A game of timing and visibility

We consider the following abstraction of competing publications. There are n players in the game. Each player i chooses a point x i in the interval [ 0 , 1 ] , and a player's payoff is the distance from its point x i to the next larger point, or to 1 if x i is the largest. For this game, we giv...

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Published in:Games and economic behavior Vol. 62; no. 2; pp. 643 - 660
Main Authors: Lotker, Zvi, Patt-Shamir, Boaz, Tuttle, Mark R.
Format: Journal Article
Language:English
Published: Duluth Elsevier Inc 01.03.2008
Elsevier
Academic Press
Series:Games and Economic Behavior
Subjects:
ISSN:0899-8256, 1090-2473
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Abstract We consider the following abstraction of competing publications. There are n players in the game. Each player i chooses a point x i in the interval [ 0 , 1 ] , and a player's payoff is the distance from its point x i to the next larger point, or to 1 if x i is the largest. For this game, we give a complete characterization of the Nash equilibrium for the two-player game, and, more important, we give an efficient approximation algorithm to compute numerically the symmetric Nash equilibrium for the n-player game. The approximation is computed via a discrete version of the game. In both cases, we show that the (symmetric) equilibrium is unique. Our algorithmic approach to the n-player game is non-standard in that it does not involve solving a system of differential equations. We believe that our techniques can be useful in the analysis of other timing games.
AbstractList We consider the following abstraction of competing publications. There are n players in the game. Each player i chooses a point xi in the interval [0,1], and a player's payoff is the distance from its point xi to the next larger point, or to 1 if xi is the largest. For this game, we give a complete characterization of the Nash equilibrium for the two-player game, and, more important, we give an efficient approximation algorithm to compute numerically the symmetric Nash equilibrium for the n-player game. The approximation is computed via a discrete version of the game. In both cases, we show that the (symmetric) equilibrium is unique. Our algorithmic approach to the n-player game is non-standard in that it does not involve solving a system of differential equations. We believe that our techniques can be useful in the analysis of other timing games.
We consider the following abstraction of competing publications. There are n players in the game. Each player i chooses a point x"i in the interval [0,1], and a player's payoff is the distance from its point x"i to the next larger point, or to 1 if x"i is the largest. For this game, we give a complete characterization of the Nash equilibrium for the two-player game, and, more important, we give an efficient approximation algorithm to compute numerically the symmetric Nash equilibrium for the n-player game. The approximation is computed via a discrete version of the game. In both cases, we show that the (symmetric) equilibrium is unique. Our algorithmic approach to the n-player game is non-standard in that it does not involve solving a system of differential equations. We believe that our techniques can be useful in the analysis of other timing games. All rights reserved, Elsevier
We consider the following abstraction of competing publications. There are n players in the game. Each player i chooses a point x... in the interval [0,1], and a player's payoff is the distance from its point x... to the next larger point, or to 1 if x... is the largest. For this game, we give a complete characterization of the Nash equilibrium for the two-player game, and, more important, we give an efficient approximation algorithm to compute numerically the symmetric Nash equilibrium for the n-player game. The approximation is computed via a discrete version of the game. In both cases, we show that the (symmetric) equilibrium is unique. Our algorithmic approach to the n-player game is non-standard in that it does not involve solving a system of differential equations. We believe that our techniques can be useful in the analysis of other timing games. (ProQuest: ... denotes formulae/symbols omitted.)
We consider the following abstraction of competing publications. There are n players in the game. Each player i chooses a point x i in the interval [ 0 , 1 ] , and a player's payoff is the distance from its point x i to the next larger point, or to 1 if x i is the largest. For this game, we give a complete characterization of the Nash equilibrium for the two-player game, and, more important, we give an efficient approximation algorithm to compute numerically the symmetric Nash equilibrium for the n-player game. The approximation is computed via a discrete version of the game. In both cases, we show that the (symmetric) equilibrium is unique. Our algorithmic approach to the n-player game is non-standard in that it does not involve solving a system of differential equations. We believe that our techniques can be useful in the analysis of other timing games.
Author Patt-Shamir, Boaz
Lotker, Zvi
Tuttle, Mark R.
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10.1016/0022-5193(74)90110-6
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We consider the following abstraction of competing publications. There are n players in the game. Each player i chooses a point xi in the interval [0,1], and a...
We consider the following abstraction of competing publications. There are n players in the game. Each player i chooses a point x... in the interval [0,1], and...
We consider the following abstraction of competing publications. There are n players in the game. Each player i chooses a point x"i in the interval [0,1], and...
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SubjectTerms Algorithms
Approximation
Computational methods
Differential equations
Economic theory
Equilibrium
Game theory
Games
Nash equilibrium
Pay-off
Studies
Time
Visibility
Title A game of timing and visibility
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