What is XR? Towards a Framework for Augmented and Virtual Reality

Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality (often – misleadingly – abbreviated as XR) are commonly used terms to describe how technologies generate or modify reality. However, academics and professionals have been inconsistent in their use of these terms. This...

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Vydané v:Computers in human behavior Ročník 133; s. 107289
Hlavní autori: Rauschnabel, Philipp A., Felix, Reto, Hinsch, Chris, Shahab, Hamza, Alt, Florian
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Elmsford Elsevier Ltd 01.08.2022
Elsevier Science Ltd
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ISSN:0747-5632, 1873-7692
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Abstract Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality (often – misleadingly – abbreviated as XR) are commonly used terms to describe how technologies generate or modify reality. However, academics and professionals have been inconsistent in their use of these terms. This has led to conceptual confusion and unclear demarcations. Inspired by prior research and qualitative insights from XR professionals, we discuss the meaning and definitions of various terms and organize them in our proposed framework. As a result, we conclude that (1) XR should not be used to connote extended reality, but as a more open approach where the X implies the unknown variable: xReality; (2) AR and VR have fundamental differences and thus should be treated as different experiences; (3) AR experiences can be described on a continuum ranging from assisted reality to mixed reality (based on the level of local presence); and (4), VR experiences can be conceptualized on a telepresence-continuum ranging from atomistic to holistic VR. •XR should not be used as an abbreviation for “Extended Reality”; X should be the placeholder for “all” new reality formats.•AR and VR have fundamental differences and thus should be treated as different experiences.•AR experiences can be described on a LOCAL PRESENCE continuum ranging from Assisted Reality to Mixed Reality.•VR experiences can be conceptualized on a TELEPRESENCE-continuum ranging from atomistic to holistic VR.
AbstractList Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality (often – misleadingly – abbreviated as XR) are commonly used terms to describe how technologies generate or modify reality. However, academics and professionals have been inconsistent in their use of these terms. This has led to conceptual confusion and unclear demarcations. Inspired by prior research and qualitative insights from XR professionals, we discuss the meaning and definitions of various terms and organize them in our proposed framework. As a result, we conclude that (1) XR should not be used to connote extended reality, but as a more open approach where the X implies the unknown variable: xReality; (2) AR and VR have fundamental differences and thus should be treated as different experiences; (3) AR experiences can be described on a continuum ranging from assisted reality to mixed reality (based on the level of local presence); and (4), VR experiences can be conceptualized on a telepresence-continuum ranging from atomistic to holistic VR.
Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality (often – misleadingly – abbreviated as XR) are commonly used terms to describe how technologies generate or modify reality. However, academics and professionals have been inconsistent in their use of these terms. This has led to conceptual confusion and unclear demarcations. Inspired by prior research and qualitative insights from XR professionals, we discuss the meaning and definitions of various terms and organize them in our proposed framework. As a result, we conclude that (1) XR should not be used to connote extended reality, but as a more open approach where the X implies the unknown variable: xReality; (2) AR and VR have fundamental differences and thus should be treated as different experiences; (3) AR experiences can be described on a continuum ranging from assisted reality to mixed reality (based on the level of local presence); and (4), VR experiences can be conceptualized on a telepresence-continuum ranging from atomistic to holistic VR. •XR should not be used as an abbreviation for “Extended Reality”; X should be the placeholder for “all” new reality formats.•AR and VR have fundamental differences and thus should be treated as different experiences.•AR experiences can be described on a LOCAL PRESENCE continuum ranging from Assisted Reality to Mixed Reality.•VR experiences can be conceptualized on a TELEPRESENCE-continuum ranging from atomistic to holistic VR.
ArticleNumber 107289
Author Hinsch, Chris
Felix, Reto
Shahab, Hamza
Rauschnabel, Philipp A.
Alt, Florian
Author_xml – sequence: 1
  givenname: Philipp A.
  surname: Rauschnabel
  fullname: Rauschnabel, Philipp A.
  email: philipp.rauschnabel@gmail.com
  organization: Digital Marketing and Media Innovation, College of Business, Universität der Bundeswehr München, Werner-Heisenberg-Weg 39 85577 Neubiberg, Germany
– sequence: 2
  givenname: Reto
  surname: Felix
  fullname: Felix, Reto
  organization: Robert C. Vackar College of Business & Entrepreneurship, The University of Texas Rio Grande Valley, 1201 W University Dr, Edinburg, TX 78539, USA
– sequence: 3
  givenname: Chris
  orcidid: 0000-0001-5107-0170
  surname: Hinsch
  fullname: Hinsch, Chris
  organization: Seidman College of Business, Grand Valley State University, 1 Campus Dr, Allendale, MI 49401, USA
– sequence: 4
  givenname: Hamza
  surname: Shahab
  fullname: Shahab, Hamza
  organization: Faculty of Business and Economics, University of Malaya, 50603 Kuala Lumpur, Malaysia
– sequence: 5
  givenname: Florian
  surname: Alt
  fullname: Alt, Florian
  organization: Usable Security and Privacy Group, CODE Research Institute for Cyber Defense and Smart Data, Universität der Bundeswehr München, Carl-Wery-Straße 18-22, 81739 München, Germany
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Assisted reality
Metaverse
Mixed reality
Augmented reality
Virtual reality
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Snippet Augmented Reality (AR), Virtual Reality (VR), Mixed Reality, and Extended Reality (often – misleadingly – abbreviated as XR) are commonly used terms to...
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SubjectTerms Assisted reality
Augmented reality
Definition
Metaverse
Mixed reality
Virtual reality
Title What is XR? Towards a Framework for Augmented and Virtual Reality
URI https://dx.doi.org/10.1016/j.chb.2022.107289
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