Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework
In response to the ever-increasing spread of online disinformation and misinformation, several human–computer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, the...
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| Published in: | AI & society Vol. 39; no. 3; pp. 1317 - 1329 |
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| Main Authors: | , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
London
Springer London
01.06.2024
Springer Nature B.V |
| Subjects: | |
| ISSN: | 0951-5666, 1435-5655 |
| Online Access: | Get full text |
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