Design-in-play: improving the variability of indoor pervasive games
Treasure is a pervasive game playing in the context of people’s daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the “design-in-play” concept to enhance the variability of a game in mixed-reality environme...
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| Published in: | Multimedia tools and applications Vol. 59; no. 1; pp. 259 - 277 |
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| Main Authors: | , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
Boston
Springer US
01.07.2012
Springer Nature B.V Springer Verlag |
| Subjects: | |
| ISSN: | 1380-7501, 1573-7721 |
| Online Access: | Get full text |
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