Design-in-play: improving the variability of indoor pervasive games

Treasure is a pervasive game playing in the context of people’s daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the “design-in-play” concept to enhance the variability of a game in mixed-reality environme...

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Bibliographic Details
Published in:Multimedia tools and applications Vol. 59; no. 1; pp. 259 - 277
Main Authors: Guo, Bin, Fujimura, Ryota, Zhang, Daqing, Imai, Michita
Format: Journal Article
Language:English
Published: Boston Springer US 01.07.2012
Springer Nature B.V
Springer Verlag
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ISSN:1380-7501, 1573-7721
Online Access:Get full text
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