SAH guided spatial split partitioning for fast BVH construction
We present a new SAH guided approach to subdividing triangles as the scene is coarsely partitioned into smaller sets of spatially coherent triangles. Our triangle split approach is integrated into the partitioning stage of a fast BVH construction algorithm, but may as well be used as a stand alone p...
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| Vydáno v: | Computer graphics forum Ročník 35; číslo 2; s. 285 - 293 |
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| Hlavní autoři: | , |
| Médium: | Journal Article |
| Jazyk: | angličtina |
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Oxford
Blackwell Publishing Ltd
01.05.2016
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| ISSN: | 0167-7055, 1467-8659, 1467-8659 |
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| Abstract | We present a new SAH guided approach to subdividing triangles as the scene is coarsely partitioned into smaller sets of spatially coherent triangles. Our triangle split approach is integrated into the partitioning stage of a fast BVH construction algorithm, but may as well be used as a stand alone pre‐split pass. Our algorithm significantly reduces the number of split triangles compared to previous methods, while at the same time improving ray tracing performance compared to competing fast BVH construction techniques. We compare performance on Intel's Embree ray tracer and show that BVH construction with our splitting algorithm is always faster than Embree's pre‐split construction algorithm. We also show that our algorithm builds significantly improved quality trees that deliver higher ray tracing performance. Our algorithm is implemented into Embree's open source ray tracing framework, and the source code will be released late 2015. |
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| AbstractList | We present a new SAH guided approach to subdividing triangles as the scene is coarsely partitioned into smaller sets of spatially coherent triangles. Our triangle split approach is integrated into the partitioning stage of a fast BVH construction algorithm, but may as well be used as a stand alone pre-split pass. Our algorithm significantly reduces the number of split triangles compared to previous methods, while at the same time improving ray tracing performance compared to competing fast BVH construction techniques. We compare performance on Intel's Embree ray tracer and show that BVH construction with our splitting algorithm is always faster than Embree's pre-split construction algorithm. We also show that our algorithm builds significantly improved quality trees that deliver higher ray tracing performance. Our algorithm is implemented into Embree's open source ray tracing framework, and the source code will be released late 2015. |
| Author | Doggett, Michael Ganestam, Per |
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| Cites_doi | 10.1145/2790060.2790065 10.1111/j.1467-8659.2009.01377.x 10.1109/RT.2007.4342593 10.1109/MCG.1987.276983 10.1145/2601097.2601199 10.1145/1572769.1572772 10.1145/1572769.1572771 10.1145/358876.358882 10.1109/RT.2008.4634636 10.1109/RT.2007.4342588 10.1145/15886.15916 10.1007/BF01911006 10.1111/j.1467-8659.2008.01261.x 10.1145/15886.15902 |
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| Copyright | 2016 The Author(s) Computer Graphics Forum © 2016 The Eurographics Association and John Wiley & Sons Ltd. Published by John Wiley & Sons Ltd. 2016 The Eurographics Association and John Wiley & Sons Ltd. |
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| References | Lauterbach C., Garland M., Sengupta S., Luebke D., Manocha D.: Fast BVH Construction on GPUs. Computer Graphics Forum, 28, 2 (2009), 375-384. 2 Kay T. L., Kajiya J. T.: Ray Tracing Complex Scenes. In Computer Graphics (Proceedings of SIGGRAPH 86) (1986), vol. 20, pp. 269-278. 1 Dammertz H., Hanika J., Keller A.: Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays. Computer Graphics Forum, 27, 4 (2008), 1225-1233. 2, 3 Ganestam P., Barringer R., Doggett M., Akenine-Möller T.: Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees. Journal of Computer Graphics Techniques, 4, 3 (September 2015), 23-42. 2, 3, 5, 8 MacDonald D. J., Booth K. S.: Heuristics for Ray Tracing Using Space Subdivision. Visual Computer, 6, 3 (1990), 153-166. 1, 3 Wald I., Woop S., Benthin C., Johnson G. S., Ernst M.: Embree: A Kernel Framework for Efficient CPU Ray Tracing. ACM Transactions on Graphics, 33, 4 (2014), 143:1-143:8. 2 Kajiya J. T.: The Rendering Equation. In Computer Graphics (Proceedings of ACM SIGGRAPH 86) (1986), vol. 20, pp. 143-150. 1 Whitted T.: An Improved Illumination Model for Shaded Display. Communications of the ACM, 23, 6 (1980), 343-349. 1 Pharr M., Humphreys G.: Physically Based Rendering: From Theory to Implementation, 2nd ed. MKP, 2010. 1 Goldsmith J., Salmon J.: Automatic Creation of Object Hierarchies for Ray Tracing. IEEE Computer Graphics & Applications, 7, 5 (1987), 14-20. 3 2015; 4 1986; 20 2010 1980; 23 2008; 27 1987; 7 2009 2008 2007 2015 2013 2002 1990; 6 2014; 33 2009; 28 e_1_2_8_16_2 e_1_2_8_18_2 e_1_2_8_19_2 e_1_2_8_12_2 e_1_2_8_13_2 e_1_2_8_14_2 e_1_2_8_15_2 e_1_2_8_9_2 Pharr M. (e_1_2_8_17_2) 2010 e_1_2_8_2_2 e_1_2_8_4_2 e_1_2_8_3_2 e_1_2_8_6_2 Ganestam P. (e_1_2_8_8_2) 2015; 4 e_1_2_8_5_2 e_1_2_8_7_2 e_1_2_8_20_2 e_1_2_8_10_2 e_1_2_8_21_2 e_1_2_8_11_2 |
| References_xml | – reference: Kay T. L., Kajiya J. T.: Ray Tracing Complex Scenes. In Computer Graphics (Proceedings of SIGGRAPH 86) (1986), vol. 20, pp. 269-278. 1 – reference: Dammertz H., Hanika J., Keller A.: Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays. Computer Graphics Forum, 27, 4 (2008), 1225-1233. 2, 3 – reference: Wald I., Woop S., Benthin C., Johnson G. S., Ernst M.: Embree: A Kernel Framework for Efficient CPU Ray Tracing. ACM Transactions on Graphics, 33, 4 (2014), 143:1-143:8. 2 – reference: Lauterbach C., Garland M., Sengupta S., Luebke D., Manocha D.: Fast BVH Construction on GPUs. Computer Graphics Forum, 28, 2 (2009), 375-384. 2 – reference: Pharr M., Humphreys G.: Physically Based Rendering: From Theory to Implementation, 2nd ed. MKP, 2010. 1 – reference: Goldsmith J., Salmon J.: Automatic Creation of Object Hierarchies for Ray Tracing. IEEE Computer Graphics & Applications, 7, 5 (1987), 14-20. 3 – reference: Kajiya J. T.: The Rendering Equation. In Computer Graphics (Proceedings of ACM SIGGRAPH 86) (1986), vol. 20, pp. 143-150. 1 – reference: Whitted T.: An Improved Illumination Model for Shaded Display. Communications of the ACM, 23, 6 (1980), 343-349. 1 – reference: Ganestam P., Barringer R., Doggett M., Akenine-Möller T.: Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees. Journal of Computer Graphics Techniques, 4, 3 (September 2015), 23-42. 2, 3, 5, 8 – reference: MacDonald D. J., Booth K. S.: Heuristics for Ray Tracing Using Space Subdivision. Visual Computer, 6, 3 (1990), 153-166. 1, 3 – start-page: 49 year: 2009 end-page: 52 – start-page: 209 year: 2002 end-page: 217 – start-page: 1 year: 2010 – volume: 27 start-page: 1225 issue: 4 year: 2008 end-page: 1233 article-title: Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays publication-title: Computer Graphics Forum – start-page: 13 year: 2015 end-page: 20 – volume: 6 start-page: 153 issue: 3 year: 1990 end-page: 166 article-title: Heuristics for Ray Tracing Using Space Subdivision publication-title: Visual Computer – volume: 23 start-page: 343 issue: 6 year: 1980 end-page: 349 article-title: An Improved Illumination Model for Shaded Display publication-title: Communications of the ACM – volume: 33 start-page: 143:1 issue: 4 year: 2014 end-page: 143:8 article-title: Embree: A Kernel Framework for Efficient CPU Ray Tracing publication-title: ACM Transactions on Graphics – start-page: 33 year: 2007 end-page: 40 – start-page: 89 year: 2013 end-page: 99 – start-page: 15 year: 2009 end-page: 22 – start-page: 155 year: 2008 end-page: 158 – volume: 4 start-page: 23 issue: 3 year: 2015 end-page: 42 article-title: Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees publication-title: Journal of Computer Graphics Techniques – start-page: 7 year: 2009 end-page: 13 – volume: 7 start-page: 14 issue: 5 year: 1987 end-page: 20 article-title: Automatic Creation of Object Hierarchies for Ray Tracing publication-title: IEEE Computer Graphics & Applications – volume: 28 start-page: 375 issue: 2 year: 2009 end-page: 384 article-title: Fast BVH Construction on GPUs publication-title: Computer Graphics Forum – volume: 20 start-page: 269 year: 1986 end-page: 278 article-title: Ray Tracing Complex Scenes publication-title: Computer Graphics (Proceedings of SIGGRAPH 86) – start-page: 73 year: 2007 end-page: 78 – volume: 20 start-page: 143 year: 1986 end-page: 150 article-title: The Rendering Equation publication-title: Computer Graphics (Proceedings of ACM SIGGRAPH 86) – start-page: 101 year: 2013 end-page: 107 – ident: e_1_2_8_5_2 doi: 10.1145/2790060.2790065 – ident: e_1_2_8_14_2 doi: 10.1111/j.1467-8659.2009.01377.x – ident: e_1_2_8_2_2 – ident: e_1_2_8_6_2 doi: 10.1109/RT.2007.4342593 – volume: 4 start-page: 23 issue: 3 year: 2015 ident: e_1_2_8_8_2 article-title: Bonsai: Rapid Bounding Volume Hierarchy Generation using Mini Trees publication-title: Journal of Computer Graphics Techniques – start-page: 1 volume-title: Physically Based Rendering: From Theory to Implementation year: 2010 ident: e_1_2_8_17_2 – ident: e_1_2_8_9_2 doi: 10.1109/MCG.1987.276983 – ident: e_1_2_8_11_2 – ident: e_1_2_8_21_2 doi: 10.1145/2601097.2601199 – ident: e_1_2_8_16_2 doi: 10.1145/1572769.1572772 – ident: e_1_2_8_7_2 – ident: e_1_2_8_18_2 doi: 10.1145/1572769.1572771 – ident: e_1_2_8_20_2 doi: 10.1145/358876.358882 – ident: e_1_2_8_4_2 doi: 10.1109/RT.2008.4634636 – ident: e_1_2_8_19_2 doi: 10.1109/RT.2007.4342588 – ident: e_1_2_8_13_2 doi: 10.1145/15886.15916 – ident: e_1_2_8_15_2 doi: 10.1007/BF01911006 – ident: e_1_2_8_10_2 – ident: e_1_2_8_3_2 doi: 10.1111/j.1467-8659.2008.01261.x – ident: e_1_2_8_12_2 doi: 10.1145/15886.15902 |
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| SubjectTerms | Algorithms Analysis Categories and Subject Descriptors (according to ACM CCS) Coherence Computer and Information Sciences Computer Sciences Construction Data- och informationsvetenskap (Datateknik) Datavetenskap (Datalogi) I.3.3 [Computer Graphics]: Three-Dimensional Graphics and Realism-Display Algorithms Image processing systems Natural Sciences Naturvetenskap Partitioning Ray tracing Source code Stands Studies Topological manifolds Triangles |
| Title | SAH guided spatial split partitioning for fast BVH construction |
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