Preference Learning for Move Prediction and Evaluation Function Approximation in Othello
This paper investigates the use of preference learning as an approach to move prediction and evaluation function approximation, using the game of Othello as a test domain. Using the same sets of features, we compare our approach with least squares temporal difference learning, direct classification,...
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| Published in: | IEEE transactions on computational intelligence and AI in games. Vol. 6; no. 3; pp. 300 - 313 |
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| Main Authors: | , |
| Format: | Journal Article |
| Language: | English |
| Published: |
IEEE
01.09.2014
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| Subjects: | |
| ISSN: | 1943-068X, 1943-0698 |
| Online Access: | Get full text |
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