GeoBrush: Interactive Mesh Geometry Cloning
We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interactive mesh composition tools focus on atomic copy‐and‐paste of preselected feature areas, and are either limited to copyin...
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| Published in: | Computer graphics forum Vol. 30; no. 2; pp. 613 - 622 |
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| Main Authors: | , , , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Oxford, UK
Blackwell Publishing Ltd
01.04.2011
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| ISSN: | 0167-7055, 1467-8659 |
| Online Access: | Get full text |
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| Abstract | We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interactive mesh composition tools focus on atomic copy‐and‐paste of preselected feature areas, and are either limited to copying surface displacements, or require the solution of variational optimization problems, which is too expensive for an interactive brush interface. In contrast, our GeoBrush method supports real‐time continuous copying of arbitrary high‐resolution surface features between irregular meshes, including topological handles. We achieve this by first establishing a correspondence between the source and target geometries using a novel generalized discrete exponential map parameterization. Next we roughly align the source geometry with the target shape using Green Coordinates with automatically‐constructed cages. Finally, we compute an offset membrane to smoothly blend the pasted patch with C continuity before stitching it into the target. The offset membrane is a solution of a bi‐harmonic PDE, which is computed on the GPU in real time by exploiting the regular parametric domain. We demonstrate the effectiveness of GeoBrush with various editing scenarios, including detail enrichment and completion of scanned surfaces. |
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| AbstractList | We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interactive mesh composition tools focus on atomic copy-and-paste of preselected feature areas, and are either limited to copying surface displacements, or require the solution of variational optimization problems, which is too expensive for an interactive brush interface. In contrast, our GeoBrush method supports real-time continuous copying of arbitrary high-resolution surface features between irregular meshes, including topological handles. We achieve this by first establishing a correspondence between the source and target geometries using a novel generalized discrete exponential map parameterization. Next we roughly align the source geometry with the target shape using Green Coordinates with automatically-constructed cages. Finally, we compute an offset membrane to smoothly blend the pasted patch with C continuity before stitching it into the target. The offset membrane is a solution of a bi-harmonic PDE, which is computed on the GPU in real time by exploiting the regular parametric domain. We demonstrate the effectiveness of GeoBrush with various editing scenarios, including detail enrichment and completion of scanned surfaces. [PUBLICATION ABSTRACT] We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interactive mesh composition tools focus on atomic copy‐and‐paste of preselected feature areas, and are either limited to copying surface displacements, or require the solution of variational optimization problems, which is too expensive for an interactive brush interface. In contrast, our GeoBrush method supports real‐time continuous copying of arbitrary high‐resolution surface features between irregular meshes, including topological handles. We achieve this by first establishing a correspondence between the source and target geometries using a novel generalized discrete exponential map parameterization. Next we roughly align the source geometry with the target shape using Green Coordinates with automatically‐constructed cages. Finally, we compute an offset membrane to smoothly blend the pasted patch with C continuity before stitching it into the target. The offset membrane is a solution of a bi‐harmonic PDE, which is computed on the GPU in real time by exploiting the regular parametric domain. We demonstrate the effectiveness of GeoBrush with various editing scenarios, including detail enrichment and completion of scanned surfaces. We propose a method for interactive cloning of 3D surface geometry using a paintbrush interface, similar to the continuous cloning brush popular in image editing. Existing interactive mesh composition tools focus on atomic copy‐and‐paste of preselected feature areas, and are either limited to copying surface displacements, or require the solution of variational optimization problems, which is too expensive for an interactive brush interface. In contrast, our GeoBrush method supports real‐time continuous copying of arbitrary high‐resolution surface features between irregular meshes, including topological handles. We achieve this by first establishing a correspondence between the source and target geometries using a novel generalized discrete exponential map parameterization. Next we roughly align the source geometry with the target shape using Green Coordinates with automatically‐constructed cages. Finally, we compute an offset membrane to smoothly blend the pasted patch with C continuity before stitching it into the target. The offset membrane is a solution of a bi‐harmonic PDE, which is computed on the GPU in real time by exploiting the regular parametric domain. We demonstrate the effectiveness of GeoBrush with various editing scenarios, including detail enrichment and completion of scanned surfaces. |
| Author | Schmidt, Ryan Boubekeur, Tamy Igarashi, Takeo Takayama, Kenshi Sorkine, Olga Singh, Karan |
| Author_xml | – sequence: 1 givenname: Kenshi surname: Takayama fullname: Takayama, Kenshi organization: The University of Tokyo – sequence: 2 givenname: Ryan surname: Schmidt fullname: Schmidt, Ryan organization: University of Toronto – sequence: 3 givenname: Karan surname: Singh fullname: Singh, Karan organization: University of Toronto – sequence: 4 givenname: Takeo surname: Igarashi fullname: Igarashi, Takeo organization: The University of Tokyo – sequence: 5 givenname: Tamy surname: Boubekeur fullname: Boubekeur, Tamy organization: Telecom Paris Tech-CNRS LTCI – sequence: 6 givenname: Olga surname: Sorkine fullname: Sorkine, Olga organization: New York University |
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| Cites_doi | 10.1111/j.1467-8659.2010.01774.x 10.1145/1015706.1015814 10.1145/1360612.1360692 10.1145/1618452.1618482 10.1145/566654.566583 10.1145/1057432.1057456 10.1145/1015706.1015775 10.1145/1360612.1360677 10.1145/1015706.1015774 10.1007/s00371-006-0068-5 10.1145/1531326.1531373 10.1145/1236246.1236254 10.1145/1174429.1174494 10.1145/1141911.1141930 10.1111/j.1467-8659.2007.00940.x 10.1145/1837026.1837034 10.1109/PG.2007.40 |
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| References_xml | – reference: Zatzarinni R., Tal A., Shamir A.: Relief analysis and extraction. ACM Trans. Graph. 28, 5 (2009). – reference: Farbman Z., Hoffer G., Lipman Y., Cohen-Or D., Lischinski D.: Coordinates for instant image cloning. ACM Trans. Graph. 28, 3 (2009), 67:1-67:9. – reference: Sharf A., Alexa M., Cohen-Or D.: Context-based surface completion. ACM Trans. Graph. 23, 3 (2004), 878-887. – reference: Sharf A., Blumenkrants M., Shamir A., Cohen-Or D.: SnapPaste: an interactive technique for easy mesh composition. Vis. Comput. 22, 9 (2006), 835-844. – reference: Botsch M., Sorkine O.: On linear variational surface deformation methods. IEEE TVCG 14, 1 (2008), 213-230. – reference: Fu H., Au O. K.-C., Tai C.-L.: Effective derivation of similarity transformations for implicit Laplacian mesh editing. Computer Graphics Forum 21, 1 (2007), 34-45. – reference: Schmidt R., Grimm C., Wyvill B.: Interactive decal compositing with discrete exponential maps. ACM Trans. Graph. 25, 3 (2006), 605-613. – reference: Lipman Y., Levin D., Cohen-Or D.: Green coordinates. ACM Trans. Graph. 27, 3 (2008). – reference: Yu Y., Zhou K., Xu D., Shi X., Bao H., Guo B., Shum H.-Y: Mesh editing with Poisson-based gradient field manipulation. ACM Trans. Graph. 23, 3 (2004), 644-651. – reference: Funkhouser T., Kazhdan M., Shilane P., Min P., Kiefer W., Tal A., Rusinkiewicz S., Dobkin D.: Modeling by example. ACM Trans. Graph. 23, 3 (2004), 652-663. – reference: Landreneau E., Schaefer S.: Scales and scale-like structures. Computer Graphics Forum 29, 5 (2010), 1653-1660. – reference: McCann J., Pollard N. S.: Real-time gradient-domain painting. ACM Trans. Graph. 27, 3 (2008). – year: 2011 – start-page: 173 year: 2004 end-page: 182 – volume: 23 start-page: 652 issue: 3 year: 2004 end-page: 663 article-title: Modeling by example publication-title: ACM Trans. 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Graph. – volume: 14 start-page: 213 issue: 1 year: 2008 end-page: 230 article-title: On linear variational surface deformation methods publication-title: IEEE TVCG – start-page: 312 year: 2002 end-page: 321 – year: 2010 – ident: e_1_2_8_2_2 – ident: e_1_2_8_15_2 doi: 10.1111/j.1467-8659.2010.01774.x – volume: 14 start-page: 213 issue: 1 year: 2008 ident: e_1_2_8_5_2 article-title: On linear variational surface deformation methods publication-title: IEEE TVCG – ident: e_1_2_8_20_2 doi: 10.1145/1015706.1015814 – ident: e_1_2_8_16_2 – ident: e_1_2_8_17_2 doi: 10.1145/1360612.1360692 – ident: e_1_2_8_19_2 – ident: e_1_2_8_26_2 doi: 10.1145/1618452.1618482 – ident: e_1_2_8_4_2 doi: 10.1145/566654.566583 – ident: e_1_2_8_23_2 doi: 10.1145/1057432.1057456 – ident: e_1_2_8_9_2 – ident: e_1_2_8_8_2 doi: 10.1145/1015706.1015775 – ident: e_1_2_8_14_2 doi: 10.1145/1360612.1360677 – ident: e_1_2_8_25_2 doi: 10.1145/1015706.1015774 – ident: e_1_2_8_21_2 doi: 10.1007/s00371-006-0068-5 – ident: e_1_2_8_7_2 doi: 10.1145/1531326.1531373 – ident: e_1_2_8_10_2 doi: 10.1145/1236246.1236254 – ident: e_1_2_8_11_2 – ident: e_1_2_8_3_2 – ident: e_1_2_8_18_2 doi: 10.1145/1174429.1174494 – ident: e_1_2_8_22_2 doi: 10.1145/1141911.1141930 – ident: e_1_2_8_6_2 doi: 10.1111/j.1467-8659.2007.00940.x – ident: e_1_2_8_24_2 doi: 10.1145/1837026.1837034 – ident: e_1_2_8_12_2 doi: 10.1109/PG.2007.40 – ident: e_1_2_8_13_2 |
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| SubjectTerms | 1.3.5 [Computer Graphics]: Computational Geometry and Object Modeling and systems Brushes Cloning Computer graphics Computer science Editing Geometric algorithms Geometric algorithms, languages, and systems Geometry Interactive languages Mathematical models Parametrization Reproduction Studies Three dimensional imaging |
| Title | GeoBrush: Interactive Mesh Geometry Cloning |
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