Johnson-Glenberg, M. C. (2018). Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls. Frontiers in robotics and AI, 5, 81. https://doi.org/10.3389/frobt.2018.00081
Chicago Style (17th ed.) CitationJohnson-Glenberg, Mina C. "Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls." Frontiers in Robotics and AI 5 (2018): 81. https://doi.org/10.3389/frobt.2018.00081.
MLA (9th ed.) CitationJohnson-Glenberg, Mina C. "Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls." Frontiers in Robotics and AI, vol. 5, 2018, p. 81, https://doi.org/10.3389/frobt.2018.00081.
Warning: These citations may not always be 100% accurate.