A Statistical Model of Human Pose and Body Shape

Generation and animation of realistic humans is an essential part of many projects in today's media industry. Especially, the games and special effects industry heavily depend on realistic human animation. In this work a unified model that describes both, human pose and body shape is introduced...

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Bibliographic Details
Published in:Computer graphics forum Vol. 28; no. 2; pp. 337 - 346
Main Authors: Hasler, N., Stoll, C., Sunkel, M., Rosenhahn, B., Seidel, H.-P.
Format: Journal Article
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.04.2009
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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