Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction

In recent years research in the three‐dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the computer graphics community the use of such techniques is most commonly found being applied to virtual, immersive environments. However, the field i...

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Vydané v:Computer graphics forum Ročník 31; číslo 1; s. 102 - 131
Hlavní autori: Hulusic, Vedad, Harvey, Carlo, Debattista, Kurt, Tsingos, Nicolas, Walker, Steve, Howard, David, Chalmers, Alan
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Oxford, UK Blackwell Publishing Ltd 01.02.2012
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Abstract In recent years research in the three‐dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the computer graphics community the use of such techniques is most commonly found being applied to virtual, immersive environments. However, the field is more varied and diverse than this and other research tackles the problem in a more complete, and computationally expensive manner. Furthermore, the simulation of light and sound wave propagation is still unachievable at a physically accurate spatio‐temporal quality in real time. Although the Human Visual System (HVS) and the Human Auditory System (HAS) are exceptionally sophisticated, they also contain certain perceptional and attentional limitations. Researchers, in fields such as psychology, have been investigating these limitations for several years and have come up with findings which may be exploited in other fields. This paper provides a comprehensive overview of the major techniques for generating spatialized sound and, in addition, discusses perceptual and cross‐modal influences to consider. We also describe current limitations and provide an in‐depth look at the emerging topics in the field.
AbstractList Abstract In recent years research in the three-dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the computer graphics community the use of such techniques is most commonly found being applied to virtual, immersive environments. However, the field is more varied and diverse than this and other research tackles the problem in a more complete, and computationally expensive manner. Furthermore, the simulation of light and sound wave propagation is still unachievable at a physically accurate spatio-temporal quality in real time. Although the Human Visual System (HVS) and the Human Auditory System (HAS) are exceptionally sophisticated, they also contain certain perceptional and attentional limitations. Researchers, in fields such as psychology, have been investigating these limitations for several years and have come up with findings which may be exploited in other fields. This paper provides a comprehensive overview of the major techniques for generating spatialized sound and, in addition, discusses perceptual and cross-modal influences to consider. We also describe current limitations and provide an in-depth look at the emerging topics in the field. [PUBLICATION ABSTRACT]
In recent years research in the three-dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the computer graphics community the use of such techniques is most commonly found being applied to virtual, immersive environments. However, the field is more varied and diverse than this and other research tackles the problem in a more complete, and computationally expensive manner. Furthermore, the simulation of light and sound wave propagation is still unachievable at a physically accurate spatio-temporal quality in real time. Although the Human Visual System (HVS) and the Human Auditory System (HAS) are exceptionally sophisticated, they also contain certain perceptional and attentional limitations. Researchers, in fields such as psychology, have been investigating these limitations for several years and have come up with findings which may be exploited in other fields. This paper provides a comprehensive overview of the major techniques for generating spatialized sound and, in addition, discusses perceptual and cross-modal influences to consider. We also describe current limitations and provide an in-depth look at the emerging topics in the field.
Author Chalmers, Alan
Harvey, Carlo
Walker, Steve
Howard, David
Tsingos, Nicolas
Hulusic, Vedad
Debattista, Kurt
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  surname: Hulusic
  fullname: Hulusic, Vedad
  organization: International Digital Laboratory, WMG, University of Warwick, UK {V.Hulusic@warwick.ac.uk, Carlo.Harvey@warwick.ac.uk, k.debattista@warwick.ac.uk, alan.chalmers@warwick.ac.uk}
– sequence: 2
  givenname: Carlo
  surname: Harvey
  fullname: Harvey, Carlo
  organization: International Digital Laboratory, WMG, University of Warwick, UK {V.Hulusic@warwick.ac.uk, Carlo.Harvey@warwick.ac.uk, k.debattista@warwick.ac.uk, alan.chalmers@warwick.ac.uk}
– sequence: 3
  givenname: Kurt
  surname: Debattista
  fullname: Debattista, Kurt
  organization: International Digital Laboratory, WMG, University of Warwick, UK {V.Hulusic@warwick.ac.uk, Carlo.Harvey@warwick.ac.uk, k.debattista@warwick.ac.uk, alan.chalmers@warwick.ac.uk}
– sequence: 4
  givenname: Nicolas
  surname: Tsingos
  fullname: Tsingos, Nicolas
  organization: Dolby Laboratories, San Francisco, CA, USA nicolas.tsingos@dolby.com
– sequence: 5
  givenname: Steve
  surname: Walker
  fullname: Walker, Steve
  organization: Arup, London, UK steve.walker@arup.com
– sequence: 6
  givenname: David
  surname: Howard
  fullname: Howard, David
  organization: Department of Electronics, University of York, UK dh@ohm.york.ac.uk
– sequence: 7
  givenname: Alan
  surname: Chalmers
  fullname: Chalmers, Alan
  organization: International Digital Laboratory, WMG, University of Warwick, UK {V.Hulusic@warwick.ac.uk, Carlo.Harvey@warwick.ac.uk, k.debattista@warwick.ac.uk, alan.chalmers@warwick.ac.uk}
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Snippet In recent years research in the three‐dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the...
Abstract In recent years research in the three-dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In...
In recent years research in the three-dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the...
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StartPage 102
SubjectTerms acoustic rendering
Analysis
attention
auralization
Computer graphics
cross-modal interaction
Ears & hearing
Human
I.3.5 Computational Geometry and Object Modeling-Physically based Modelling
I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism-Virtual Reality
I.6.8 Types of Simulation-Animation
Image processing systems
Perception
Rendering
Sound
Sound generation
Studies
Three dimensional
Wave propagation
Title Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction
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https://www.proquest.com/docview/1671474182
Volume 31
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