Volume Preservation of Multiresolution Meshes

Geometric constraints have proved to be efficient for enhancing the realism of shape animation. The present paper addresses the computation and the preservation of the volume enclosed by multiresolution meshes. A wavelet based representation allows the mesh to be handled at any level of resolution....

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Vydáno v:Computer graphics forum Ročník 26; číslo 3; s. 275 - 283
Hlavní autoři: Sauvage, Basile, Hahmann, Stefanie, Bonneau, Georges-Pierre
Médium: Journal Article
Jazyk:angličtina
Vydáno: Oxford, UK Blackwell Publishing Ltd 01.09.2007
Wiley
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ISSN:0167-7055, 1467-8659
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Shrnutí:Geometric constraints have proved to be efficient for enhancing the realism of shape animation. The present paper addresses the computation and the preservation of the volume enclosed by multiresolution meshes. A wavelet based representation allows the mesh to be handled at any level of resolution. The key contribution is the calculation of the volume as a trilinear form with respect to the multiresolution coefficients. Efficiency is reached thanks to the pre‐processing of a sparse 3D data structure involving the transposition of the filters while represented as a lifting scheme. A versatile and interactive method for preserving the volume during a deformation process is then proposed. It is based on a quadratic minimization subject to a linearization of the volume constraint. A closed form of the solution is derived.
Bibliografie:ark:/67375/WNG-974L4SLN-T
ArticleID:CGF1049
istex:4121A72EB16F011CC0DD32BBA02181FCBD2B2C4C
SourceType-Scholarly Journals-1
ObjectType-Feature-1
content type line 14
ISSN:0167-7055
1467-8659
DOI:10.1111/j.1467-8659.2007.01049.x