Citace podle APA (7th ed.)

Fanchamps, N., van Gool, E., Slangen, L., & Hennissen, P. (2024). The effect on computational thinking and identified learning aspects: Comparing unplugged smartGames with SRA-Programming with tangible or On-screen output. Education and information technologies, 29(3), 2999-3024. https://doi.org/10.1007/s10639-023-11956-6

Citace podle Chicago (17th ed.)

Fanchamps, Nardie, Emily van Gool, Lou Slangen, a Paul Hennissen. "The Effect on Computational Thinking and Identified Learning Aspects: Comparing Unplugged SmartGames with SRA-Programming with Tangible or On-screen Output." Education and Information Technologies 29, no. 3 (2024): 2999-3024. https://doi.org/10.1007/s10639-023-11956-6.

Citace podle MLA (9th ed.)

Fanchamps, Nardie, et al. "The Effect on Computational Thinking and Identified Learning Aspects: Comparing Unplugged SmartGames with SRA-Programming with Tangible or On-screen Output." Education and Information Technologies, vol. 29, no. 3, 2024, pp. 2999-3024, https://doi.org/10.1007/s10639-023-11956-6.

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