SPIDER: A framework for processing, editing and presenting immersive high-resolution spherical indoor scenes

Today’s Extended Reality (XR) applications that call for specific Diminished Reality (DR) strategies to hide specific classes of objects are increasingly using 360° cameras, which can capture entire areas in a single picture. In this work, we present an interactive-based image processing, editing an...

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Vydané v:Graphical models Ročník 128; s. 101182
Hlavní autori: Tukur, M., Pintore, G., Gobbetti, E., Schneider, J., Agus, M.
Médium: Journal Article
Jazyk:English
Vydavateľské údaje: Elsevier Inc 01.07.2023
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Abstract Today’s Extended Reality (XR) applications that call for specific Diminished Reality (DR) strategies to hide specific classes of objects are increasingly using 360° cameras, which can capture entire areas in a single picture. In this work, we present an interactive-based image processing, editing and rendering system named SPIDER, that takes a spherical 360° indoor scene as input. The system is composed of a novel integrated deep learning architecture for extracting geometric and semantic information of full and empty rooms, based on gated and dilated convolutions, followed by a super-resolution module for improving the resolution of the color and depth signals. The obtained high resolution representations allow users to perform interactive exploration and basic editing operations on the reconstructed indoor scene, namely: (i) rendering of the scene in various modalities (point cloud, polygonal, wireframe) (ii) refurnishing (transferring portions of rooms) (iii) deferred shading through the usage of precomputed normal maps. These kinds of scene editing and manipulations can be used for assessing the inference from deep learning models and enable several Mixed Reality applications in areas such as furniture retails, interior designs, and real estates. Moreover, it can also be useful in data augmentation, arts, designs, and paintings. We report on the performance improvement of the various processing components on public domain spherical image indoor datasets. [Display omitted]
AbstractList Today’s Extended Reality (XR) applications that call for specific Diminished Reality (DR) strategies to hide specific classes of objects are increasingly using 360° cameras, which can capture entire areas in a single picture. In this work, we present an interactive-based image processing, editing and rendering system named SPIDER, that takes a spherical 360° indoor scene as input. The system is composed of a novel integrated deep learning architecture for extracting geometric and semantic information of full and empty rooms, based on gated and dilated convolutions, followed by a super-resolution module for improving the resolution of the color and depth signals. The obtained high resolution representations allow users to perform interactive exploration and basic editing operations on the reconstructed indoor scene, namely: (i) rendering of the scene in various modalities (point cloud, polygonal, wireframe) (ii) refurnishing (transferring portions of rooms) (iii) deferred shading through the usage of precomputed normal maps. These kinds of scene editing and manipulations can be used for assessing the inference from deep learning models and enable several Mixed Reality applications in areas such as furniture retails, interior designs, and real estates. Moreover, it can also be useful in data augmentation, arts, designs, and paintings. We report on the performance improvement of the various processing components on public domain spherical image indoor datasets. [Display omitted]
Today’s Extended Reality (XR) applications that call for specific Diminished Reality (DR) strategies to hide specific classes of objects are increasingly using 360° cameras, which can capture entire areas in a single picture. In this work, we present an interactive-based image processing, editing and rendering system named SPIDER, that takes a spherical 360° indoor scene as input. The system is composed of a novel integrated deep learning architecture for extracting geometric and semantic information of full and empty rooms, based on gated and dilated convolutions, followed by a super-resolution module for improving the resolution of the color and depth signals. The obtained high resolution representations allow users to perform interactive exploration and basic editing operations on the reconstructed indoor scene, namely: (i) rendering of the scene in various modalities (point cloud, polygonal, wireframe) (ii) refurnishing (transferring portions of rooms) (iii) deferred shading through the usage of precomputed normal maps. These kinds of scene editing and manipulations can be used for assessing the inference from deep learning models and enable several Mixed Reality applications in areas such as furniture retails, interior designs, and real estates. Moreover, it can also be useful in data augmentation, arts, designs, and paintings. We report on the performance improvement of the various processing components on public domain spherical image indoor datasets.
ArticleNumber 101182
Author Pintore, G.
Schneider, J.
Tukur, M.
Agus, M.
Gobbetti, E.
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Keywords Reconstruction
Spherical images
Computing methodologies: Image-based rendering
Indoor Environments
Extended Reality
Applied computing: Architecture (buildings)
Deep Learning
Super resolution
Language English
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Snippet Today’s Extended Reality (XR) applications that call for specific Diminished Reality (DR) strategies to hide specific classes of objects are increasingly using...
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StartPage 101182
SubjectTerms Deep Learning
Extended Reality
Indoor Environments
Spherical images
Super resolution
Title SPIDER: A framework for processing, editing and presenting immersive high-resolution spherical indoor scenes
URI https://dx.doi.org/10.1016/j.gmod.2023.101182
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