Whitson, J. R. (2018). Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools. New media & society, 20(7), 2315-2332. https://doi.org/10.1177/1461444817715020
Chicago-Zitierstil (17. Ausg.)Whitson, Jennifer R. "Voodoo Software and Boundary Objects in Game Development: How Developers Collaborate and Conflict with Game Engines and Art Tools." New Media & Society 20, no. 7 (2018): 2315-2332. https://doi.org/10.1177/1461444817715020.
MLA-Zitierstil (9. Ausg.)Whitson, Jennifer R. "Voodoo Software and Boundary Objects in Game Development: How Developers Collaborate and Conflict with Game Engines and Art Tools." New Media & Society, vol. 20, no. 7, 2018, pp. 2315-2332, https://doi.org/10.1177/1461444817715020.