“I did it without hesitation. Am I the bad guy?”: Online conversations in response to controversial in-game violence
Video game content has evolved over the last six decades, from a basic focus on challenge and competition to include more serious and introspective narratives capable of encouraging critical contemplation within gamers. The “No Russian” mission from Call of Duty: Modern Warfare 2 casts players as te...
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| Published in: | New media & society Vol. 26; no. 4; pp. 2315 - 2335 |
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| Main Authors: | , , , , |
| Format: | Journal Article |
| Language: | English |
| Published: |
London, England
SAGE Publications
01.04.2024
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| Subjects: | |
| ISSN: | 1461-4448, 1461-7315 |
| Online Access: | Get full text |
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