Apps to Promote Computational Thinking and Coding Skills to Young Age Children: A Pedagogical Challenge for the 21st Century Learners

Background/purpose – At the beginning of the 21st century, Computational Thinking (CT) and coding were typically considered part of secondary education programs, focusing on programming and algorithm development. The early childhood classroom was not expected to find students who developed coding sk...

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Vydáno v:Education process: international journal Ročník 11; číslo 1; s. 7 - 13
Hlavní autor: Papadakis, Stamatios
Médium: Journal Article Book Review
Jazyk:angličtina
Vydáno: Kutahya UniversitePark Limited Co 2022
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Abstract Background/purpose – At the beginning of the 21st century, Computational Thinking (CT) and coding were typically considered part of secondary education programs, focusing on programming and algorithm development. The early childhood classroom was not expected to find students who developed coding skills. Nevertheless, as has been the case lately, CT and coding have been characterized as fundamental skills of the 21st century, not only for computer scientists but all for citizens. However, through developmentally appropriate technologies, the development of coding skills is increasingly possible, and the result may be the advancement of CT fluency or at least familiarity in young age children. Given the enormous success of smart mobile devices and accompanying mobile apps, the question is whether apps provide the children of preschool and pre-primary school age with opportunities to cultivate their basic coding and CT skills. This study is a review article that presents a brief literature review on the apps that promote themselves that can cultivate CT and coding skills of young students. Materials/methods – This paper presents a literature review of empirical studies on apps that promote themselves to support young children’s learning of CT and coding skills. Results – Despite the abundance of 'self-proclaimed educational' apps for children, there is a need for developmentally appropriate apps, specifically designed for young people to promote the development of CT concepts and coding skills in young children's life. Conclusion – This study contributes to a small but growing body of literature investigating how children process and learn fundamental coding skills from touchscreen devices. The findings of this study provide evidence that young age children can facilitate early STEM learning and foundational coding skills from developmentally appropriate playful learning experiences on smart mobile devices.
AbstractList Background/purpose – At the beginning of the 21st century, Computational Thinking (CT) and coding were typically considered part of secondary education programs, focusing on programming and algorithm development. The early childhood classroom was not expected to find students who developed coding skills. Nevertheless, as has been the case lately, CT and coding have been characterized as fundamental skills of the 21st century, not only for computer scientists but all for citizens. However, through developmentally appropriate technologies, the development of coding skills is increasingly possible, and the result may be the advancement of CT fluency or at least familiarity in young age children. Given the enormous success of smart mobile devices and accompanying mobile apps, the question is whether apps provide the children of preschool and pre-primary school age with opportunities to cultivate their basic coding and CT skills. This study is a review article that presents a brief literature review on the apps that promote themselves that can cultivate CT and coding skills of young students.Materials/methods – This paper presents a literature review of empirical studies on apps that promote themselves to support young children’s learning of CT and coding skills.Results – Despite the abundance of 'self-proclaimed educational' apps for children, there is a need for developmentally appropriate apps, specifically designed for young people to promote the development of CT concepts and coding skills in young children's life.Conclusion – This study contributes to a small but growing body of literature investigating how children process and learn fundamental coding skills from touchscreen devices. The findings of this study provide evidence that young age children can facilitate early STEM learning and foundational coding skills from developmentally appropriate playful learning experiences on smart mobile devices.
Background/purpose--At the beginning of the 21st century, Computational Thinking (CT) and coding were typically considered part of secondary education programs, focusing on programming and algorithm development. The early childhood classroom was not expected to find students who developed coding skills. Nevertheless, as has been the case lately, CT and coding have been characterized as fundamental skills of the 21st century, not only for computer scientists but all for citizens. However, through developmentally appropriate technologies, the development of coding skills is increasingly possible, and the result may be the advancement of CT fluency or at least familiarity in young age children. Given the enormous success of smart mobile devices and accompanying mobile apps, the question is whether apps provide the children of preschool and pre-primary school age with opportunities to cultivate their basic coding and CT skills. This study is a review article that presents a brief literature review on the apps that promote themselves that can cultivate CT and coding skills of young students. Materials/methods--This paper presents a literature review of empirical studies on apps that promote themselves to support young children's learning of CT and coding skills. Results--Despite the abundance of 'self-proclaimed educational' apps for children, there is a need for developmentally appropriate apps, specifically designed for young people to promote the development of CT concepts and coding skills in young children's life. Conclusion--This study contributes to a small but growing body of literature investigating how children process and learn fundamental coding skills from touchscreen devices. The findings of this study provide evidence that young age children can facilitate early STEM learning and foundational coding skills from developmentally appropriate playful learning experiences on smart mobile devices. Keywords--Mobile applications (apps); computational thinking; basic coding skills; preschool age; pre-primary school age.
Audience Academic
Preschool Education
Early Childhood Education
Author Papadakis, Stamatios
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SubjectTerms 21st century
21st Century Skills
Age
Algorithms
Basic Skills
Coding
Coding theory
Cognitive Psychology
Computation
Computer Oriented Programs
Curricula
Developmentally Appropriate Practices
Digital literacy
Early childhood education
Educational aspects
Educational Psychology
Entrepreneurship
Handheld Devices
ICT Information and Communications Technologies
Learning
Literature reviews
Methods
Mobile applications
mobile applications (apps); computational thinking; basic coding skills; preschool age; pre-primary school age
Pedagogy
Preschool Children
Preschool Education
Problem solving
Programming
Secondary Education
Skill Development
Skills
STEM Education
Students
Telecommunications
Thinking Skills
Young Children
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