Design-in-play: improving the variability of indoor pervasive games
Treasure is a pervasive game playing in the context of people’s daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the “design-in-play” concept to enhance the variability of a game in mixed-reality environme...
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| Vydáno v: | Multimedia tools and applications Ročník 59; číslo 1; s. 259 - 277 |
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| Hlavní autoři: | , , , |
| Médium: | Journal Article |
| Jazyk: | angličtina |
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Boston
Springer US
01.07.2012
Springer Nature B.V Springer Verlag |
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| ISSN: | 1380-7501, 1573-7721 |
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| Abstract | Treasure is a pervasive game playing in the context of people’s daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the “design-in-play” concept to enhance the variability of a game in mixed-reality environments. Dynamic and personalized role design and allocation by players is enabled by exploring local smart objects as game props. The variability of the game is also enhanced by several other aspects, such as user-oriented context-aware action setting and playing environment redeployment. The effectiveness of the “design-in-play” concept is validated through a user study, where 15 subjects were recruited to play and author the trial game. |
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| AbstractList | Treasure is a pervasive game playing in the context of people's daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the "design-in-play" concept to enhance the variability of a game in mixed-reality environments. Dynamic and personalized role design and allocation by players is enabled by exploring local smart objects as game props. The variability of the game is also enhanced by several other aspects, such as user-oriented context-aware action setting and playing environment redeployment. The effectiveness of the "design-in-play" concept is validated through a user study, where 15 subjects were recruited to play and author the trial game. Issue Title: Intelligent Interactive Multimedia Systems and Services Treasure is a pervasive game playing in the context of people's daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the "design-in-play" concept to enhance the variability of a game in mixed-reality environments. Dynamic and personalized role design and allocation by players is enabled by exploring local smart objects as game props. The variability of the game is also enhanced by several other aspects, such as user-oriented context-aware action setting and playing environment redeployment. The effectiveness of the "design-in-play" concept is validated through a user study, where 15 subjects were recruited to play and author the trial game.[PUBLICATION ABSTRACT] |
| Author | Guo, Bin Fujimura, Ryota Zhang, Daqing Imai, Michita |
| Author_xml | – sequence: 1 givenname: Bin surname: Guo fullname: Guo, Bin email: guobin.keio@gmail.com, bin.guo@it-sudparis.eu organization: School of Computer Science, Northwestern Polytechnical University, Institut TELECOM SudParis – sequence: 2 givenname: Ryota surname: Fujimura fullname: Fujimura, Ryota organization: Department of Information & Computer Science, Keio University – sequence: 3 givenname: Daqing surname: Zhang fullname: Zhang, Daqing organization: Institut TELECOM SudParis – sequence: 4 givenname: Michita surname: Imai fullname: Imai, Michita organization: Department of Information & Computer Science, Keio University |
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| CitedBy_id | crossref_primary_10_1007_s11042_019_07983_6 crossref_primary_10_1109_JSTARS_2020_3023730 crossref_primary_10_1109_TLT_2022_3155993 crossref_primary_10_1145_3675806 crossref_primary_10_1371_journal_pone_0207063 crossref_primary_10_1007_s00779_012_0564_8 crossref_primary_10_1016_j_jnca_2015_05_009 crossref_primary_10_1016_j_cose_2017_10_014 crossref_primary_10_1007_s00779_015_0846_z crossref_primary_10_1016_j_entcom_2019_100295 crossref_primary_10_1093_jamia_ocz043 crossref_primary_10_1007_s11042_019_08433_z crossref_primary_10_1109_TVCG_2022_3201934 crossref_primary_10_1177_1420326X13516350 |
| Cites_doi | 10.1109/MPRV.2006.11 10.1007/s007790200047 10.1007/s00779-004-0267-x 10.1145/1143518.1143522 10.1109/MPRV.2006.25 10.1145/329124.329126 10.1016/S1389-1286(00)00180-8 10.1162/105474699566297 10.1142/S1793351X08000555 10.1145/973801.973821 10.1145/1098918.1098937 10.1145/1077246.1077257 10.1155/2008/463787 10.1145/1240624.1240844 10.1145/1178477.1178533 10.1109/ROBOT.2005.1570324 |
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| Keywords | Human-computer interaction Pervasive gaming Multimedia entertainment Smart objects Context-aware computing Smart homes |
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| SubjectTerms | Allocations Analysis Computer & video games Computer Communication Networks Computer Science Data Structures and Information Theory Design Devices Dynamics Games Human-computer interaction Indoor Multimedia Multimedia communications Multimedia computer applications Multimedia Information Systems Personalized Players Proprietary Roles Sensors Smart houses Special Purpose and Application-Based Systems Storytelling Studies Ubiquitous Computing User experience |
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| Title | Design-in-play: improving the variability of indoor pervasive games |
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