th Koli Calling Conference on Computing Education Research (pp. 50–59). New York, NY: ACM. Gartner. (2013). Hype cycle for emerging technologies, 2013. Retrieved from http://www.gartner.com/document/2571624. Accessed 15 Apr 2016. Holman, C., Aguilar, S. J., Levick, A., Stern, J., Plummer, B., & Fishman, B. (2015). Planning for success: how students use a grade prediction tool to win their classes. In 2015 Third International Conference on Learning Analytics and Knowledge, (pp. 260–264). New York, NY: ACM. SeabornKFelsDIGamification in theory and action: a surveyInternational Journal of Human Computer Studies201574143110.1016/j.ijhcs.2014.09.006 Enders, B., & Kapp, K. (2013). Gamification, Games, and Learning: What Managers and Practitioners Need to Know, Hot Topics, The eLearning Guild Research, 1–7. RyanRMDeciELSelf-determination theory and the facilitation of intrinsic motivation, social development, and well-beingAmerican Psychologist200055687810.1037/0003-066X.55.1.68 Simoes, J., Mateus, S., Redondo, R., & Vilas, A. (2015). An Experiment to Assess Students’ Engagement in a Gamified Social Learning Environment, eLearning Papers, 43, July 2015, DOI: 10.13140/RG.2.1.2384.0488. Bernik, A., Bubaš, G., & Radošević, D. (2015). A pilot study of the influence of gamification on the effectiveness of an e-Learning Course. In 26th Central European Conference on Information and Intelligent Systems (CECIIS 2015). (pp. 73–79). Varazdin: Faculty of Organization and Informatics. Chang, J.W., & Wei, H.Y. (2015). Exploring Engaging Gamification Mechanics in Massive Online Open Courses, Educational Technology & Society, 12/2015 (in print). HerbertBCharlesDMooreACharlesTAn investigation of gamification typologies for enhancing learner motivationInternational Conference on Interactive Technologies and Games, UK20147178 NevinCRWestfallAORodriguezJMDempseyDMCherringtonARoyBPatelMWilligJHGamification as a tool for enhancing graduate medical educationPostgrad Med Journal201490107068569310.1136/postgradmedj-2013-132486 PooleSKempEPattersonLWilliamsKGet your head in the game: using gamification in business education to connect with generation YJournal for Excellence in Business Education20143219 AttaliYArieli-AttaliMGamification in assessment: do points affect test performance?Computers & Education201583576310.1016/j.compedu.2014.12.012 BotickiIBaksaJSeowPLooiCKUsage of a mobile social learning platform with virtual badges in a primary schoolComputers & Education20158612013610.1016/j.compedu.2015.02.015 WerbachKHunterDFor the win: how game thinking can revolutionize your business2012PhiladelphiaWharton Digital Press SuCHChengCHA mobile gamification learning system for improving the learning motivation and achievementsJournal of Computer Assisted Learning201531326828610.1111/jcal.12088 Pedro, L., Santos, C., Aresta, M., & Almeida, S. (2015a). Peer-Supported Badge Attribution in a Collaborative Learning Platform: The SAPO Campus case. Computers in Human Behavior, 51, 562–567, doi:10.1016/j.chb.2015.03.024. Gerber, H. (2014). Problems and Possibilities of Gamifying Learning: A Conceptual Review. Internet Learning Journal, 3 (2), Article 5. Retrieved from http://digitalcommons.apus.edu/internetlearning/vol3/iss2/5. Accessed 16 Jan 2017. Sillaots, M. (2015). Gamification of higher education by the example of computer games course. In The Seventh International Conference on Mobile, Hybrid, and On-line Learning (eLmL) (pp. 62–58). Lisbon: IARIA. ISBN 978-1-61208-385-8. Available at http://www.thinkmind.org/index.php?view=article&articleid=elml_2015_4_20_50048. Accessed 17 Jan 2017. HakulinenLAuvinenTKorhonenAThe effect of achievement badges on students’ behavior: an empirical study in a university-level computer science courseInternational Journal of Emerging Technologies in Learning (iJET)2015101182910.3991/ijet.v10i1.4221 MoraARieraDGonzalezCA literature review of gamification design frameworksSeventh International conference on Virtual Worlds and Games for Serious Applications: VS-Games, Sweden20151810.1109/VS-GAMES.2015.7295760 TvarozekJBrzaTEngaging students in online courses through interactive badges2014 International Conference on e-Learning, September 2014, Spain20148995Retrieved from http://elearning-conf.eu/docs/cp14/paper-12.pdf ChristyKRFoxJLeaderboards in a virtual classroom: a test of stereotype threat and social comparison explanations for women’s math performanceComputers & Education201478667710.1016/j.compedu.2014.05.005 PerryBGamifying French language learning: a case study examining a quest-based, augmented reality mobile learning toolSocial and Behavioral Sciences201517423082315 Ryan, R. M., Rigby, S. C., & Przybylski, A. (2006). The motivational pull of video games: a self-determination theory approach, Motivation and Emotion, 30, 347–363. Springer Science+Business Media. doi: 10.1007/s11031-006-9051-8 Morrison, B., & DiSalvo, B. (2014). Khan Academy Gamifies Computer Science. In Proceedings of SIGCSE’2014 45th ACM Technical Symposium on Computer Science Education, ACM (pp. 39–44). CodishDRavidGDetecting playfulness in educational gamification through behavior patternsIBM Journal of Research and Development201559611410.1147/JRD.2015.2459651 DichevaDDichevCGamification in education: where are we in 2015? World Conference on E-Learning (ELEARN 2015), Kona, Hawaii, October 19–222015ChesapeakeAACE12761284 Auvinen, T., Hakulinen, L., & Malmi, L. (2015). Increasing Students’ Awareness of their Behavior in Online Learning Environments with Visualizations and Achievement Badges, IEEE Transactions on Learning Technologies, 8(3), 261–273, doi: 10.1109/TLT.2015.2441718. Hansch, A., Newman, C., & Schildhauer, T. (2015). Fostering Engagement with Gamification: Review of Current Practices on Online Learning Platforms. (November 23, 2015). HIIG Discussion Paper Series No. 2015–04. Retrieved from http://dx.doi.org/10.2139/ssrn.2694736. Boskic, N., & Hu, S. (2015). Gamification in higher education: how we changed roles. European Conference on Games Based Learning, (pp. 741–748). Reading, UK: Academic Conferences and Publishing International Limited. Davis, K., & Klein, E. (2015). Investigating high school students’ perceptions of digital badges in afterschool learning. In ACM Conference on Human Factors in Computing Systems (CHI ‘15), (pp. 4043–4046). New York, NY: ACM LinehanCKirmanBLawsonSChanGPractical, appropriate, empirically-validated guidelines for designing educational gamesACM Annual Conference on Human Factors in Computing Systems, May 7–122011CanadaVancouver19791988 Pettit, R.K., McCoy, L., Kinney, M., & Schwartz, F.N., (2015). Student Perceptions of Gamified Audience Response System Interactions in Large Group Lectures and via Lecture Capture Technology Approaches to Teaching and Learning. BMC Medical Education, 15(92). doi: 10.1186/s12909-015-0373-7. FaiellaFRicciardiMGamification and learning: a review of issues and researchJournal of e-Learning and Knowledge Society20151131321 Jang, J., Park, J., & Yi, M. Y. (2015). Gamification of online learning. In 17th International Conference on Artificial Intelligence in Education (AIED) (pp. 646–649). Switzerland: Springer International Publishing. Latulipe, C., Long, N. B., & Seminario, C. E. (2015). Structuring flipped classes with lightweight teams and gamification. SIGCSE, 2015, Proceedings of the 46th ACM Technical Symposium on Computer Science Education (pp. 392–397). New York, NY: ACM TullochRReconceptualising gamification: play and pedagogyDigital Culture & Education201464317333 AndersonPENashTMcCauleyRFacilitating programming success in data science courses through gamified scaffolding and Learn2Mine, ITICSE ‘15, July 04–08, 2015, Vilnius, Lithuania2015 LeachDLaurBCodeJBebbingtonTBroomeDGamification for online engagement in higher education: a randomized controlled trial2014MadisonGames Learning + Society Conference151159 WesteraWGames are motivating, aren’t they? Disputing the arguments for digital game-based learningInternational Journal of Seriou 42_CR11 42_CR57 42_CR15 42_CR59 AY Utomo (42_CR84) 2015 42_CR19 I Caponetto (42_CR14) 2014 L Hakulinen (42_CR29) 2015; 10 A Lieberoth (42_CR52) 2015; 10 K Werbach (42_CR86) 2012 R Tulloch (42_CR82) 2014; 6 J McGonigal (42_CR56) 2011 KR Christy (42_CR16) 2014; 78 CH Su (42_CR79) 2015; 31 BS Morschheuser (42_CR60) 2014; 15 W Westera (42_CR87) 2015; 2 A Mora (42_CR58) 2015 42_CR51 S Nicholson (42_CR63) 2015 CH Tu (42_CR81) 2015; 52 42_CR54 D Codish (42_CR17) 2014; 10 42_CR44 D Dicheva (42_CR22) 2015 RN Landers (42_CR47) 2015; 45 42_CR48 42_CR49 D Leach (42_CR50) 2014 K Seaborn (42_CR72) 2015; 74 G Barata (42_CR5) 2014; 4 L Shi (42_CR73) 2014 M Krause (42_CR43) 2015 D Dicheva (42_CR23) 2015; 18 MD Hanus (42_CR32) 2015; 80 C Dichev (42_CR21) 2014; 14 42_CR40 42_CR41 42_CR33 KF Hew (42_CR35) 2016; 92–93 42_CR77 42_CR36 42_CR37 J Broer (42_CR13) 2014 42_CR39 I Boticki (42_CR12) 2015; 86 RW Songer (42_CR78) 2014 42_CR1 42_CR4 J Hamari (42_CR30) 2014 CR Nevin (42_CR62) 2014; 90 SS Borges (42_CR10) 2014 J Koivisto (42_CR42) 2014; 35 42_CR6 42_CR7 S Poole (42_CR69) 2014; 3 Y Attali (42_CR3) 2015; 83 F Faiella (42_CR25) 2015; 11 J Tvarozek (42_CR83) 2014 D Codish (42_CR18) 2015; 59 42_CR70 42_CR74 42_CR31 42_CR75 42_CR76 42_CR66 RM Ryan (42_CR71) 2000; 55 42_CR24 42_CR68 MT Bonde (42_CR9) 2014; 32 42_CR26 42_CR27 C Linehan (42_CR53) 2011 N Mahnič (42_CR55) 2014; 51 RN Landers (42_CR46) 2015 M Ibanez (42_CR38) 2014; 7 F Tomaselli (42_CR80) 2015 GI Biro (42_CR8) 2014; 141 D Gooch (42_CR28) 2016 R Paiva (42_CR64) 2015 B Perry (42_CR67) 2015; 174 B Herbert (42_CR34) 2014 RN Landers (42_CR45) 2015; 45 PE Anderson (42_CR2) 2015 42_CR61 K Werbach (42_CR85) 2014; 8462 42_CR20 42_CR65 |
| References_xml | – reference: Naik, L. (2015). Gamification Isn’t Dead, It’s Just Very Misunderstood. Pulse, July 2015. Available at https://www.linkedin.com/pulse/gamification-isnt-dead-its-just-very-misunderstood-lee-naik. – reference: Pedro, L.Z., Lopes, A.M.Z., Prates, B.G., Vassileva, J., & Isotani, S. (2015b). Does Gamification Work for Boys and Girls? An Exploratory Study with a Virtual Learning Environment. In Proceedings of the 30th Annual ACM Symposium on Applied Computing (SAC’15), 214–219, doi:10.1145/2695664.2695752. – reference: DichevaDDichevCAgreGAngelovaGGamification in education: a systematic mapping studyEducational Technology & Society20151837588 – reference: LandersRNLandersAKAn empirical test of the theory of gamified learning: the effect of leaderboards on time-on-task and academic performanceSimulation & Gaming20154576978510.1177/1046878114563662 – reference: Boskic, N., & Hu, S. (2015). Gamification in higher education: how we changed roles. European Conference on Games Based Learning, (pp. 741–748). Reading, UK: Academic Conferences and Publishing International Limited. – reference: IbanezMDi SerioADelgado-KloosCGamification for engaging computer science students in learning activities: a case studyIEEE Transactions on Learning Technologies20147329130110.1109/TLT.2014.2329293 – reference: TomaselliFSanchezOBrownSHow to engage users through gamification: the prevalent effects of playing and mastering over competingThirty Sixth International Conference on Information Systems, Fort Worth2015116 – reference: AttaliYArieli-AttaliMGamification in assessment: do points affect test performance?Computers & Education201583576310.1016/j.compedu.2014.12.012 – reference: Ryan, R. M., Rigby, S. C., & Przybylski, A. (2006). The motivational pull of video games: a self-determination theory approach, Motivation and Emotion, 30, 347–363. Springer Science+Business Media. doi: 10.1007/s11031-006-9051-8 – reference: HakulinenLAuvinenTKorhonenAThe effect of achievement badges on students’ behavior: an empirical study in a university-level computer science courseInternational Journal of Emerging Technologies in Learning (iJET)2015101182910.3991/ijet.v10i1.4221 – reference: Knutas, A., Ikonen J., Nikula, U., & Porras, J. (2014). Increasing Collaborative Communications in a Programming Course with Gamification: A Case Study. 15th Int. Conference on Computer Systems and Technologies (CompSysTech’14), (pp. 370–377). New York, NY: ACM – reference: BondeMTMakranskyGWandallJLarsenMVMorsingMJarmerHSommerMOImproving biotech education through gamified laboratory simulationsNature Biotechnology201432769469710.1038/nbt.2955 – reference: McGonigalJReality is broken: why games make us better and how they can change the world2011New YorkPenguin – reference: Mekler, E. D., Brühlmann, F., Tuch, A. N., & Opwis, K. (2015). Towards Understanding the Effects of Individual Gamification Elements on Intrinsic Motivation and Performance. Computers in Human Behavior. doi:10.1016/j.chb.2015.08.048. – reference: BiroGIDidactics 2.0: a pedagogical analysis of gamification theory from a comparative perspective with special view to the components of learningProcedia - Social and Behavioral Sciences201414114815110.1016/j.sbspro.2014.05.027 – reference: Long, Y., & Aleven, V. (2014). Gamification of joint student/system control over problem selection in a linear equation tutor. In S. Trausan-Matu, K. E. Boyer, M. Crosby, & K. Panourgia (Eds.), 12th International Conference on Intelligent Tutoring Systems, ITS 2014 (pp. 378–387). Honolulu: Springer International Publishing. – reference: WerbachK(Re) Defining gamification: a process approach, persuasive technologyLecture Notes in Computer Science2014846226627210.1007/978-3-319-07127-5_23 – reference: GoochDVasalouABentonLKhaledRUsing gamification to motivate students with dyslexia201610.1145/2858036.2858231CHI 2016, May 7–12 2016, San Jose – reference: FaiellaFRicciardiMGamification and learning: a review of issues and researchJournal of e-Learning and Knowledge Society20151131321 – reference: HanusMDFoxJAssessing the effects of gamification in the classroom: a longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performanceComputers & Education20158015216110.1016/j.compedu.2014.08.019 – reference: Hansch, A., Newman, C., & Schildhauer, T. (2015). Fostering Engagement with Gamification: Review of Current Practices on Online Learning Platforms. (November 23, 2015). HIIG Discussion Paper Series No. 2015–04. Retrieved from http://dx.doi.org/10.2139/ssrn.2694736. – reference: MoraARieraDGonzalezCA literature review of gamification design frameworksSeventh International conference on Virtual Worlds and Games for Serious Applications: VS-Games, Sweden20151810.1109/VS-GAMES.2015.7295760 – reference: Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining gamification. In 15th International Academic MindTrek Conference: Envisioning Future Media Environments (pp. 9–15). New York, NY: ACM. – reference: Barrio, C.M., Organero M.M., & Soriano, J. S. (2015). Can Gamification Improve the Benefits of Student Response Systems in Learning? An Experimental Study. IEEE Transactions on Emerging Topics in Computing, PP(99). doi: 10.1109/TETC.2015.2497459. – reference: Amriani, A., Aji, A., Utomo, A. Y., Wahidah, F., & Junus, K. (2014). Gamified E-learning model based on community of inquiry. In 2014 IEEE International Conference on Advanced Computer Science and Information Systems, Jakarta, 474–480, doi: 10.1109/ICACSIS.2014.7065830. – reference: PooleSKempEPattersonLWilliamsKGet your head in the game: using gamification in business education to connect with generation YJournal for Excellence in Business Education20143219 – reference: BorgesSSDurelliVHSReisHMIsotaniSA systematic mapping on gamification applied to educationACM SAC’14 Conference, Gyeongju, South Korea2014216222 – reference: LieberothAShallow gamification – psychological effects of framing an activity as a gameGames and Culture201510324926810.1177/1555412014559978 – reference: Lambruschini, B. B., & Pizarro, W. G. (2015). Tech - Gamification in University Engineering Education. In 10th International Conference on Computer Science & Education (ICCSE 2015) (pp. 295–299) IEEE Conference Publications, doi: 10.1109/ICCSE.2015.7250259. – reference: NicholsonSWoodLReinersTA RECIPE for meaningful gamificationGamification in education and business2015New YorkSpringer120 – reference: SeabornKFelsDIGamification in theory and action: a surveyInternational Journal of Human Computer Studies201574143110.1016/j.ijhcs.2014.09.006 – reference: KrauseMMogalleMPohlHWilliamsJJA playful game changer: fostering student retention in online education with social gamificationL@S’15 Proc. of Learning@ Scale Conference2015VancouverACM Press95102 – reference: WesteraWGames are motivating, aren’t they? Disputing the arguments for digital game-based learningInternational Journal of Serious Games20152231510.17083/ijsg.v2i2.58http://dx.doi.org/10.17083/ijsg.v2i2.58 – reference: Knutas, A., Ikonen, J., Maggiorini, D., Ripomonti, L., & Porras, J. (2014a). Creating software engineering student interaction profiles for discovering gamification approaches to improve collaboration. In 15th International Conference on Computer Systems and Technologies (CompSysTech’14), (pp. 378–385). New York, NY: ACM. – reference: Enders, B., & Kapp, K. (2013). Gamification, Games, and Learning: What Managers and Practitioners Need to Know, Hot Topics, The eLearning Guild Research, 1–7. – reference: Simoes, J., Mateus, S., Redondo, R., & Vilas, A. (2015). An Experiment to Assess Students’ Engagement in a Gamified Social Learning Environment, eLearning Papers, 43, July 2015, DOI: 10.13140/RG.2.1.2384.0488. – reference: Jang, J., Park, J., & Yi, M. Y. (2015). Gamification of online learning. In 17th International Conference on Artificial Intelligence in Education (AIED) (pp. 646–649). Switzerland: Springer International Publishing. – reference: BroerJButzAKochMSchlichterJGamification and the trough of disillusionmentMensch & Computer 2014 - Workshopband2014BerlinDe Gruyter Oldenbourg389395 – reference: Lehtonen, T., Aho, T., Isohanni, E., & Mikkonen, T. (2015). On the role of gamification and localization in an open online learning environment: Javala experiences. In 15th Koli Calling Conference on Computing Education Research (pp. 50–59). New York, NY: ACM. – reference: Smith, E., Herbert, J., Kavanagh, L. & Reidsema, C. (2014). The Effects of Gamification on Student Learning through the Use of Reputation and Rewards within Community Moderated Discussion Boards. AAEE: 24th Annual Conference of the Australasian Association for Engineering Education, Australia, ISBN: 9780992409906. Available at https://espace.library.uq.edu.au/view/UQ:326086/UQ326086.pdf. Accessed 16 Jan 2017. – reference: Morrison, B., & DiSalvo, B. (2014). Khan Academy Gamifies Computer Science. In Proceedings of SIGCSE’2014 45th ACM Technical Symposium on Computer Science Education, ACM (pp. 39–44). – reference: PerryBGamifying French language learning: a case study examining a quest-based, augmented reality mobile learning toolSocial and Behavioral Sciences201517423082315 – reference: CodishDRavidGAcademic course gamification: the art of perceived playfulnessInterdisciplinary Journal of E-Learning and Learning Objects201410131151 – reference: Hasegawa, T., Koshino, M., & Ban, H. (2015). An English Vocabulary Learning Support System for the Learner’s Sustainable Motivation. Springer Plus: Innovative Cloud Application in Computer Intelligence, 4 (99). doi: 10.1186/s40064-015-0792-2. – reference: LandersRNBauerKNCallanRCArmstrongMBReinersTWoodLPsychological theory and the gamification of learningGamification in education and business2015ChamSpringer165186 – reference: Laskowski, M., & Badurowicz, M. (2014). Gamification in Higher Education: A Case Study. In MakeLearn 2014: Human Capital without Borders: Knowledge and Learning for Quality of Life. Management, Knowledge and Learning International Conference, 971–975. (pp. 971–975). Portorož: ToKnowPress. – reference: LeachDLaurBCodeJBebbingtonTBroomeDGamification for online engagement in higher education: a randomized controlled trial2014MadisonGames Learning + Society Conference151159 – reference: Davis, K., & Klein, E. (2015). Investigating high school students’ perceptions of digital badges in afterschool learning. In ACM Conference on Human Factors in Computing Systems (CHI ‘15), (pp. 4043–4046). New York, NY: ACM – reference: BotickiIBaksaJSeowPLooiCKUsage of a mobile social learning platform with virtual badges in a primary schoolComputers & Education20158612013610.1016/j.compedu.2015.02.015 – reference: Chang, J.W., & Wei, H.Y. (2015). Exploring Engaging Gamification Mechanics in Massive Online Open Courses, Educational Technology & Society, 12/2015 (in print). – reference: BarataGGamaSJorgeJGonçalvesDIdentifying student types in a gamified learning experienceInternational Journal of Game-Based Learning (IJGBL)201444193610.4018/ijgbl.2014100102 – reference: UtomoAYSantosoHBDevelopment of gamification-enriched pedagogical agent for e-learning system based on community of inquiryProceedings of the International HCI and UX Conference (CHIuXiD’15), Indonesia201519 – reference: WerbachKHunterDFor the win: how game thinking can revolutionize your business2012PhiladelphiaWharton Digital Press – reference: LinehanCKirmanBLawsonSChanGPractical, appropriate, empirically-validated guidelines for designing educational gamesACM Annual Conference on Human Factors in Computing Systems, May 7–122011CanadaVancouver19791988 – reference: Auvinen, T., Hakulinen, L., & Malmi, L. (2015). Increasing Students’ Awareness of their Behavior in Online Learning Environments with Visualizations and Achievement Badges, IEEE Transactions on Learning Technologies, 8(3), 261–273, doi: 10.1109/TLT.2015.2441718. – reference: Gartner. (2013). Hype cycle for emerging technologies, 2013. Retrieved from http://www.gartner.com/document/2571624. Accessed 15 Apr 2016. – reference: Sillaots, M. (2014). Gamification of higher education by the example of course of research methods. Advances in Web-Based Learning – ICWL, Springer Lecture Notes in Computer Science, 8613, 106–115. Tallinn: Springer Lecture Notes in Computer Science. – reference: MorschheuserBSRivera-PelayoVMazarakisAZachariasVInteraction and reflection with quantified self and gamification: an experimental studyJournal of Literacy and Technology2014152136156 – reference: HamariJKoivistoJSarsaHDoes gamification work? – A literature review of empirical studies on gamification47th Hawaii International Conference on System Sciences, Hawaii, USA201430253034 – reference: Holman, C., Aguilar, S., & Fishman, B. (2013). GradeCraft: what can we learn from a game-inspired learning management system? Third International Conference on Learning Analytics and Knowledge, 2013, (pp. 260–264). New York, NY: ACM. – reference: LandersRNDeveloping a theory of gamified learning: linking serious games and gamification of learningSimulation & Gaming20154575276810.1177/1046878114563660 – reference: SongerRWMiyataKA playful affordances model for gameful learningTEEM ‘14 2nd International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain2014205213 – reference: PaivaRBarbosaABatistaEPimentelDBittencourtIBadges and XP: an observational study about learningFrontiers in Education Conference (FIE)201518 – reference: HewKFHuangBChuKWSChiuDKWEngaging Asian students through game mechanics: findings from two experiment studiesComputers & Education201692–9322123610.1016/j.compedu.2015.10.010 – reference: KoivistoJHamariJDemographic differences in perceived benefits from gamificationComputers in Human Behavior20143517918810.1016/j.chb.2014.03.007 – reference: Bernik, A., Bubaš, G., & Radošević, D. (2015). A pilot study of the influence of gamification on the effectiveness of an e-Learning Course. In 26th Central European Conference on Information and Intelligent Systems (CECIIS 2015). (pp. 73–79). Varazdin: Faculty of Organization and Informatics. – reference: HerbertBCharlesDMooreACharlesTAn investigation of gamification typologies for enhancing learner motivationInternational Conference on Interactive Technologies and Games, UK20147178 – reference: Gerber, H. (2014). Problems and Possibilities of Gamifying Learning: A Conceptual Review. Internet Learning Journal, 3 (2), Article 5. Retrieved from http://digitalcommons.apus.edu/internetlearning/vol3/iss2/5. Accessed 16 Jan 2017. – reference: DichevCDichevaDAngelovaGAgreGFrom gamification to gameful design and gameful experience in learningJournal of Cybernetics and Information Technologies201414480100 – reference: Sillaots, M. (2015). Gamification of higher education by the example of computer games course. In The Seventh International Conference on Mobile, Hybrid, and On-line Learning (eLmL) (pp. 62–58). Lisbon: IARIA. ISBN 978-1-61208-385-8. Available at http://www.thinkmind.org/index.php?view=article&articleid=elml_2015_4_20_50048. Accessed 17 Jan 2017. – reference: CodishDRavidGDetecting playfulness in educational gamification through behavior patternsIBM Journal of Research and Development201559611410.1147/JRD.2015.2459651 – reference: SuCHChengCHA mobile gamification learning system for improving the learning motivation and achievementsJournal of Computer Assisted Learning201531326828610.1111/jcal.12088 – reference: ChristyKRFoxJLeaderboards in a virtual classroom: a test of stereotype threat and social comparison explanations for women’s math performanceComputers & Education201478667710.1016/j.compedu.2014.05.005 – reference: Holman, C., Aguilar, S. J., Levick, A., Stern, J., Plummer, B., & Fishman, B. (2015). Planning for success: how students use a grade prediction tool to win their classes. In 2015 Third International Conference on Learning Analytics and Knowledge, (pp. 260–264). New York, NY: ACM. – reference: Latulipe, C., Long, N. B., & Seminario, C. E. (2015). Structuring flipped classes with lightweight teams and gamification. SIGCSE, 2015, Proceedings of the 46th ACM Technical Symposium on Computer Science Education (pp. 392–397). New York, NY: ACM – reference: DichevaDDichevCGamification in education: where are we in 2015? World Conference on E-Learning (ELEARN 2015), Kona, Hawaii, October 19–222015ChesapeakeAACE12761284 – reference: Pettit, R.K., McCoy, L., Kinney, M., & Schwartz, F.N., (2015). Student Perceptions of Gamified Audience Response System Interactions in Large Group Lectures and via Lecture Capture Technology Approaches to Teaching and Learning. BMC Medical Education, 15(92). doi: 10.1186/s12909-015-0373-7. – reference: AndersonPENashTMcCauleyRFacilitating programming success in data science courses through gamified scaffolding and Learn2Mine, ITICSE ‘15, July 04–08, 2015, Vilnius, Lithuania2015 – reference: NevinCRWestfallAORodriguezJMDempseyDMCherringtonARoyBPatelMWilligJHGamification as a tool for enhancing graduate medical educationPostgrad Med Journal201490107068569310.1136/postgradmedj-2013-132486 – reference: Pedro, L., Santos, C., Aresta, M., & Almeida, S. (2015a). Peer-Supported Badge Attribution in a Collaborative Learning Platform: The SAPO Campus case. Computers in Human Behavior, 51, 562–567, doi:10.1016/j.chb.2015.03.024. – reference: TvarozekJBrzaTEngaging students in online courses through interactive badges2014 International Conference on e-Learning, September 2014, Spain20148995Retrieved from http://elearning-conf.eu/docs/cp14/paper-12.pdf – reference: MahničNGamification of politics: start a new game!Teorija in Praksa2014511143161 – reference: RyanRMDeciELSelf-determination theory and the facilitation of intrinsic motivation, social development, and well-beingAmerican Psychologist200055687810.1037/0003-066X.55.1.68 – reference: TullochRReconceptualising gamification: play and pedagogyDigital Culture & Education201464317333 – reference: ShiLCristeaAIHadzidedicSDervishalidovicNContextual gamification of social interaction – towards increasing motivation in social e-learning13th International Conference on Web-based Learning (ICWL2014)2014TallinnSpringer11612214–17 August, LNCS 8613 – reference: CaponettoIEarpJOttMGamification and education: a literature review8th European Conference on Games Based Learning2014GermanyECGBL5057 – reference: TuCHYenCJSujo-MontesLRobertsGAGaming personality and game dynamics in online discussion instructionsEducational Media International201552315517210.1080/09523987.2015.1075099 – volume: 59 start-page: 1 issue: 6 year: 2015 ident: 42_CR18 publication-title: IBM Journal of Research and Development doi: 10.1147/JRD.2015.2459651 – volume: 31 start-page: 268 issue: 3 year: 2015 ident: 42_CR79 publication-title: Journal of Computer Assisted Learning doi: 10.1111/jcal.12088 – volume: 90 start-page: 685 issue: 1070 year: 2014 ident: 42_CR62 publication-title: Postgrad Med Journal doi: 10.1136/postgradmedj-2013-132486 – volume: 7 start-page: 291 issue: 3 year: 2014 ident: 42_CR38 publication-title: IEEE Transactions on Learning Technologies doi: 10.1109/TLT.2014.2329293 – ident: 42_CR27 – ident: 42_CR75 – volume: 141 start-page: 148 year: 2014 ident: 42_CR8 publication-title: Procedia - Social and Behavioral Sciences doi: 10.1016/j.sbspro.2014.05.027 – volume: 78 start-page: 66 year: 2014 ident: 42_CR16 publication-title: Computers & Education doi: 10.1016/j.compedu.2014.05.005 – volume: 174 start-page: 2308 year: 2015 ident: 42_CR67 publication-title: Social and Behavioral Sciences – ident: 42_CR37 – start-page: 151 volume-title: Gamification for online engagement in higher education: a randomized controlled trial year: 2014 ident: 42_CR50 – start-page: 1 volume-title: Gamification in education and business year: 2015 ident: 42_CR63 – volume: 18 start-page: 75 issue: 3 year: 2015 ident: 42_CR23 publication-title: Educational Technology & Society – volume: 92–93 start-page: 221 year: 2016 ident: 42_CR35 publication-title: Computers & Education doi: 10.1016/j.compedu.2015.10.010 – volume: 35 start-page: 179 year: 2014 ident: 42_CR42 publication-title: Computers in Human Behavior doi: 10.1016/j.chb.2014.03.007 – ident: 42_CR44 doi: 10.1109/ICCSE.2015.7250259 – volume: 15 start-page: 136 issue: 2 year: 2014 ident: 42_CR60 publication-title: Journal of Literacy and Technology – ident: 42_CR7 – start-page: 389 volume-title: Mensch & Computer 2014 - Workshopband year: 2014 ident: 42_CR13 doi: 10.1524/9783110344509.389 – start-page: 1 volume-title: Frontiers in Education Conference (FIE) year: 2015 ident: 42_CR64 doi: 10.1109/FIE.2015.7344074 – ident: 42_CR74 – ident: 42_CR33 doi: 10.1186/s40064-015-0792-2 – volume: 83 start-page: 57 year: 2015 ident: 42_CR3 publication-title: Computers & Education doi: 10.1016/j.compedu.2014.12.012 – ident: 42_CR26 – volume: 10 start-page: 18 issue: 1 year: 2015 ident: 42_CR29 publication-title: International Journal of Emerging Technologies in Learning (iJET) doi: 10.3991/ijet.v10i1.4221 – ident: 42_CR39 – ident: 42_CR11 – ident: 42_CR76 doi: 10.13140/RG.2.1.2384.0488 – ident: 42_CR19 doi: 10.1145/2702123.2702413 – start-page: 3025 volume-title: 47th Hawaii International Conference on System Sciences, Hawaii, USA year: 2014 ident: 42_CR30 doi: 10.1109/HICSS.2014.377 – ident: 42_CR15 – ident: 42_CR36 – start-page: 1276 volume-title: Gamification in education: where are we in 2015? World Conference on E-Learning (ELEARN 2015), Kona, Hawaii, October 19–22 year: 2015 ident: 42_CR22 – volume: 14 start-page: 80 issue: 4 year: 2014 ident: 42_CR21 publication-title: Journal of Cybernetics and Information Technologies doi: 10.1515/cait-2014-0007 – ident: 42_CR59 doi: 10.1145/2538862.2538946 – start-page: 1 volume-title: Seventh International conference on Virtual Worlds and Games for Serious Applications: VS-Games, Sweden year: 2015 ident: 42_CR58 doi: 10.1109/VS-GAMES.2015.7295760 – volume: 6 start-page: 317 issue: 4 year: 2014 ident: 42_CR82 publication-title: Digital Culture & Education – ident: 42_CR65 doi: 10.1145/2695664.2695752 – ident: 42_CR48 – ident: 42_CR4 doi: 10.1109/TLT.2015.2441718 – volume: 32 start-page: 694 issue: 7 year: 2014 ident: 42_CR9 publication-title: Nature Biotechnology doi: 10.1038/nbt.2955 – volume: 8462 start-page: 266 year: 2014 ident: 42_CR85 publication-title: Lecture Notes in Computer Science doi: 10.1007/978-3-319-07127-5_23 – ident: 42_CR77 – ident: 42_CR54 – ident: 42_CR1 doi: 10.1109/ICACSIS.2014.7065830 – ident: 42_CR66 doi: 10.1016/j.chb.2015.03.024 – ident: 42_CR68 doi: 10.1186/s12909-015-0373-7 – volume-title: Using gamification to motivate students with dyslexia year: 2016 ident: 42_CR28 doi: 10.1145/2858036.2858231 – start-page: 95 volume-title: L@S’15 Proc. of Learning@ Scale Conference year: 2015 ident: 42_CR43 – volume: 74 start-page: 14 year: 2015 ident: 42_CR72 publication-title: International Journal of Human Computer Studies doi: 10.1016/j.ijhcs.2014.09.006 – volume: 11 start-page: 13 issue: 3 year: 2015 ident: 42_CR25 publication-title: Journal of e-Learning and Knowledge Society – volume: 10 start-page: 131 year: 2014 ident: 42_CR17 publication-title: Interdisciplinary Journal of E-Learning and Learning Objects doi: 10.28945/2066 – volume: 52 start-page: 155 issue: 3 year: 2015 ident: 42_CR81 publication-title: Educational Media International doi: 10.1080/09523987.2015.1075099 – start-page: 89 volume-title: 2014 International Conference on e-Learning, September 2014, Spain year: 2014 ident: 42_CR83 – volume-title: Facilitating programming success in data science courses through gamified scaffolding and Learn2Mine, ITICSE ‘15, July 04–08, 2015, Vilnius, Lithuania year: 2015 ident: 42_CR2 – volume: 4 start-page: 19 issue: 4 year: 2014 ident: 42_CR5 publication-title: International Journal of Game-Based Learning (IJGBL) doi: 10.4018/ijgbl.2014100102 – ident: 42_CR57 doi: 10.1016/j.chb.2015.08.048 – start-page: 165 volume-title: Gamification in education and business year: 2015 ident: 42_CR46 doi: 10.1007/978-3-319-10208-5_9 – start-page: 1 volume-title: Thirty Sixth International Conference on Information Systems, Fort Worth year: 2015 ident: 42_CR80 – ident: 42_CR6 doi: 10.1109/TETC.2015.2497459 – volume: 80 start-page: 152 year: 2015 ident: 42_CR32 publication-title: Computers & Education doi: 10.1016/j.compedu.2014.08.019 – ident: 42_CR40 doi: 10.1145/2659532.2659612 – ident: 42_CR20 – volume-title: For the win: how game thinking can revolutionize your business year: 2012 ident: 42_CR86 – start-page: 1979 volume-title: ACM Annual Conference on Human Factors in Computing Systems, May 7–12 year: 2011 ident: 42_CR53 – ident: 42_CR24 – ident: 42_CR51 – volume: 45 start-page: 752 year: 2015 ident: 42_CR45 publication-title: Simulation & Gaming doi: 10.1177/1046878114563660 – volume: 3 start-page: 1 issue: 2 year: 2014 ident: 42_CR69 publication-title: Journal for Excellence in Business Education – volume: 86 start-page: 120 year: 2015 ident: 42_CR12 publication-title: Computers & Education doi: 10.1016/j.compedu.2015.02.015 – volume: 10 start-page: 249 issue: 3 year: 2015 ident: 42_CR52 publication-title: Games and Culture doi: 10.1177/1555412014559978 – start-page: 116 volume-title: 13th International Conference on Web-based Learning (ICWL2014) year: 2014 ident: 42_CR73 – start-page: 71 volume-title: International Conference on Interactive Technologies and Games, UK year: 2014 ident: 42_CR34 – ident: 42_CR41 doi: 10.1145/2659532.2659620 – start-page: 205 volume-title: TEEM ‘14 2nd International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain year: 2014 ident: 42_CR78 doi: 10.1145/2669711.2669901 – start-page: 216 volume-title: ACM SAC’14 Conference, Gyeongju, South Korea year: 2014 ident: 42_CR10 – start-page: 50 volume-title: 8th European Conference on Games Based Learning year: 2014 ident: 42_CR14 – ident: 42_CR49 doi: 10.1145/2676723.2677240 – ident: 42_CR70 doi: 10.1007/s11031-006-9051-8 – volume: 51 start-page: 143 issue: 1 year: 2014 ident: 42_CR55 publication-title: Teorija in Praksa – volume-title: Reality is broken: why games make us better and how they can change the world year: 2011 ident: 42_CR56 – ident: 42_CR61 – start-page: 1 volume-title: Proceedings of the International HCI and UX Conference (CHIuXiD’15), Indonesia year: 2015 ident: 42_CR84 doi: 10.1145/2742032.2742033 – volume: 2 start-page: 3 issue: 2 year: 2015 ident: 42_CR87 publication-title: International Journal of Serious Games doi: 10.17083/ijsg.v2i2.58 – ident: 42_CR31 doi: 10.2139/ssrn.2694736 – volume: 45 start-page: 769 year: 2015 ident: 42_CR47 publication-title: Simulation & Gaming doi: 10.1177/1046878114563662 – volume: 55 start-page: 68 year: 2000 ident: 42_CR71 publication-title: American Psychologist doi: 10.1037/0003-066X.55.1.68 |
| SSID | ssj0001922382 |
| Score | 2.5756137 |
| SecondaryResourceType | review_article |
| Snippet | Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational... Gamification of education is a developing approach for increasing learners' motivation and engagement by incorporating game design elements in educational... Abstract Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in... |
| SourceID | doaj proquest crossref springer |
| SourceType | Open Website Aggregation Database Enrichment Source Index Database Publisher |
| StartPage | 1 |
| SubjectTerms | Computer Appl. in Social and Behavioral Sciences Computer Science Computers and Education Critical literature review Education Educational activities Educational Benefits Educational Environment Educational Research Educational Technology Empirical studies Game Based Learning Gamification Gamification in education Gamifying learning Higher Education Humanities Information Systems Applications (incl.Internet) Law Learning Learning Activities Learning environment Learning Processes Literature reviews Motivation Popularity Reliability Research Methodology Review Article Statistics for Social Sciences Teaching methods |
| SummonAdditionalLinks | – databaseName: DOAJ Directory of Open Access Journals dbid: DOA link: http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwrV1LT8MwDI7QxIEL4inGSzlwAqplTfraDRCDA5o4gLRblIcrhlhB64C_j5N0gyEBF45N3SqyndhO7M-EHLnKZIx9IFIo3kgoxaKiTFikRB6XeeFAtHyh8E02GOTDYXH7pdWXywkL8MCBcR1h0CXgtqtixYXQWVFqDgq4YCX-OOB8sqz4Ekw9Br8FbVHcXGN287RTC9yjXWpQFvmSlGTBEHm8_gUn89u9qDc3_TWy2viJ9CzMb50sQbXhWiw36RibRF-p8cgXKVGYjfbo-4Oa0lFN3VFZdTp_1ICu5htYqiobBicwVqOqpmjWQlJAjypqmr4HNBS0bJH7_uXdxXXUNEyIjCi60yjTmqWmqyHhwHWcGjQ2HCMiI4yFUnDN8xIXHLMs10iFobHRNtMiy6zWnBm-TVrVcwU7hGrGAV2lAgzGf7lKHGxgCbZMYhUXGmybsBn3pGnQxF1Tiyfpo4o8lYHhEhkuHcNl0ibH809eApTGb8TnTiRzQoeC7QdQN2SjG_Iv3WiT_ZlAZbM0a-kaMyUp5ylrk5OZkD9f_zij3f-Y0R5Zib0Kxrg97ZPWdPIKB2TZvE1H9eTQ6_AHxJfyhA priority: 102 providerName: Directory of Open Access Journals – databaseName: Springer Journals Complete - Open Access dbid: C24 link: http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwnV3NT90wDLcG24HLYG8g3vhQDjttq5bXpG3KDRCwA0I7bBK3KB_u9hCvoNc3-PfnpOmbmGDSODZxpCixY7v2zwZ4H5DJ5PtgZuh6M2kMz-qm4JmRKm9UHYpoRaDweXVxoS4v668Jx90N2e5DSDK-1FGsVfm5k_TIhtyeKouYkmIFXhYTVYc8vuMEcbjqTRZSQ3mKYD668oEOiqX6H9iXf4VEo6Y5XX_WHjfgdTIs2WHPCW_gBbYjWB-aNrAkw6PQpjmldIxg5dzcvwV7ZmbTCHdiOMwdsPufZsGmHQs_3dpPy0-LZLTeoWem9f3gHGdm2naMFGSfXnDADHOpgwLroTGb8P305Nvxlyy1XsicrCeLrLKWl25isRAobF46UluCfCsnncdGCitUQ6LLPVeWqMjJdtZXVlaVt1ZwJ7Zgtb1pcRuY5QLJ6KrRkSepTBEKEDbomyI3eW3Rj4EPl6Fdqkse2mNc6-ifqFL3p6rpVHU4VV2M4cNyyW1flONfxEfhhpeEoZ52HLiZ_9BJPLV0ZHgKPzG5EVLaqm6sQINC8obYl4sx7A78oZOQdzq0eCpKIUo-ho8DP_yZfnJH7_6LegfW8shQOb1ou7C6mP_CPXjl7hbTbr4fef83jwH8uA priority: 102 providerName: Springer Nature |
| Title | Gamifying education: what is known, what is believed and what remains uncertain: a critical review |
| URI | https://link.springer.com/article/10.1186/s41239-017-0042-5 https://www.proquest.com/docview/2147563360 https://doaj.org/article/4c5113d1a2a344b79fb3eae340faa003 |
| Volume | 14 |
| WOSCitedRecordID | wos000395580700001&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D |
| hasFullText | 1 |
| inHoldings | 1 |
| isFullTextHit | |
| isPrint | |
| journalDatabaseRights | – providerCode: PRVAON databaseName: DOAJ Directory of Open Access Journals customDbUrl: eissn: 2365-9440 dateEnd: 99991231 omitProxy: false ssIdentifier: ssj0001922382 issn: 2365-9440 databaseCode: DOA dateStart: 20160101 isFulltext: true titleUrlDefault: https://www.doaj.org/ providerName: Directory of Open Access Journals – providerCode: PRVHPJ databaseName: ROAD: Directory of Open Access Scholarly Resources customDbUrl: eissn: 2365-9440 dateEnd: 99991231 omitProxy: false ssIdentifier: ssj0001922382 issn: 2365-9440 databaseCode: M~E dateStart: 20160101 isFulltext: true titleUrlDefault: https://road.issn.org providerName: ISSN International Centre – providerCode: PRVPQU databaseName: AAdvanced Technologies & Aerospace Database (subscription) customDbUrl: eissn: 2365-9440 dateEnd: 20181231 omitProxy: false ssIdentifier: ssj0001922382 issn: 2365-9440 databaseCode: P5Z dateStart: 20100701 isFulltext: true titleUrlDefault: https://search.proquest.com/hightechjournals providerName: ProQuest – providerCode: PRVPQU databaseName: Latin America & Iberia Database (ProQuest) customDbUrl: eissn: 2365-9440 dateEnd: 20181231 omitProxy: false ssIdentifier: ssj0001922382 issn: 2365-9440 databaseCode: CLZPN dateStart: 20100701 isFulltext: true titleUrlDefault: https://search.proquest.com/latinamericaiberian providerName: ProQuest – providerCode: PRVPQU databaseName: Political Science Database (OCUL) customDbUrl: eissn: 2365-9440 dateEnd: 20181231 omitProxy: false ssIdentifier: ssj0001922382 issn: 2365-9440 databaseCode: M2L dateStart: 20100701 isFulltext: true titleUrlDefault: https://www.proquest.com/politicalscience providerName: ProQuest – providerCode: PRVPQU databaseName: ProQuest Central customDbUrl: eissn: 2365-9440 dateEnd: 20181231 omitProxy: false ssIdentifier: ssj0001922382 issn: 2365-9440 databaseCode: BENPR dateStart: 20100701 isFulltext: true titleUrlDefault: https://www.proquest.com/central providerName: ProQuest – providerCode: PRVPQU databaseName: ProQuest Education Database (Subscription) customDbUrl: eissn: 2365-9440 dateEnd: 20181231 omitProxy: false ssIdentifier: ssj0001922382 issn: 2365-9440 databaseCode: M0P dateStart: 20100701 isFulltext: true titleUrlDefault: https://search.proquest.com/education providerName: ProQuest – providerCode: PRVPQU databaseName: Publicly Available Content Database customDbUrl: eissn: 2365-9440 dateEnd: 20181231 omitProxy: false ssIdentifier: ssj0001922382 issn: 2365-9440 databaseCode: PIMPY dateStart: 20100701 isFulltext: true titleUrlDefault: http://search.proquest.com/publiccontent providerName: ProQuest – providerCode: PRVPQU databaseName: Research Library (subscription) customDbUrl: eissn: 2365-9440 dateEnd: 20181231 omitProxy: false ssIdentifier: ssj0001922382 issn: 2365-9440 databaseCode: M2O dateStart: 20100701 isFulltext: true titleUrlDefault: https://search.proquest.com/pqrl providerName: ProQuest – providerCode: PRVAVX databaseName: SpringerLINK customDbUrl: eissn: 2365-9440 dateEnd: 99991231 omitProxy: false ssIdentifier: ssj0001922382 issn: 2365-9440 databaseCode: C24 dateStart: 20100701 isFulltext: true titleUrlDefault: https://link.springer.com/search?facet-content-type=%22Journal%22 providerName: Springer Nature |
| link | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpR3LbtQwcERbDlzKW2wpKx84AVa9tvPqBdGqBaTuEiGQChfLr8BKNFs2S_l9xo6zqyLRCxdLcSaR5RnPy_MAeB4yk9H28VQjeqnUmtGqyRjVsuRNWYUiWjFR-KyYzcrz86pODrcuhVUOPDEyarewwUd-EPrpZLkQOXt9-ZOGrlHhdjW10NiCnVBWJlD1lJ9tfCwVCr-Sp8vMSZkfdBI5dQgQKmhMTMmuiaNYtf-aqvnX7WgUOqd3_3e592A3qZvkTU8f9-GWbx-ETs0pquMhmLf6Yh5znYgfZg_J7-96ReYdCR639tX60XjUWK-8I7p1_eTSX-h52xGUjn1swSHRxKb2CaTPi3kEn09PPh2_o6nvArWymqxoYQzL7cT4THhheG5RZgk0rKy0zjdSGFE2eG6ZY6VBKLSwrXGFkUXhjBHMisew3S5a_wSIYcKjxlV5i2ZkqbNQfbDxrsm45pXxbgRs2H5lU1Hy0Bvjh4rGSZmrHmMKMaYCxlQ2ghfrTy77ihw3AR8FnK4BQzHtOLFYflPpbCppUesUbqK5FlKaomqM8NoLyRqkXSZGsD_gWKUT3qkNgkfwcqCSzet_rmjv5p89hTs8UidH_rUP26vlL_8Mbtur1bxbjmHn6GRWfxzD1jGX4-g_wHHK6nEk_Dh-wLHOviJs_X5af_kDWLsIQQ |
| linkProvider | ProQuest |
| linkToHtml | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMw1V1Jb9QwFH4qUyS4sCMGCvgAF8Cqx3YSpxJCbKWjTkdzKFI5ud5CR2ozZTK04k_xG3nOMqMi0VsPHOM4VhJ_b7P93gfwImYmY-wTqMHppdIYRvMiYdRIxQuVxyJadaLwKBuP1cFBPlmD310uTDxW2enEWlH7mYtr5JuRTydJhUjZu9MfNLJGxd3VjkKjgcVu-HWOIVv1dvgJ5_cl59uf9z_u0JZVgDqZDxY0s5albmBDIoKwPHWokQWGDU46HwoprFAFopJ5piz2wvjRWZ9ZmWXeWsGcwHGvwbqMYO_B-mS4N_m2WtXJ0dwq3m6fDlS6WUm0DfFIUkbrVJjkggGseQIuOLd_7cfWZm779v_2g-7ArdahJu8bCbgLa6G8F7mo23Mr98F-MSfTOpuLhK51i5wfmQWZViSuKZZvlpc2oE9-FjwxpW8a5-HETMuKoP1vTk9sEUNcSxBBmsyfB_D1Sj7xIfTKWRkeAbFMBPQp8-AwUFYmifUVi-CLhBue2-D7wLrp1q4tux7ZP451HX6pVDcI0YgQHRGikz68Wj5y2tQcuazzh4ihZcdYLrxumM2_61b7aOnQrxZ-YLgRUtosL6wIJgjJCpROJvqw0WFKtzqs0itA9eF1h8rV7X--0ePLB3sON3b290Z6NBzvPoGbvJYMjtp6A3qL-c_wFK67s8W0mj9rhYvA4VXD9Q-0Al_9 |
| linkToPdf | http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMw1V1Lb9QwEB6VghAX3oiFAj7ABYjWazuJUwkhoCxUrVZ7AKni4voVWIlmy2ZpxV_j1zF2nF0Vid564BjHsZL4m_GMPTMfwNOQmYy-j880Tm8mtKZZVec000KyWlahiFZMFN4vJxN5cFBNN-B3nwsTwip7nRgVtZvbsEc-DHw6ecF5QYd1CouY7oxfH__IAoNUOGnt6TQ6iOz5X6fovrWvdndwrp8xNn7_6d3HLDEMZFZUo2VWGkMLOzI-554bVljUzhxdCCus87XghssaEUodlQZ7oS9pjSuNKEtnDKeW47iX4HKJPmYIJ5zmX9b7OxUuvJKlg9SRLIatwFUiBCeVWUyKyc8shZEx4IyZ-9fJbFzwxjf-5191E64nM5u86eTiFmz45nZgqE7RLHfAfNBHs5jjRXzfuk1Ov-klmbUk7DQ2L1eXxqOlfuId0Y3rGhf-SM-alqBV0MVUbBNNbKKNIF0-0F34fCGfeA82m3nj7wMxlHu0NCtv0X2WOg9VF2vv6pxpVhnvBkD7qVc2FWMPnCDfVXTKZKE6tChEiwpoUfkAnq8eOe4qkZzX-W3A06pjKCIeG-aLryrpJCUsWtvcjTTTXAhTVrXhXnsuaI0yS_kAtnp8qaTZWrUG1wBe9Ahd3_7nGz04f7AncBUxqvZ3J3sP4RqLQsJQhW_B5nLx0z-CK_ZkOWsXj6OUETi8aKz-ATzOZ2A |
| openUrl | ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Gamifying+education%3A+what+is+known%2C+what+is+believed+and+what+remains+uncertain%3A+a+critical+review&rft.jtitle=International+Journal+of+Educational+Technology+in+Higher+Education&rft.au=Dichev%2C+Christo&rft.au=Dicheva%2C+Darina&rft.date=2017-02-20&rft.issn=2365-9440&rft.eissn=2365-9440&rft.volume=14&rft.issue=1&rft_id=info:doi/10.1186%2Fs41239-017-0042-5&rft.externalDBID=n%2Fa&rft.externalDocID=10_1186_s41239_017_0042_5 |
| thumbnail_l | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=2365-9440&client=summon |
| thumbnail_m | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=2365-9440&client=summon |
| thumbnail_s | http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=2365-9440&client=summon |