An efficient GPU out-of-core framework for interactive rendering of large-scale CAD models

Real‐time rendering of large‐scale engineering computer‐aided design (CAD) models has been recognized as a challenging task. Because of the constraints of limited graphics processing unit (GPU) memory size and computation capacity, a massive model with hundreds of millions of triangles cannot be loa...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Computer animation and virtual worlds Jg. 27; H. 3-4; S. 231 - 240
Hauptverfasser: Xue, Junjie, Zhao, Gang, Xiao, Wenlei
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Chichester Blackwell Publishing Ltd 01.05.2016
Wiley Subscription Services, Inc
Schlagworte:
ISSN:1546-4261, 1546-427X
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Abstract Real‐time rendering of large‐scale engineering computer‐aided design (CAD) models has been recognized as a challenging task. Because of the constraints of limited graphics processing unit (GPU) memory size and computation capacity, a massive model with hundreds of millions of triangles cannot be loaded and rendered in real‐time using most of modern GPUs. In this paper, an efficient GPU out‐of‐core framework is proposed for interactively visualizing large‐scale CAD models. To improve efficiency of data fetching from CPU host memory to GPU device memory, a parallel offline geometry compression scheme is introduced to minimize the storage cost of each primitive by compressing the levels of detail (LOD) geometries into a highly compact format. At the rendering stage, occlusion culling and LOD processing algorithms are integrated and implemented with an efficient GPU‐based approach to determine a minimal scale of primitives to be transferred for each frame. A prototype software system is developed to preprocess and render massive CAD models with the proposed framework. Experimental results show that users can walkthrough massive CAD models with hundreds of millions of triangles at high frame rates using our framework. Copyright © 2016 John Wiley & Sons, Ltd. This paper proposes an efficient graphics processing unit out‐of‐core framework for interactively visualizing large‐scale computer‐aided design models. An off‐line geometry compression scheme is introduced to minimize the storage cost of each primitive. Occlusion culling and level of detail processing algorithms are integrated with an efficient graphics processing unit‐based approach to determine a minimal scale of primitives to be transferred for each frame. The effectiveness and robustness of the framework are verified by testing on several computer‐aided design models with hundreds of millions of triangles at high frame rates.
AbstractList Real‐time rendering of large‐scale engineering computer‐aided design (CAD) models has been recognized as a challenging task. Because of the constraints of limited graphics processing unit (GPU) memory size and computation capacity, a massive model with hundreds of millions of triangles cannot be loaded and rendered in real‐time using most of modern GPUs. In this paper, an efficient GPU out‐of‐core framework is proposed for interactively visualizing large‐scale CAD models. To improve efficiency of data fetching from CPU host memory to GPU device memory, a parallel offline geometry compression scheme is introduced to minimize the storage cost of each primitive by compressing the levels of detail (LOD) geometries into a highly compact format. At the rendering stage, occlusion culling and LOD processing algorithms are integrated and implemented with an efficient GPU‐based approach to determine a minimal scale of primitives to be transferred for each frame. A prototype software system is developed to preprocess and render massive CAD models with the proposed framework. Experimental results show that users can walkthrough massive CAD models with hundreds of millions of triangles at high frame rates using our framework. Copyright © 2016 John Wiley & Sons, Ltd.
Real-time rendering of large-scale engineering computer-aided design (CAD) models has been recognized as a challenging task. Because of the constraints of limited graphics processing unit (GPU) memory size and computation capacity, a massive model with hundreds of millions of triangles cannot be loaded and rendered in real-time using most of modern GPUs. In this paper, an efficient GPU out-of-core framework is proposed for interactively visualizing large-scale CAD models. To improve efficiency of data fetching from CPU host memory to GPU device memory, a parallel offline geometry compression scheme is introduced to minimize the storage cost of each primitive by compressing the levels of detail (LOD) geometries into a highly compact format. At the rendering stage, occlusion culling and LOD processing algorithms are integrated and implemented with an efficient GPU-based approach to determine a minimal scale of primitives to be transferred for each frame. A prototype software system is developed to preprocess and render massive CAD models with the proposed framework. Experimental results show that users can walkthrough massive CAD models with hundreds of millions of triangles at high frame rates using our framework. This paper proposes an efficient graphics processing unit out-of-core framework for interactively visualizing large-scale computer-aided design models. An off-line geometry compression scheme is introduced to minimize the storage cost of each primitive. Occlusion culling and level of detail processing algorithms are integrated with an efficient graphics processing unit-based approach to determine a minimal scale of primitives to be transferred for each frame. The effectiveness and robustness of the framework are verified by testing on several computer-aided design models with hundreds of millions of triangles at high frame rates.
Real‐time rendering of large‐scale engineering computer‐aided design (CAD) models has been recognized as a challenging task. Because of the constraints of limited graphics processing unit (GPU) memory size and computation capacity, a massive model with hundreds of millions of triangles cannot be loaded and rendered in real‐time using most of modern GPUs. In this paper, an efficient GPU out‐of‐core framework is proposed for interactively visualizing large‐scale CAD models. To improve efficiency of data fetching from CPU host memory to GPU device memory, a parallel offline geometry compression scheme is introduced to minimize the storage cost of each primitive by compressing the levels of detail (LOD) geometries into a highly compact format. At the rendering stage, occlusion culling and LOD processing algorithms are integrated and implemented with an efficient GPU‐based approach to determine a minimal scale of primitives to be transferred for each frame. A prototype software system is developed to preprocess and render massive CAD models with the proposed framework. Experimental results show that users can walkthrough massive CAD models with hundreds of millions of triangles at high frame rates using our framework. Copyright © 2016 John Wiley & Sons, Ltd. This paper proposes an efficient graphics processing unit out‐of‐core framework for interactively visualizing large‐scale computer‐aided design models. An off‐line geometry compression scheme is introduced to minimize the storage cost of each primitive. Occlusion culling and level of detail processing algorithms are integrated with an efficient graphics processing unit‐based approach to determine a minimal scale of primitives to be transferred for each frame. The effectiveness and robustness of the framework are verified by testing on several computer‐aided design models with hundreds of millions of triangles at high frame rates.
Author Zhao, Gang
Xiao, Wenlei
Xue, Junjie
Author_xml – sequence: 1
  givenname: Junjie
  surname: Xue
  fullname: Xue, Junjie
  organization: School of Mechanical Engineering and Automation, Beihang University, Beijing, China
– sequence: 2
  givenname: Gang
  surname: Zhao
  fullname: Zhao, Gang
  email: Correspondence: Gang Zhao, School of Mechanical Engineering and Automation, Beihang University, Beijing, China., zhaog@buaa.edu.cn
  organization: School of Mechanical Engineering and Automation, Beihang University, Beijing, China
– sequence: 3
  givenname: Wenlei
  surname: Xiao
  fullname: Xiao, Wenlei
  organization: School of Mechanical Engineering and Automation, Beihang University, Beijing, China
BookMark eNp1kF1LHTEQhoNY8KvQnxDoTW_2mNlkk83l6bGeKmJ7oW3pTYjZiUT3JDbJ0frvXbFYlPZqBuZ5X4Znh2zGFJGQd8BmwFi77-ztDBQTG2QbOiEb0aofm8-7hC2yU8rVRMoW2Db5OY8UvQ8uYKx0-fWcpnVtkm9cykh9tiu8S_ma-pRpiBWzdTXcIs0YB8whXtLk6WjzJTbF2RHpYn5AV2nAseyRN96OBd_-mbvk_PDT2eJzc_JlebSYnzROcCEaDV5L5JqxiwEQlBpc22IPArGDduiV5tOx89pZhZyj7USreyYGLoeOgeK75MNT701Ov9ZYqlmF4nAcbcS0LgZ6kIyBlmJC379Cr9I6x-k7A6rXWoJg7G-hy6mUjN7c5LCy-d4AM4-SzSTZPEqe0Nkr1IVqa0ixZhvGfwWap8BdGPH-v8VmMf_2kg-l4u9n3uZrIxVXnfl-ujSH8vhjzw7ODOcPhB-bhA
CitedBy_id crossref_primary_10_1016_j_cag_2021_07_023
crossref_primary_10_1145_3731186
Cites_doi 10.1145/2856400.2856420
10.2200/S00131ED1V01Y200807CGR007
10.1109/TVCG.2010.240
10.1080/16864360.2015.1084184
10.1111/j.1467-8659.2011.02085.x
10.1111/j.1467-8659.2012.03018.x
10.1145/1073204.1073277
10.1007/s00371-006-0062-y
10.1007/BF01911006
10.1109/SC.Companion.2012.37
10.1109/ICDE.2003.1260821
10.1145/218380.218391
10.1145/2448196.2448235
10.1109/TKDE.2004.78
ContentType Journal Article
Copyright Copyright © 2016 John Wiley & Sons, Ltd.
Copyright_xml – notice: Copyright © 2016 John Wiley & Sons, Ltd.
DBID BSCLL
AAYXX
CITATION
7SC
8FD
JQ2
L7M
L~C
L~D
DOI 10.1002/cav.1704
DatabaseName Istex
CrossRef
Computer and Information Systems Abstracts
Technology Research Database
ProQuest Computer Science Collection
Advanced Technologies Database with Aerospace
Computer and Information Systems Abstracts – Academic
Computer and Information Systems Abstracts Professional
DatabaseTitle CrossRef
Computer and Information Systems Abstracts
Technology Research Database
Computer and Information Systems Abstracts – Academic
Advanced Technologies Database with Aerospace
ProQuest Computer Science Collection
Computer and Information Systems Abstracts Professional
DatabaseTitleList CrossRef
Computer and Information Systems Abstracts

Computer and Information Systems Abstracts
DeliveryMethod fulltext_linktorsrc
Discipline Visual Arts
EISSN 1546-427X
EndPage 240
ExternalDocumentID 4061640581
10_1002_cav_1704
CAV1704
ark_67375_WNG_F6JB80DT_3
Genre article
GrantInformation_xml – fundername: National Natural Science Foundation of China
  funderid: 61170198
GroupedDBID .3N
.4S
.DC
.GA
.Y3
05W
0R~
10A
1L6
1OC
29F
31~
33P
3SF
3WU
4.4
50Y
50Z
51W
51X
52M
52N
52O
52P
52S
52T
52U
52W
52X
5GY
5VS
66C
6J9
702
7PT
8-0
8-1
8-3
8-4
8-5
930
A03
AAESR
AAEVG
AAHQN
AAMMB
AAMNL
AANHP
AANLZ
AAONW
AASGY
AAXRX
AAYCA
AAZKR
ABCQN
ABCUV
ABEML
ABIJN
ABPVW
ACAHQ
ACBWZ
ACCZN
ACGFS
ACPOU
ACRPL
ACSCC
ACXBN
ACXQS
ACYXJ
ADBBV
ADEOM
ADIZJ
ADKYN
ADMGS
ADMLS
ADNMO
ADOZA
ADXAS
ADZMN
AEFGJ
AEIGN
AEIMD
AENEX
AEUYR
AFBPY
AFFPM
AFGKR
AFWVQ
AFZJQ
AGHNM
AGQPQ
AGXDD
AGYGG
AHBTC
AIDQK
AIDYY
AITYG
AIURR
AJXKR
ALMA_UNASSIGNED_HOLDINGS
ALVPJ
AMBMR
AMYDB
ARCSS
ASPBG
ATUGU
AUFTA
AVWKF
AZBYB
AZFZN
AZVAB
BAFTC
BDRZF
BFHJK
BHBCM
BMNLL
BROTX
BRXPI
BSCLL
BY8
CS3
D-E
D-F
DCZOG
DPXWK
DR2
DRFUL
DRSTM
DU5
EBS
EDO
EJD
F00
F01
F04
F5P
FEDTE
G-S
G.N
GNP
GODZA
HF~
HGLYW
HHY
HVGLF
HZ~
I-F
ITG
ITH
IX1
J0M
JPC
KQQ
LATKE
LAW
LC2
LC3
LEEKS
LH4
LITHE
LOXES
LP6
LP7
LUTES
LW6
LYRES
MEWTI
MK4
MRFUL
MRSTM
MSFUL
MSSTM
MXFUL
MXSTM
N9A
NF~
O66
O9-
OIG
P2W
P4D
PQQKQ
Q.N
Q11
QB0
QRW
R.K
ROL
RX1
RYL
SUPJJ
TN5
TUS
UB1
V2E
V8K
W8V
W99
WBKPD
WIH
WIK
WQJ
WXSBR
WYISQ
WZISG
XG1
XV2
~IA
~WT
1OB
ALUQN
AAYXX
CITATION
O8X
7SC
8FD
JQ2
L7M
L~C
L~D
ID FETCH-LOGICAL-c4344-91f96e3900bd1e177dc22e814ee512d87933905f9ca7e33ea5429804d36d50173
IEDL.DBID DRFUL
ISICitedReferencesCount 1
ISICitedReferencesURI http://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=Summon&SrcAuth=ProQuest&DestLinkType=CitingArticles&DestApp=WOS_CPL&KeyUT=000383363300007&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
ISSN 1546-4261
IngestDate Thu Oct 02 07:38:35 EDT 2025
Sun Nov 09 08:43:22 EST 2025
Sat Nov 29 07:48:37 EST 2025
Tue Nov 18 21:55:32 EST 2025
Wed Aug 20 07:25:11 EDT 2025
Tue Nov 11 03:32:15 EST 2025
IsPeerReviewed true
IsScholarly true
Issue 3-4
Language English
License http://onlinelibrary.wiley.com/termsAndConditions#vor
LinkModel DirectLink
MergedId FETCHMERGED-LOGICAL-c4344-91f96e3900bd1e177dc22e814ee512d87933905f9ca7e33ea5429804d36d50173
Notes ark:/67375/WNG-F6JB80DT-3
National Natural Science Foundation of China - No. 61170198
istex:A5F1A226C793E1CEC5A6B11294CB157FD4BD7F21
ArticleID:CAV1704
ObjectType-Article-1
SourceType-Scholarly Journals-1
ObjectType-Feature-2
content type line 14
content type line 23
PQID 1789961400
PQPubID 2034909
PageCount 10
ParticipantIDs proquest_miscellaneous_1816001964
proquest_journals_1789961400
crossref_primary_10_1002_cav_1704
crossref_citationtrail_10_1002_cav_1704
wiley_primary_10_1002_cav_1704_CAV1704
istex_primary_ark_67375_WNG_F6JB80DT_3
PublicationCentury 2000
PublicationDate 2016-05
May-August 2016
2016-05-00
20160501
PublicationDateYYYYMMDD 2016-05-01
PublicationDate_xml – month: 05
  year: 2016
  text: 2016-05
PublicationDecade 2010
PublicationPlace Chichester
PublicationPlace_xml – name: Chichester
PublicationTitle Computer animation and virtual worlds
PublicationTitleAlternate Comp. Anim. Virtual Worlds
PublicationYear 2016
Publisher Blackwell Publishing Ltd
Wiley Subscription Services, Inc
Publisher_xml – name: Blackwell Publishing Ltd
– name: Wiley Subscription Services, Inc
References Laine S, Karras T. Efficient sparse voxel octrees. IEEE Transactions on Visualization and Computer Graphics. 2011; 17(8): 1048-1059.
Yoon SE, Gobbetti E, Kasik D, Manocha D. Real-time massive model rendering. Synthesis Lectures on Computer Graphics and Animation. 2008; 2(1): 1-122.
Yoon SE, Lauterbach C, Manocha D. R-LODs: fast LOD-based ray tracing of massive models. The Visual Computer. 2006; 22(9): 772-784.
Shou L, Huang Z, Tan KL. The hierarchical degree-of-visibility tree. IEEE Transactions on Knowledge and Data Engineering. 2004; 16(11): 1357-1369.
Peng C, Cao Y. Parallel LOD for CAD model rendering with effective GPU memory usage. Computer-Aided Design and Applications. 2016; 13(2): 173-183.
Cigolle ZH, Donow S, Evangelakos D. A survey of efficient representations for independent unit vectors. Journal of Computer Graphics Techniques Vol. 2014; 3(2): 1-30.
Áfra AT. Interactive ray tracing of large models using voxel hierarchies. Computer Graphics Forum. 2012; 31(1): 75-88.
Peng C, Cao Y. A GPU-based approach for massive model rendering with frame-to-frame coherence. Computer Graphics Forum. 2012; 31(2pt2): 393-402.
MacDonald JD, Booth KS. Heuristics for ray tracing using space subdivision. The Visual Computer. 1990; 6(3): 153-166.
Gobbetti E, Marton F. Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms. ACM Transactions on Graphics (TOG). 2005; 24(3): 878-885.
2014; 3
2012
2004; 16
2006; 22
2006
1995
2016
2004
2003
2014
2002
2013
2011; 17
2008; 2
2012; 31
1990; 6
2016; 13
2005; 24
e_1_2_8_17_1
e_1_2_8_18_1
e_1_2_8_19_1
Cigolle ZH (e_1_2_8_13_1) 2014; 3
e_1_2_8_14_1
e_1_2_8_15_1
e_1_2_8_16_1
e_1_2_8_3_1
e_1_2_8_2_1
e_1_2_8_5_1
e_1_2_8_4_1
e_1_2_8_7_1
e_1_2_8_6_1
e_1_2_8_9_1
e_1_2_8_8_1
e_1_2_8_20_1
e_1_2_8_10_1
e_1_2_8_11_1
e_1_2_8_12_1
References_xml – reference: Yoon SE, Gobbetti E, Kasik D, Manocha D. Real-time massive model rendering. Synthesis Lectures on Computer Graphics and Animation. 2008; 2(1): 1-122.
– reference: Peng C, Cao Y. A GPU-based approach for massive model rendering with frame-to-frame coherence. Computer Graphics Forum. 2012; 31(2pt2): 393-402.
– reference: Gobbetti E, Marton F. Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms. ACM Transactions on Graphics (TOG). 2005; 24(3): 878-885.
– reference: Laine S, Karras T. Efficient sparse voxel octrees. IEEE Transactions on Visualization and Computer Graphics. 2011; 17(8): 1048-1059.
– reference: Yoon SE, Lauterbach C, Manocha D. R-LODs: fast LOD-based ray tracing of massive models. The Visual Computer. 2006; 22(9): 772-784.
– reference: Cigolle ZH, Donow S, Evangelakos D. A survey of efficient representations for independent unit vectors. Journal of Computer Graphics Techniques Vol. 2014; 3(2): 1-30.
– reference: Peng C, Cao Y. Parallel LOD for CAD model rendering with effective GPU memory usage. Computer-Aided Design and Applications. 2016; 13(2): 173-183.
– reference: MacDonald JD, Booth KS. Heuristics for ray tracing using space subdivision. The Visual Computer. 1990; 6(3): 153-166.
– reference: Áfra AT. Interactive ray tracing of large models using voxel hierarchies. Computer Graphics Forum. 2012; 31(1): 75-88.
– reference: Shou L, Huang Z, Tan KL. The hierarchical degree-of-visibility tree. IEEE Transactions on Knowledge and Data Engineering. 2004; 16(11): 1357-1369.
– start-page: 81
  year: 2004
  end-page: 92
– start-page: 19
  year: 2006
  end-page: 27
– volume: 24
  start-page: 878
  issue: 3
  year: 2005
  end-page: 885
  article-title: Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms
  publication-title: ACM Transactions on Graphics (TOG)
– volume: 16
  start-page: 1357
  issue: 11
  year: 2004
  end-page: 1369
  article-title: The hierarchical degree‐of‐visibility tree
  publication-title: IEEE Transactions on Knowledge and Data Engineering
– start-page: 557
  year: 2003
  end-page: 568
– volume: 6
  start-page: 153
  issue: 3
  year: 1990
  end-page: 166
  article-title: Heuristics for ray tracing using space subdivision
  publication-title: The Visual Computer
– volume: 13
  start-page: 173
  issue: 2
  year: 2016
  end-page: 183
  article-title: Parallel LOD for CAD model rendering with effective GPU memory usage
  publication-title: Computer‐Aided Design and Applications
– start-page: 203
  year: 2002
  end-page: 214
– volume: 31
  start-page: 393
  issue: 2pt2
  year: 2012
  end-page: 402
  article-title: A GPU‐based approach for massive model rendering with frame‐to‐frame coherence
  publication-title: Computer Graphics Forum
– volume: 2
  start-page: 1
  issue: 1
  year: 2008
  end-page: 122
  article-title: Real‐time massive model rendering
  publication-title: Synthesis Lectures on Computer Graphics and Animation
– volume: 3
  start-page: 1
  issue: 2
  year: 2014
  end-page: 30
  article-title: A survey of efficient representations for independent unit vectors
  publication-title: Journal of Computer Graphics Techniques Vol
– volume: 17
  start-page: 1048
  issue: 8
  year: 2011
  end-page: 1059
  article-title: Efficient sparse voxel octrees
  publication-title: IEEE Transactions on Visualization and Computer Graphics
– start-page: 13
  year: 1995
  end-page: 20
– start-page: 7
  year: 2016
  end-page: 14
– start-page: 187
  year: 2013
  end-page: 187
– volume: 22
  start-page: 772
  issue: 9
  year: 2006
  end-page: 784
  article-title: R‐LODs: fast LOD‐based ray tracing of massive models
  publication-title: The Visual Computer
– volume: 31
  start-page: 75
  issue: 1
  year: 2012
  end-page: 88
  article-title: Interactive ray tracing of large models using voxel hierarchies
  publication-title: Computer Graphics Forum
– year: 2014
– start-page: 215
  year: 2012
  end-page: 223
– ident: e_1_2_8_2_1
– ident: e_1_2_8_5_1
– ident: e_1_2_8_9_1
  doi: 10.1145/2856400.2856420
– ident: e_1_2_8_12_1
  doi: 10.2200/S00131ED1V01Y200807CGR007
– ident: e_1_2_8_8_1
  doi: 10.1109/TVCG.2010.240
– ident: e_1_2_8_20_1
  doi: 10.1080/16864360.2015.1084184
– ident: e_1_2_8_11_1
  doi: 10.1111/j.1467-8659.2011.02085.x
– ident: e_1_2_8_3_1
  doi: 10.1111/j.1467-8659.2012.03018.x
– ident: e_1_2_8_6_1
– ident: e_1_2_8_7_1
  doi: 10.1145/1073204.1073277
– ident: e_1_2_8_10_1
  doi: 10.1007/s00371-006-0062-y
– ident: e_1_2_8_15_1
  doi: 10.1007/BF01911006
– ident: e_1_2_8_19_1
– ident: e_1_2_8_4_1
  doi: 10.1109/SC.Companion.2012.37
– ident: e_1_2_8_16_1
  doi: 10.1109/ICDE.2003.1260821
– volume: 3
  start-page: 1
  issue: 2
  year: 2014
  ident: e_1_2_8_13_1
  article-title: A survey of efficient representations for independent unit vectors
  publication-title: Journal of Computer Graphics Techniques Vol
– ident: e_1_2_8_14_1
  doi: 10.1145/218380.218391
– ident: e_1_2_8_18_1
  doi: 10.1145/2448196.2448235
– ident: e_1_2_8_17_1
  doi: 10.1109/TKDE.2004.78
SSID ssj0026210
Score 2.0579834
Snippet Real‐time rendering of large‐scale engineering computer‐aided design (CAD) models has been recognized as a challenging task. Because of the constraints of...
Real-time rendering of large-scale engineering computer-aided design (CAD) models has been recognized as a challenging task. Because of the constraints of...
SourceID proquest
crossref
wiley
istex
SourceType Aggregation Database
Enrichment Source
Index Database
Publisher
StartPage 231
SubjectTerms Algorithms
Computer aided design
Design engineering
Frames
geometry compression
GPU out-of-core
Graphics processing units
LOD processing
massive model rendering
Mathematical models
occlusion culling
Rendering
Triangles
Title An efficient GPU out-of-core framework for interactive rendering of large-scale CAD models
URI https://api.istex.fr/ark:/67375/WNG-F6JB80DT-3/fulltext.pdf
https://onlinelibrary.wiley.com/doi/abs/10.1002%2Fcav.1704
https://www.proquest.com/docview/1789961400
https://www.proquest.com/docview/1816001964
Volume 27
WOSCitedRecordID wos000383363300007&url=https%3A%2F%2Fcvtisr.summon.serialssolutions.com%2F%23%21%2Fsearch%3Fho%3Df%26include.ft.matches%3Dt%26l%3Dnull%26q%3D
hasFullText 1
inHoldings 1
isFullTextHit
isPrint
journalDatabaseRights – providerCode: PRVWIB
  databaseName: Wiley Online Library Full Collection 2020
  customDbUrl:
  eissn: 1546-427X
  dateEnd: 99991231
  omitProxy: false
  ssIdentifier: ssj0026210
  issn: 1546-4261
  databaseCode: DRFUL
  dateStart: 20040101
  isFulltext: true
  titleUrlDefault: https://onlinelibrary.wiley.com
  providerName: Wiley-Blackwell
link http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV3NbtQwELbQbg9woJQfsVCQkRCcQpPYsZ3j0rJFqFpVqFt6M45jSxVVgja7K448Qp-xT9IZ5wcqUakSl0SKx7Hl8djfJONvCHnLvEmZzw2sfrkDB4X7KAfYEAkljQR4LbkLWUuO5Hyuzs7y4y6qEs_CtPwQwwc3tIywXqOBm6LZ-0Maas3mQyKRCnScwrTNRmR88HW2OBrcLZG2XAQZFxE6Cj31bJzu9XVvbEZjHNdfN5Dm33g1bDiz7f_p6iPysIOZdNrOix1yz1WPyYPT82bdPm2ekO_TirpAIAH7Dj08XtB6vbr6fVl7uCC5JfV94BYFZEuRWCIcqdo4ugwJ6GDXo7WnFxhMDnUaULejoFoa0us0T8li9ulk_3PU5VuILGecw7rnc-FYHsdFmbhEytKmqVMJdw5gQanAlKEw87k10jHmDOa6UjEvmSgzsGz2jIyqunLPCXWY_UblpuDg33khVJoUNjNxYUVhC88n5H0_8Np2ZOSYE-NCtzTKqYYx0zhmE_JmkPzZEnD8Q-Zd0N0gYJY_MGBNZvrb_FDPxJePKj440WxCdnvl6s5WG3gD-JyAUuIY2hqKwcrw14mpXL0GGZWIQCWEbQVV39oZvT89xfuLuwq-JPcBhYk2inKXjFbLtXtFtuxmdd4sX3ez-hpJqvru
linkProvider Wiley-Blackwell
linkToHtml http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV3NbtQwELaqLhL0UFp-1G1LMRKCU2gSO7ajnpaWbQvLqkK7pTfjOLZUtUqqze6qRx6BZ-yTMHZ-oBJISFwSKZ7Elsdjf-OMv0HoNbEqJjZVMPulBhwUaoMUYEPABFcc4DWnxmctGfHxWFxcpGcr6KA9C1PzQ3Qbbs4y_HztDNxtSO__Yg3Vavku4o4LtEdhFMHw7h19GU5Hnb_F4pqMIKEscJ5Cyz0bxvvtu_dWo57r2Nt7UPN3wOpXnOHj_2rrBlpvgCYe1CNjE62Y4glaO7-sFvXT6in6Niiw8RQSsPLg47MpLhfzu-8_SgsXR2-JbRu6hQHbYkct4Q9VLQ2e-RR0sO7h0uJrF04O71SgcINBudgn2Kmeoenww-TwJGgyLgSaEkph5rMpMyQNwyyPTMR5ruPYiIgaA8AgF2DMUJjYVCtuCDHKZbsSIc0JyxOwbfIcrRZlYbYQNi7_jUhVRsHDs4yJOMp0osJMs0xnlvbR27bnpW7oyF1WjGtZEynHEvpMuj7ro1ed5E1NwfEHmTdeeZ2Aml25kDWeyK_jYzlkH9-L8GgiSR_tttqVjbVW8AXwOgGnhCHU1RWDnbmfJ6ow5QJkRMQ8mZCry-v6r42Rh4Nzd9_-V8GX6OHJ5PNIjk7Hn3bQI8BkrI6p3EWr89nCvEAP9HJ-Wc32miH-E0qS_t4
linkToPdf http://cvtisr.summon.serialssolutions.com/2.0.0/link/0/eLvHCXMwpV1Lb9QwELaqXYTgUN5iSylGQnAKTWLHdsRp6ZLyWK1WqFt6cx3HliqqpNrsrjjyE_iN_SUdO49SCSQkLokUj2PL47G_ScbfIPSKWBUTmypY_VIDDgq1QQqwIWCCKw7wmlPjs5ZM-WwmTk7S-RZ6152Fafgh-g9uzjL8eu0M3FwUdv-aNVSrzduIOy7QIXU5ZAZoOPmaLaa9v8XihowgoSxwnkLHPRvG-13dG7vR0A3sjxtQ83fA6nec7N5_9fU-2m6BJh43M-MB2jLlQ3T3-KxeN0_rR-h0XGLjKSRg58GH8wWu1qvLn78qCxdHb4ltF7qFAdtiRy3hD1VtDF76FHSw7-HK4nMXTg51alC4waBc7BPs1I_RIvtwdPAxaDMuBJoSSmHlsykzJA3DvIhMxHmh49iIiBoDwKAQYMxQmNhUK24IMcpluxIhLQgrErBt8gQNyqo0TxE2Lv-NSFVOwcOzjIk4ynWiwlyzXOeWjtCbbuSlbunIXVaMc9kQKccSxky6MRuhl73kRUPB8QeZ1155vYBafnchazyR32aHMmOf34twciTJCO122pWttdbwBvA6AaeEIbTVF4OduZ8nqjTVGmRExDyZkGvL6_qvnZEH42N33_lXwRfo9nySyemn2Zdn6A5AMtaEVO6iwWq5Ns_RLb1ZndXLvXaGXwHXtv5Z
openUrl ctx_ver=Z39.88-2004&ctx_enc=info%3Aofi%2Fenc%3AUTF-8&rfr_id=info%3Asid%2Fsummon.serialssolutions.com&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=An+efficient+GPU+out%E2%80%90of%E2%80%90core+framework+for+interactive+rendering+of+large%E2%80%90scale+CAD+models&rft.jtitle=Computer+animation+and+virtual+worlds&rft.au=Xue%2C+Junjie&rft.au=Zhao%2C+Gang&rft.au=Xiao%2C+Wenlei&rft.date=2016-05-01&rft.issn=1546-4261&rft.eissn=1546-427X&rft.volume=27&rft.issue=3-4&rft.spage=231&rft.epage=240&rft_id=info:doi/10.1002%2Fcav.1704&rft.externalDBID=n%2Fa&rft.externalDocID=10_1002_cav_1704
thumbnail_l http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/lc.gif&issn=1546-4261&client=summon
thumbnail_m http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/mc.gif&issn=1546-4261&client=summon
thumbnail_s http://covers-cdn.summon.serialssolutions.com/index.aspx?isbn=/sc.gif&issn=1546-4261&client=summon