Interactive Cover Design Considering Physical Constraints
We developed an interactive system to design a customized cover for a given three‐dimensional (3D) object such as a camera, teapot, or car. The system first computes the convex hull of the input geometry. The user segments it into several cloth patches by drawing on the 3D surface. This paper provid...
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| Veröffentlicht in: | Computer graphics forum Jg. 28; H. 7; S. 1965 - 1973 |
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| Format: | Journal Article |
| Sprache: | Englisch |
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Oxford, UK
Blackwell Publishing Ltd
01.10.2009
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| ISSN: | 0167-7055, 1467-8659 |
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| Abstract | We developed an interactive system to design a customized cover for a given three‐dimensional (3D) object such as a camera, teapot, or car. The system first computes the convex hull of the input geometry. The user segments it into several cloth patches by drawing on the 3D surface. This paper provides two technical contributions. First, it introduces a specialized flattening algorithm for cover patches. It makes each two‐dimensional edge in the flattened pattern equal to or longer than the original 3D edge; a smaller patch would fail to cover the object, and a larger patch would result in extra wrinkles. Second, it introduces a mechanism to verify that the user‐specified opening would be large enough for the object to be removed. Starting with the initial configuration, the system virtually “pulls” the object out of the cover while avoiding excessive stretching of cloth patches. We used the system to design real covers and confirmed that it functions as intended. |
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| AbstractList | We developed an interactive system to design a customized cover for a given three‐dimensional (3D) object such as a camera, teapot, or car. The system first computes the convex hull of the input geometry. The user segments it into several cloth patches by drawing on the 3D surface. This paper provides two technical contributions. First, it introduces a specialized flattening algorithm for cover patches. It makes each two‐dimensional edge in the flattened pattern equal to or longer than the original 3D edge; a smaller patch would fail to cover the object, and a larger patch would result in extra wrinkles. Second, it introduces a mechanism to verify that the user‐specified opening would be large enough for the object to be removed. Starting with the initial configuration, the system virtually “pulls” the object out of the cover while avoiding excessive stretching of cloth patches. We used the system to design real covers and confirmed that it functions as intended. We developed an interactive system to design a customized cover for a given three-dimensional (3D) object such as a camera, teapot, or car. The system first computes the convex hull of the input geometry. The user segments it into several cloth patches by drawing on the 3D surface. This paper provides two technical contributions. First, it introduces a specialized flattening algorithm for cover patches. It makes each two-dimensional edge in the flattened pattern equal to or longer than the original 3D edge; a smaller patch would fail to cover the object, and a larger patch would result in extra wrinkles. Second, it introduces a mechanism to verify that the user-specified opening would be large enough for the object to be removed. Starting with the initial configuration, the system virtually pulls the object out of the cover while avoiding excessive stretching of cloth patches. We used the system to design real covers and confirmed that it functions as intended. [PUBLICATION ABSTRACT] |
| Author | Suzuki, Hiromasa Igarashi, Takeo Igarashi, Yuki |
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| Cites_doi | 10.1145/218380.218432 10.1145/571985.571999 10.1145/566654.566623 10.1145/1073204.1073323 10.1145/142920.134008 10.3722/cadaps.2008.774-786 10.1145/1061347.1061354 10.1111/j.1467-8659.2006.00982.x 10.1111/1467-8659.00580 10.1145/1186562.1015711 10.1145/383259.383307 10.1016/j.cad.2007.11.011 10.1145/1015706.1015817 10.1145/174462.156635 10.1111/j.1467-8659.2007.01055.x 10.1145/364338.364345 10.1016/j.cad.2006.05.002 10.1111/j.1467-8659.2008.01318.x 10.1080/2151237X.2009.10129273 10.1145/566654.566590 10.1007/s00371-006-0375-x 10.1016/S0010-4485(99)00025-1 |
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| References | Cohen-Steiner D., Alliez P., Desbrun M.: Variational shape approximation. ACM Transactions on Graphics 23, 3 (2004), 905-914. Edelsbrunner H., Muecke E. P.: Three-dimensional alpha shapes. ACM Transactions on Graphics 13, 1 (1994), 43-72. Liu L., Zhang L., Xu Y., Gotsman C., Gortler S. J.: A local/global approach to mesh parameterization. Computer Graphics Forum (Eurographics Symposium on Geometry Processing 2008) 27, 5 (2008). Mullen P., Tong Y., Alliez P., Desbrun M.: Spectral conformal parameterization. In Eurographics Symposium on Geometry Processing 200 (2008). Turk G.: Re-tiling polygonal surfaces. SIGGRAPH Comput. Graph. 26, 2 (1992), 55-64. Julius D., Kraevoy V., Sheffer A.: D-Charts: quasi developable mesh segmentation. Computer Graphics Forum (Proceedings of Eurographics 2005) 24, 3 (2005), 981-990. Zhang L., Huang X., Kim Y. J., Manocha D.: D-Plan: Efficient collision-free path computation for part removal and disassembly. Computer-Aided Design and Applications 6, 6 (2008), 774-786. Lu L., Choi Y.-K., Wang W., Kim M.-S.: Variational 3D shape segmentation for bounding volume computation. Computer Graphics Forum 26, 3 (2007), 329-338. Decaudin P., Julius D., Wither J., Boissieux L., Sheffer A., Cani M. P.: Virtual garments: A fully geometric approach for clothing design. Computer Graphics Forum (Proceedings of Eurographics 2006) 25, 3 (2006), 625-634. Igarashi T., Moscovich T., Hughes J. F.: As-rigid-as-possible shape manipulation. ACM Transactions on Computer Graphics (Proceedings of SIGGRAPH 2005) 24, 3 (2005), 1134-1141. Desbrun M., Meyer M., Alliez P.: Intrinsic parameterizations of surface meshes. Computer Graphics Forum 21, 3 (2002), 209-218. Lloyd S. P.: Least squares quantization in PCM. Bell Telephone Laboratory Memorandum, reprint IEEE Transactions on Information Theory IT-28, 2 (1957), 129-137. Igarashi Y., Igarashi T., Suzuki H.: Knitting a 3d model. Computer Graphics Forum (Proceedings of Pacific Graphics 2008) 27, 7 (2008), 1737-1743. Mori Y., Igarashi T.: Plushie: An interactive pattern design for plush toys. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007) 23, 3 (2007), Article No. 45. Wang C. C. L.: Wire Warping: a fast surface flattening approach with length-preserved feature curves. Computer-Aided Design 40, 3 (2008), 381-395. Attene M., Falcidieno B., Spagnuolo M.: Hierarchical mesh segmentation based on fitting primitives. The Visual Computer 22, 3 (2006), 181-193. Mitani J., Suzuki H.: Making papercraft toys from meshes using strip-based approximate unfolding. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2004) 23, 3 (2004), 259-263. Sheffer A., Lévy B., Mogilnitsky M., Bogomyakov A.: ABF++: Fast and robust angle based flattening. ACM Transactions on Graphics 24, 2 (2005), 311-330. McCartney J., Hinds B. K., Seow B. L.: The flattening of triangulated surfaces incorporating darts and gussets. Computer-Aided Design 31, 4 (1999), 249-260. 2001 2000 2006; 22 2004; 23 2006; 25 2002; 21 2008; 27 2009 2008 1994; 13 2006 1995 1999; 31 2008; 6 1992; 26 2002 2008; 200 1957; 2 2008; 40 2007; 23 2005; 24 2007; 26 Mori Y. (e_1_2_9_26_2) 2007; 23 e_1_2_9_30_2 e_1_2_9_10_2 e_1_2_9_33_2 e_1_2_9_34_2 e_1_2_9_12_2 e_1_2_9_31_2 e_1_2_9_11_2 e_1_2_9_32_2 e_1_2_9_14_2 e_1_2_9_37_2 e_1_2_9_13_2 Liu L. (e_1_2_9_23_2) 2008; 27 e_1_2_9_38_2 e_1_2_9_16_2 e_1_2_9_35_2 e_1_2_9_15_2 e_1_2_9_36_2 e_1_2_9_18_2 e_1_2_9_19_2 Mullen P. (e_1_2_9_28_2) 2008; 200 e_1_2_9_20_2 e_1_2_9_22_2 e_1_2_9_7_2 e_1_2_9_6_2 e_1_2_9_5_2 e_1_2_9_4_2 e_1_2_9_3_2 e_1_2_9_2_2 Julius D. (e_1_2_9_17_2) 2005; 24 Lloyd S. P. (e_1_2_9_21_2) 1957; 2 e_1_2_9_9_2 e_1_2_9_8_2 e_1_2_9_25_2 e_1_2_9_24_2 e_1_2_9_27_2 e_1_2_9_29_2 |
| References_xml | – reference: Lloyd S. P.: Least squares quantization in PCM. Bell Telephone Laboratory Memorandum, reprint IEEE Transactions on Information Theory IT-28, 2 (1957), 129-137. – reference: Cohen-Steiner D., Alliez P., Desbrun M.: Variational shape approximation. ACM Transactions on Graphics 23, 3 (2004), 905-914. – reference: Edelsbrunner H., Muecke E. P.: Three-dimensional alpha shapes. ACM Transactions on Graphics 13, 1 (1994), 43-72. – reference: Lu L., Choi Y.-K., Wang W., Kim M.-S.: Variational 3D shape segmentation for bounding volume computation. Computer Graphics Forum 26, 3 (2007), 329-338. – reference: Mullen P., Tong Y., Alliez P., Desbrun M.: Spectral conformal parameterization. In Eurographics Symposium on Geometry Processing 200 (2008). – reference: Wang C. C. L.: Wire Warping: a fast surface flattening approach with length-preserved feature curves. Computer-Aided Design 40, 3 (2008), 381-395. – reference: Mitani J., Suzuki H.: Making papercraft toys from meshes using strip-based approximate unfolding. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2004) 23, 3 (2004), 259-263. – reference: Attene M., Falcidieno B., Spagnuolo M.: Hierarchical mesh segmentation based on fitting primitives. The Visual Computer 22, 3 (2006), 181-193. – reference: Igarashi T., Moscovich T., Hughes J. F.: As-rigid-as-possible shape manipulation. ACM Transactions on Computer Graphics (Proceedings of SIGGRAPH 2005) 24, 3 (2005), 1134-1141. – reference: Julius D., Kraevoy V., Sheffer A.: D-Charts: quasi developable mesh segmentation. Computer Graphics Forum (Proceedings of Eurographics 2005) 24, 3 (2005), 981-990. – reference: Mori Y., Igarashi T.: Plushie: An interactive pattern design for plush toys. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007) 23, 3 (2007), Article No. 45. – reference: Liu L., Zhang L., Xu Y., Gotsman C., Gortler S. J.: A local/global approach to mesh parameterization. Computer Graphics Forum (Eurographics Symposium on Geometry Processing 2008) 27, 5 (2008). – reference: Turk G.: Re-tiling polygonal surfaces. SIGGRAPH Comput. Graph. 26, 2 (1992), 55-64. – reference: Zhang L., Huang X., Kim Y. J., Manocha D.: D-Plan: Efficient collision-free path computation for part removal and disassembly. Computer-Aided Design and Applications 6, 6 (2008), 774-786. – reference: Igarashi Y., Igarashi T., Suzuki H.: Knitting a 3d model. Computer Graphics Forum (Proceedings of Pacific Graphics 2008) 27, 7 (2008), 1737-1743. – reference: McCartney J., Hinds B. K., Seow B. L.: The flattening of triangulated surfaces incorporating darts and gussets. Computer-Aided Design 31, 4 (1999), 249-260. – reference: Decaudin P., Julius D., Wither J., Boissieux L., Sheffer A., Cani M. P.: Virtual garments: A fully geometric approach for clothing design. Computer Graphics Forum (Proceedings of Eurographics 2006) 25, 3 (2006), 625-634. – reference: Sheffer A., Lévy B., Mogilnitsky M., Bogomyakov A.: ABF++: Fast and robust angle based flattening. ACM Transactions on Graphics 24, 2 (2005), 311-330. – reference: Desbrun M., Meyer M., Alliez P.: Intrinsic parameterizations of surface meshes. Computer Graphics Forum 21, 3 (2002), 209-218. – volume: 24 start-page: 311 issue: 2 year: 2005 end-page: 330 article-title: ABF++: Fast and robust angle based flattening publication-title: ACM Transactions on Graphics – volume: 26 start-page: 55 issue: 2 year: 1992 end-page: 64 article-title: Re‐tiling polygonal surfaces publication-title: SIGGRAPH Comput. Graph – volume: 6 start-page: 774 issue: 6 year: 2008 end-page: 786 article-title: D‐Plan: Efficient collision‐free path computation for part removal and disassembly publication-title: Computer-Aided Design and Applications – start-page: 173 year: 2006 end-page: 184 – volume: 13 start-page: 43 issue: 1 year: 1994 end-page: 72 article-title: Three‐dimensional alpha shapes publication-title: ACM Transactions on Graphics – volume: 2 start-page: 129 year: 1957 end-page: 137 article-title: Least squares quantization in PCM publication-title: Bell Telephone Laboratory Memorandum, reprint IEEE Transactions on Information Theory IT-28 – volume: 23 issue: 3 year: 2007 article-title: Plushie: An interactive pattern design for plush toys publication-title: ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007) – volume: 200 year: 2008 article-title: Spectral conformal parameterization publication-title: Eurographics Symposium on Geometry Processing – start-page: 362 year: 2002 end-page: 371 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start-page: 209 issue: 3 year: 2002 end-page: 218 article-title: Intrinsic parameterizations of surface meshes publication-title: Computer Graphics Forum – volume: 23 start-page: 259 issue: 3 year: 2004 end-page: 263 article-title: Making papercraft toys from meshes using strip‐based approximate unfolding publication-title: ACM Transactions on Graphics (Proceedings of SIGGRAPH 2004) – volume: 22 start-page: 181 issue: 3 year: 2006 end-page: 193 article-title: Hierarchical mesh segmentation based on fitting primitives publication-title: The Visual Computer – volume: 40 start-page: 381 issue: 3 year: 2008 end-page: 395 article-title: Wire Warping: a fast surface flattening approach with length‐preserved feature curves publication-title: Computer-Aided Design – start-page: 995 year: 2000 end-page: 1001 – volume: 24 start-page: 1134 issue: 3 year: 2005 end-page: 1141 article-title: As‐rigid‐as‐possible shape manipulation publication-title: ACM Transactions on Computer Graphics (Proceedings of SIGGRAPH 2005) – start-page: 91 year: 2002 end-page: 100 – start-page: 5 year: 2009 – start-page: 3 year: 2006 – volume: 26 start-page: 329 issue: 3 year: 2007 end-page: 338 article-title: Variational 3D shape segmentation for bounding volume computation publication-title: Computer Graphics Forum – volume: 27 issue: 5 year: 2008 article-title: A local/global approach to mesh parameterization publication-title: Computer Graphics Forum (Eurographics Symposium on Geometry Processing 2008) – start-page: 187 year: 2008 end-page: 190 – start-page: 137 year: 1995 end-page: 144 – volume: 27 start-page: 1737 issue: 7 year: 2008 end-page: 1743 article-title: Knitting a 3d model publication-title: Computer Graphics Forum (Proceedings of Pacific Graphics 2008) – ident: e_1_2_9_24_2 – ident: e_1_2_9_2_2 – ident: e_1_2_9_33_2 doi: 10.1145/218380.218432 – ident: e_1_2_9_35_2 – ident: e_1_2_9_12_2 doi: 10.1145/571985.571999 – ident: e_1_2_9_4_2 doi: 10.1145/566654.566623 – ident: e_1_2_9_16_2 doi: 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| Snippet | We developed an interactive system to design a customized cover for a given three‐dimensional (3D) object such as a camera, teapot, or car. The system first... We developed an interactive system to design a customized cover for a given three-dimensional (3D) object such as a camera, teapot, or car. The system first... |
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| StartPage | 1965 |
| SubjectTerms | 3-D graphics Algorithms Computer Graphics [I.3.5]: Computational Geometry and Object Modeling-Geometric Algorithms Computer Graphics [I.3.6]: Methodology and Techniques-Interaction Techniques Design optimization Interactive computer systems Studies |
| Title | Interactive Cover Design Considering Physical Constraints |
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| Volume | 28 |
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