Virtual Reality Is Sexist: But It Does Not Have to Be

The aim of this study was to assess what drives gender-based differences in the experience of cybersickness within virtual environments. In general, those who have studied cybersickness (i.e., motion sickness associated with virtual reality [VR] exposure), oftentimes report that females are more sus...

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Vydáno v:Frontiers in robotics and AI Ročník 7; s. 4
Hlavní autoři: Stanney, Kay, Fidopiastis, Cali, Foster, Linda
Médium: Journal Article
Jazyk:angličtina
Vydáno: Switzerland Frontiers Media S.A 31.01.2020
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ISSN:2296-9144, 2296-9144
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Shrnutí:The aim of this study was to assess what drives gender-based differences in the experience of cybersickness within virtual environments. In general, those who have studied cybersickness (i.e., motion sickness associated with virtual reality [VR] exposure), oftentimes report that females are more susceptible than males. As there are many individual factors that could contribute to gender differences, understanding the biggest drivers could help point to solutions. Two experiments were conducted in which males and females were exposed for 20 min to a virtual rollercoaster. In the first experiment, individual factors that may contribute to cybersickness were assessed via self-report, body measurements, and surveys. Cybersickness was measured via the simulator sickness questionnaire and physiological sensor data. Interpupillary distance (IPD) non-fit was found to be the primary driver of gender differences in cybersickness, with motion sickness susceptibility identified as a secondary driver. Females whose IPD could not be properly fit to the VR headset and had a high motion sickness history suffered the most cybersickness and did not fully recover within 1 h post exposure. A follow-on experiment demonstrated that when females could properly fit their IPD to the VR headset, they experienced cybersickness in a manner similar to males, with high cybersickness immediately upon cessation of VR exposure but recovery within 1 h post exposure. Taken together, the results suggest that gender differences in cybersickness may be largely contingent on whether or not the VR display can be fit to the IPD of the user; with a substantially greater proportion of females unable to achieve a good fit. VR displays may need to be redesigned to have a wider IPD adjustable range in order to reduce cybersickness rates, especially among females.
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Edited by: David Swapp, University College London, United Kingdom
Reviewed by: Xueni Pan, Goldsmiths University of London, United Kingdom; Anne-Emmanuelle Priot, Institut de Recherche Biomédicale des Armées (IRBA), France
This article was submitted to Virtual Environments, a section of the journal Frontiers in Robotics and AI
ISSN:2296-9144
2296-9144
DOI:10.3389/frobt.2020.00004