Investigating the Perceived Player Experience and Short-term Learning of the Text-based Java Programming Serious Game “Rise of the Java Emperor”
There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game “Rise of the Java Emperor” that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the d...
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| Published in: | Informatics in education Vol. 20; no. 1; pp. 153 - 170 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Vilnius
Vilniaus Universiteto Leidykla
2021
Vilnius University Press Institute of Mathematics and Informatics Vilnius University Institute of Mathematics and Informatics, Lithuanian Academy of Sciences Vilnius University |
| Subjects: | |
| ISSN: | 1648-5831, 2335-8971 |
| Online Access: | Get full text |
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| Abstract | There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game “Rise of the Java Emperor” that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the game is presented. Thirty-three undergraduate and postgraduate students of an Applied Informatics Department voluntarily played and answered a questionnaire based on the MEEGA+ model, in order to investigate the perceived player experience and short-term learning as well as the acceptance of a text-based programming game by students. The results of the evaluation show that text based games can be both fun and instructional for the field of computer programming. An important issue that requires further research is how this or other programming games can be successfully combined with traditional teaching methods for enhancing the learning of programming. |
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| AbstractList | There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game “Rise of the Java Emperor” that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the game is presented. Thirty-three undergraduate and postgraduate students of an Applied Informatics Department voluntarily played and answered a questionnaire based on the MEEGA+ model, in order to investigate the perceived player experience and short-term learning as well as the acceptance of a text-based programming game by students. The results of the evaluation show that text based games can be both fun and instructional for the field of computer programming. An important issue that requires further research is how this or other programming games can be successfully combined with traditional teaching methods for enhancing the learning of programming. |
| Audience | Higher Education Postsecondary Education |
| Author | TSIOTRAS, Dimitrios XINOGALOS, Stelios |
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| DOI | 10.15388/infedu.2021.08 |
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| Snippet | There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game “Rise of the Java... There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game "Rise of the Java... |
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| SubjectTerms | 2d games Basic Skills College Science College students Computer & video games Computer Games Computer programming Computer Science Education Computers Education Educational Experience Educational Games Educational Objectives Educational software Educational Technology Elementary school students Elementary Schools Foreign Countries Game Based Learning Games Graduate Students ICT Information and Communications Technologies Informatics Information Science Information Transfer Instructional Effectiveness Java Learning learning programming Object oriented programming Open Source Technology Programming Languages Robotics Robots serious games Short term Student Attitudes Students Teaching Teaching Methods text-based games Undergraduate Students Video Games |
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| Title | Investigating the Perceived Player Experience and Short-term Learning of the Text-based Java Programming Serious Game “Rise of the Java Emperor” |
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