Dick, C., Schneider, J., & Westermann, R. (2009). Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering. Computer graphics forum, 28(1), 67-83. https://doi.org/10.1111/j.1467-8659.2008.01298.x
Citace podle Chicago (17th ed.)Dick, Christian, Jens Schneider, a Rüdiger Westermann. "Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering." Computer Graphics Forum 28, no. 1 (2009): 67-83. https://doi.org/10.1111/j.1467-8659.2008.01298.x.
Citace podle MLA (9th ed.)Dick, Christian, et al. "Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering." Computer Graphics Forum, vol. 28, no. 1, 2009, pp. 67-83, https://doi.org/10.1111/j.1467-8659.2008.01298.x.
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