Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering
We present a geometry compression scheme for restricted quadtree meshes and use this scheme for the compression of adaptively triangulated digital elevation models (DEMs). A compression factor of 8–9 is achieved by employing a generalized strip representation of quadtree meshes to incrementally enco...
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| Published in: | Computer graphics forum Vol. 28; no. 1; pp. 67 - 83 |
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| Main Authors: | , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Oxford, UK
Blackwell Publishing Ltd
01.03.2009
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| Subjects: | |
| ISSN: | 0167-7055, 1467-8659 |
| Online Access: | Get full text |
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