Design-in-play: improving the variability of indoor pervasive games

Treasure is a pervasive game playing in the context of people’s daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the “design-in-play” concept to enhance the variability of a game in mixed-reality environme...

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Vydáno v:Multimedia tools and applications Ročník 59; číslo 1; s. 259 - 277
Hlavní autoři: Guo, Bin, Fujimura, Ryota, Zhang, Daqing, Imai, Michita
Médium: Journal Article
Jazyk:angličtina
Vydáno: Boston Springer US 01.07.2012
Springer Nature B.V
Springer Verlag
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ISSN:1380-7501, 1573-7721
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Abstract Treasure is a pervasive game playing in the context of people’s daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the “design-in-play” concept to enhance the variability of a game in mixed-reality environments. Dynamic and personalized role design and allocation by players is enabled by exploring local smart objects as game props. The variability of the game is also enhanced by several other aspects, such as user-oriented context-aware action setting and playing environment redeployment. The effectiveness of the “design-in-play” concept is validated through a user study, where 15 subjects were recruited to play and author the trial game.
AbstractList Treasure is a pervasive game playing in the context of people's daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the "design-in-play" concept to enhance the variability of a game in mixed-reality environments. Dynamic and personalized role design and allocation by players is enabled by exploring local smart objects as game props. The variability of the game is also enhanced by several other aspects, such as user-oriented context-aware action setting and playing environment redeployment. The effectiveness of the "design-in-play" concept is validated through a user study, where 15 subjects were recruited to play and author the trial game.
Issue Title: Intelligent Interactive Multimedia Systems and Services Treasure is a pervasive game playing in the context of people's daily living environments. Unlike previous pervasive games that are based on the predefined contents and proprietary devices, Treasure exploits the "design-in-play" concept to enhance the variability of a game in mixed-reality environments. Dynamic and personalized role design and allocation by players is enabled by exploring local smart objects as game props. The variability of the game is also enhanced by several other aspects, such as user-oriented context-aware action setting and playing environment redeployment. The effectiveness of the "design-in-play" concept is validated through a user study, where 15 subjects were recruited to play and author the trial game.[PUBLICATION ABSTRACT]
Author Guo, Bin
Fujimura, Ryota
Zhang, Daqing
Imai, Michita
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  surname: Fujimura
  fullname: Fujimura, Ryota
  organization: Department of Information & Computer Science, Keio University
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  givenname: Daqing
  surname: Zhang
  fullname: Zhang, Daqing
  organization: Institut TELECOM SudParis
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  givenname: Michita
  surname: Imai
  fullname: Imai, Michita
  organization: Department of Information & Computer Science, Keio University
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Keywords Human-computer interaction
Pervasive gaming
Multimedia entertainment
Smart objects
Context-aware computing
Smart homes
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Snippet Treasure is a pervasive game playing in the context of people’s daily living environments. Unlike previous pervasive games that are based on the predefined...
Issue Title: Intelligent Interactive Multimedia Systems and Services Treasure is a pervasive game playing in the context of people's daily living environments....
Treasure is a pervasive game playing in the context of people's daily living environments. Unlike previous pervasive games that are based on the predefined...
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SubjectTerms Allocations
Analysis
Computer & video games
Computer Communication Networks
Computer Science
Data Structures and Information Theory
Design
Devices
Dynamics
Games
Human-computer interaction
Indoor
Multimedia
Multimedia communications
Multimedia computer applications
Multimedia Information Systems
Personalized
Players
Proprietary
Roles
Sensors
Smart houses
Special Purpose and Application-Based Systems
Storytelling
Studies
Ubiquitous Computing
User experience
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Title Design-in-play: improving the variability of indoor pervasive games
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