Meshless Shape and Motion Design for Multiple Deformable Objects

We present physically based algorithms for interactive deformable shape and motion modelling. We coarsely sample the objects with simulation nodes, and apply a meshless finite element method to obtain realistic deformations at interactive frame rates. This shape deformation algorithm is then used to...

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Bibliographic Details
Published in:Computer graphics forum Vol. 29; no. 1; pp. 43 - 59
Main Authors: Adams, B., Wicke, M., Ovsjanikov, M., Wand, M., Seidel, H.-P., Guibas, L. J.
Format: Journal Article
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.03.2010
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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