Interactive Cover Design Considering Physical Constraints

We developed an interactive system to design a customized cover for a given three‐dimensional (3D) object such as a camera, teapot, or car. The system first computes the convex hull of the input geometry. The user segments it into several cloth patches by drawing on the 3D surface. This paper provid...

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Veröffentlicht in:Computer graphics forum Jg. 28; H. 7; S. 1965 - 1973
Hauptverfasser: Igarashi, Yuki, Igarashi, Takeo, Suzuki, Hiromasa
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.10.2009
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ISSN:0167-7055, 1467-8659
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Abstract We developed an interactive system to design a customized cover for a given three‐dimensional (3D) object such as a camera, teapot, or car. The system first computes the convex hull of the input geometry. The user segments it into several cloth patches by drawing on the 3D surface. This paper provides two technical contributions. First, it introduces a specialized flattening algorithm for cover patches. It makes each two‐dimensional edge in the flattened pattern equal to or longer than the original 3D edge; a smaller patch would fail to cover the object, and a larger patch would result in extra wrinkles. Second, it introduces a mechanism to verify that the user‐specified opening would be large enough for the object to be removed. Starting with the initial configuration, the system virtually “pulls” the object out of the cover while avoiding excessive stretching of cloth patches. We used the system to design real covers and confirmed that it functions as intended.
AbstractList We developed an interactive system to design a customized cover for a given three‐dimensional (3D) object such as a camera, teapot, or car. The system first computes the convex hull of the input geometry. The user segments it into several cloth patches by drawing on the 3D surface. This paper provides two technical contributions. First, it introduces a specialized flattening algorithm for cover patches. It makes each two‐dimensional edge in the flattened pattern equal to or longer than the original 3D edge; a smaller patch would fail to cover the object, and a larger patch would result in extra wrinkles. Second, it introduces a mechanism to verify that the user‐specified opening would be large enough for the object to be removed. Starting with the initial configuration, the system virtually “pulls” the object out of the cover while avoiding excessive stretching of cloth patches. We used the system to design real covers and confirmed that it functions as intended.
We developed an interactive system to design a customized cover for a given three-dimensional (3D) object such as a camera, teapot, or car. The system first computes the convex hull of the input geometry. The user segments it into several cloth patches by drawing on the 3D surface. This paper provides two technical contributions. First, it introduces a specialized flattening algorithm for cover patches. It makes each two-dimensional edge in the flattened pattern equal to or longer than the original 3D edge; a smaller patch would fail to cover the object, and a larger patch would result in extra wrinkles. Second, it introduces a mechanism to verify that the user-specified opening would be large enough for the object to be removed. Starting with the initial configuration, the system virtually pulls the object out of the cover while avoiding excessive stretching of cloth patches. We used the system to design real covers and confirmed that it functions as intended. [PUBLICATION ABSTRACT]
Author Suzuki, Hiromasa
Igarashi, Takeo
Igarashi, Yuki
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References_xml – reference: Lloyd S. P.: Least squares quantization in PCM. Bell Telephone Laboratory Memorandum, reprint IEEE Transactions on Information Theory IT-28, 2 (1957), 129-137.
– reference: Cohen-Steiner D., Alliez P., Desbrun M.: Variational shape approximation. ACM Transactions on Graphics 23, 3 (2004), 905-914.
– reference: Edelsbrunner H., Muecke E. P.: Three-dimensional alpha shapes. ACM Transactions on Graphics 13, 1 (1994), 43-72.
– reference: Lu L., Choi Y.-K., Wang W., Kim M.-S.: Variational 3D shape segmentation for bounding volume computation. Computer Graphics Forum 26, 3 (2007), 329-338.
– reference: Mullen P., Tong Y., Alliez P., Desbrun M.: Spectral conformal parameterization. In Eurographics Symposium on Geometry Processing 200 (2008).
– reference: Wang C. C. L.: Wire Warping: a fast surface flattening approach with length-preserved feature curves. Computer-Aided Design 40, 3 (2008), 381-395.
– reference: Mitani J., Suzuki H.: Making papercraft toys from meshes using strip-based approximate unfolding. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2004) 23, 3 (2004), 259-263.
– reference: Attene M., Falcidieno B., Spagnuolo M.: Hierarchical mesh segmentation based on fitting primitives. The Visual Computer 22, 3 (2006), 181-193.
– reference: Igarashi T., Moscovich T., Hughes J. F.: As-rigid-as-possible shape manipulation. ACM Transactions on Computer Graphics (Proceedings of SIGGRAPH 2005) 24, 3 (2005), 1134-1141.
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– reference: Zhang L., Huang X., Kim Y. J., Manocha D.: D-Plan: Efficient collision-free path computation for part removal and disassembly. Computer-Aided Design and Applications 6, 6 (2008), 774-786.
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Snippet We developed an interactive system to design a customized cover for a given three‐dimensional (3D) object such as a camera, teapot, or car. The system first...
We developed an interactive system to design a customized cover for a given three-dimensional (3D) object such as a camera, teapot, or car. The system first...
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SubjectTerms 3-D graphics
Algorithms
Computer Graphics [I.3.5]: Computational Geometry and Object Modeling-Geometric Algorithms
Computer Graphics [I.3.6]: Methodology and Techniques-Interaction Techniques
Design optimization
Interactive computer systems
Studies
Title Interactive Cover Design Considering Physical Constraints
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Volume 28
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