Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools
This article describes how game developers successfully ‘pull off’ game development, collaborating in the absence of consensus and working with recalcitrant and wilful technologies, shedding light on the games we play and those that make them, but also how we can be forced to work together by the pl...
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| Vydané v: | New media & society Ročník 20; číslo 7; s. 2315 - 2332 |
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| Hlavný autor: | |
| Médium: | Journal Article |
| Jazyk: | English |
| Vydavateľské údaje: |
London, England
SAGE Publications
01.07.2018
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| Predmet: | |
| ISSN: | 1461-4448, 1461-7315 |
| On-line prístup: | Získať plný text |
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