Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction
In recent years research in the three‐dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the computer graphics community the use of such techniques is most commonly found being applied to virtual, immersive environments. However, the field i...
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| Vydané v: | Computer graphics forum Ročník 31; číslo 1; s. 102 - 131 |
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| Hlavní autori: | , , , , , , |
| Médium: | Journal Article |
| Jazyk: | English |
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Oxford, UK
Blackwell Publishing Ltd
01.02.2012
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| ISSN: | 0167-7055, 1467-8659 |
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| Abstract | In recent years research in the three‐dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the computer graphics community the use of such techniques is most commonly found being applied to virtual, immersive environments. However, the field is more varied and diverse than this and other research tackles the problem in a more complete, and computationally expensive manner. Furthermore, the simulation of light and sound wave propagation is still unachievable at a physically accurate spatio‐temporal quality in real time. Although the Human Visual System (HVS) and the Human Auditory System (HAS) are exceptionally sophisticated, they also contain certain perceptional and attentional limitations. Researchers, in fields such as psychology, have been investigating these limitations for several years and have come up with findings which may be exploited in other fields. This paper provides a comprehensive overview of the major techniques for generating spatialized sound and, in addition, discusses perceptual and cross‐modal influences to consider. We also describe current limitations and provide an in‐depth look at the emerging topics in the field. |
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| AbstractList | Abstract In recent years research in the three-dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the computer graphics community the use of such techniques is most commonly found being applied to virtual, immersive environments. However, the field is more varied and diverse than this and other research tackles the problem in a more complete, and computationally expensive manner. Furthermore, the simulation of light and sound wave propagation is still unachievable at a physically accurate spatio-temporal quality in real time. Although the Human Visual System (HVS) and the Human Auditory System (HAS) are exceptionally sophisticated, they also contain certain perceptional and attentional limitations. Researchers, in fields such as psychology, have been investigating these limitations for several years and have come up with findings which may be exploited in other fields. This paper provides a comprehensive overview of the major techniques for generating spatialized sound and, in addition, discusses perceptual and cross-modal influences to consider. We also describe current limitations and provide an in-depth look at the emerging topics in the field. [PUBLICATION ABSTRACT] In recent years research in the three-dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the computer graphics community the use of such techniques is most commonly found being applied to virtual, immersive environments. However, the field is more varied and diverse than this and other research tackles the problem in a more complete, and computationally expensive manner. Furthermore, the simulation of light and sound wave propagation is still unachievable at a physically accurate spatio-temporal quality in real time. Although the Human Visual System (HVS) and the Human Auditory System (HAS) are exceptionally sophisticated, they also contain certain perceptional and attentional limitations. Researchers, in fields such as psychology, have been investigating these limitations for several years and have come up with findings which may be exploited in other fields. This paper provides a comprehensive overview of the major techniques for generating spatialized sound and, in addition, discusses perceptual and cross-modal influences to consider. We also describe current limitations and provide an in-depth look at the emerging topics in the field. |
| Author | Chalmers, Alan Harvey, Carlo Walker, Steve Howard, David Tsingos, Nicolas Hulusic, Vedad Debattista, Kurt |
| Author_xml | – sequence: 1 givenname: Vedad surname: Hulusic fullname: Hulusic, Vedad organization: International Digital Laboratory, WMG, University of Warwick, UK {V.Hulusic@warwick.ac.uk, Carlo.Harvey@warwick.ac.uk, k.debattista@warwick.ac.uk, alan.chalmers@warwick.ac.uk} – sequence: 2 givenname: Carlo surname: Harvey fullname: Harvey, Carlo organization: International Digital Laboratory, WMG, University of Warwick, UK {V.Hulusic@warwick.ac.uk, Carlo.Harvey@warwick.ac.uk, k.debattista@warwick.ac.uk, alan.chalmers@warwick.ac.uk} – sequence: 3 givenname: Kurt surname: Debattista fullname: Debattista, Kurt organization: International Digital Laboratory, WMG, University of Warwick, UK {V.Hulusic@warwick.ac.uk, Carlo.Harvey@warwick.ac.uk, k.debattista@warwick.ac.uk, alan.chalmers@warwick.ac.uk} – sequence: 4 givenname: Nicolas surname: Tsingos fullname: Tsingos, Nicolas organization: Dolby Laboratories, San Francisco, CA, USA nicolas.tsingos@dolby.com – sequence: 5 givenname: Steve surname: Walker fullname: Walker, Steve organization: Arup, London, UK steve.walker@arup.com – sequence: 6 givenname: David surname: Howard fullname: Howard, David organization: Department of Electronics, University of York, UK dh@ohm.york.ac.uk – sequence: 7 givenname: Alan surname: Chalmers fullname: Chalmers, Alan organization: International Digital Laboratory, WMG, University of Warwick, UK {V.Hulusic@warwick.ac.uk, Carlo.Harvey@warwick.ac.uk, k.debattista@warwick.ac.uk, alan.chalmers@warwick.ac.uk} |
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| Snippet | In recent years research in the three‐dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the... Abstract In recent years research in the three-dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In... In recent years research in the three-dimensional sound generation field has been primarily focussed upon new applications of spatialized sound. In the... |
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| SubjectTerms | acoustic rendering Analysis attention auralization Computer graphics cross-modal interaction Ears & hearing Human I.3.5 Computational Geometry and Object Modeling-Physically based Modelling I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism-Virtual Reality I.6.8 Types of Simulation-Animation Image processing systems Perception Rendering Sound Sound generation Studies Three dimensional Wave propagation |
| Title | Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction |
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