Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality and gesture recognition. The estimation of a range map by image analysis or laser scan techniques is still a time‐consuming and expensive...
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| Vydáno v: | Computer graphics forum Ročník 29; číslo 1; s. 141 - 159 |
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| Hlavní autoři: | , , , |
| Médium: | Journal Article |
| Jazyk: | angličtina |
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Oxford, UK
Blackwell Publishing Ltd
01.03.2010
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| ISSN: | 0167-7055, 1467-8659 |
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| Abstract | A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality and gesture recognition. The estimation of a range map by image analysis or laser scan techniques is still a time‐consuming and expensive part of such systems.
A lower‐priced, fast and robust alternative for distance measurements are time‐of‐flight (ToF) cameras. Recently, significant advances have been made in producing low‐cost and compact ToF devices, which have the potential to revolutionize many fields of research, including computer graphics, computer vision and human machine interaction (HMI).
These technologies are starting to have an impact on research and commercial applications. The upcoming generation of ToF sensors, however, will be even more powerful and will have the potential to become ‘ubiquitous real‐time geometry devices’ for gaming, web‐conferencing, and numerous other applications. This paper gives an account of recent developments in ToF technology and discusses the current state of the integration of this technology into various graphics‐related applications. |
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| AbstractList | A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality and gesture recognition. The estimation of a range map by image analysis or laser scan techniques is still a time‐consuming and expensive part of such systems.
A lower‐priced, fast and robust alternative for distance measurements are time‐of‐flight (ToF) cameras. Recently, significant advances have been made in producing low‐cost and compact ToF devices, which have the potential to revolutionize many fields of research, including computer graphics, computer vision and human machine interaction (HMI).
These technologies are starting to have an impact on research and commercial applications. The upcoming generation of ToF sensors, however, will be even more powerful and will have the potential to become ‘ubiquitous real‐time geometry devices’ for gaming, web‐conferencing, and numerous other applications. This paper gives an account of recent developments in ToF technology and discusses the current state of the integration of this technology into various graphics‐related applications. A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality and gesture recognition. The estimation of a range map by image analysis or laser scan techniques is still a time‐consuming and expensive part of such systems. A lower‐priced, fast and robust alternative for distance measurements are time‐of‐flight (ToF) cameras. Recently, significant advances have been made in producing low‐cost and compact ToF devices, which have the potential to revolutionize many fields of research, including computer graphics, computer vision and human machine interaction (HMI). These technologies are starting to have an impact on research and commercial applications. The upcoming generation of ToF sensors, however, will be even more powerful and will have the potential to become ‘ubiquitous real‐time geometry devices’ for gaming, web‐conferencing, and numerous other applications. This paper gives an account of recent developments in ToF technology and discusses the current state of the integration of this technology into various graphics‐related applications. A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality and gesture recognition. The estimation of a range map by image analysis or laser scan techniques is still a time-consuming and expensive part of such systems.A lower-priced, fast and robust alternative for distance measurements are time-of-flight (ToF) cameras. Recently, significant advances have been made in producing low-cost and compact ToF devices, which have the potential to revolutionize many fields of research, including computer graphics, computer vision and human machine interaction (HMI).These technologies are starting to have an impact on research and commercial applications. The upcoming generation of ToF sensors, however, will be even more powerful and will have the potential to become 'ubiquitous real-time geometry devices' for gaming, web-conferencing, and numerous other applications. This paper gives an account of recent developments in ToF technology and discusses the current state of the integration of this technology into various graphics-related applications. A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality and gesture recognition. The estimation of a range map by image analysis or laser scan techniques is still a time-consuming and expensive part of such systems. A lower-priced, fast and robust alternative for distance measurements are time-of-flight (ToF) cameras. Recently, significant advances have been made in producing low-cost and compact ToF devices, which have the potential to revolutionize many fields of research, including computer graphics, computer vision and human machine interaction (HMI). These technologies are starting to have an impact on research and commercial applications. The upcoming generation of ToF sensors, however, will be even more powerful and will have the potential to become 'ubiquitous real-time geometry devices' for gaming, web-conferencing, and numerous other applications. This paper gives an account of recent developments in ToF technology and discusses the current state of the integration of this technology into various graphics-related applications. [PUBLICATION ABSTRACT] |
| Author | Koch, R. Barth, E. Kolb, A. Larsen, R. |
| Author_xml | – sequence: 1 givenname: A. surname: Kolb fullname: Kolb, A. organization: Computer Graphics Group, Center for Sensor Systems (ZESS), University of Siegen, Germany – sequence: 2 givenname: E. surname: Barth fullname: Barth, E. organization: Institute for Neuro- and Bioinformatics, University of Lübeck, Germany – sequence: 3 givenname: R. surname: Koch fullname: Koch, R. organization: Institute of Computer Science, Christian-Albrechts-University Kiel, Germany – sequence: 4 givenname: R. surname: Larsen fullname: Larsen, R. organization: Department of Informatics and Mathematical Modelling, Technical University of Denmark, Copenhagen, Denmark |
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| Snippet | A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed... |
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| SubjectTerms | 3-D graphics 3D time-of-flight cameras Cameras Computer graphics depth keying Digital imaging Human-computer interaction I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism I.3.8 [Computer Graphics]: Applications I.4.1 [Image Processing and Computer Vision]: Digitization and Image Capture I.4.8 [Image Processing and Computer Vision]: Scene Analysis light fields range images scene analysis sensor fusion Studies tracking user interaction |
| Title | Time-of-Flight Cameras in Computer Graphics |
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| Volume | 29 |
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