Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering

We present a geometry compression scheme for restricted quadtree meshes and use this scheme for the compression of adaptively triangulated digital elevation models (DEMs). A compression factor of 8–9 is achieved by employing a generalized strip representation of quadtree meshes to incrementally enco...

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Bibliographic Details
Published in:Computer graphics forum Vol. 28; no. 1; pp. 67 - 83
Main Authors: Dick, Christian, Schneider, Jens, Westermann, Rüdiger
Format: Journal Article
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.03.2009
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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