Random Accessible Hierarchical Mesh Compression for Interactive Visualization

This paper presents a novel algorithm for hierarchical random accessible mesh decompression. Our approach progressively decompresses the requested parts of a mesh without decoding less interesting parts. Previous approaches divided a mesh into independently compressed charts and a base coarse mesh....

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Bibliographic Details
Published in:Computer graphics forum Vol. 28; no. 5; pp. 1311 - 1318
Main Authors: Courbet, Clement, Hudelot, Celine
Format: Journal Article Conference Proceeding
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.07.2009
Wiley
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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Summary:This paper presents a novel algorithm for hierarchical random accessible mesh decompression. Our approach progressively decompresses the requested parts of a mesh without decoding less interesting parts. Previous approaches divided a mesh into independently compressed charts and a base coarse mesh. We propose a novel hierarchical representation of the mesh. We build this representation by using a boundary‐based approach to recursively split the mesh in two parts, under the constraint that any of the two resulting submeshes should be reconstructible independently. In addition to this decomposition technique, we introduce the concepts of opposite vertex and context dependant numbering. This enables us to achieve seemingly better compression ratios than previous work on quad and higher degree polygonal meshes. Our coder uses about 3 bits per polygon for connectivity and 14 bits per vertex for geometry using 12 bits quantification.
Bibliography:ark:/67375/WNG-5X708F92-1
istex:4AB5235B5E0B957B97E7F89FEDEA007B65C9B1B1
ArticleID:CGF1508
SourceType-Scholarly Journals-1
ObjectType-Feature-1
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ObjectType-Article-2
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ISSN:0167-7055
1467-8659
DOI:10.1111/j.1467-8659.2009.01508.x