A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering

In this paper, we present a rapid prototyping framework for GPU‐based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illustrate the design decisions. Also, important requirements for the development of our system are presented. In our approach,...

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Bibliographic Details
Published in:Computer graphics forum Vol. 30; no. 3; pp. 1031 - 1040
Main Authors: Rieder, Christian, Palmer, Stephan, Link, Florian, Hahn, Horst K.
Format: Journal Article
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.06.2011
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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