Rieder, C., Palmer, S., Link, F., & Hahn, H. K. (2011). A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering. Computer graphics forum, 30(3), 1031-1040. https://doi.org/10.1111/j.1467-8659.2011.01952.x
Citácia podle Chicago (17th ed.)Rieder, Christian, Stephan Palmer, Florian Link, a Horst K. Hahn. "A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering." Computer Graphics Forum 30, no. 3 (2011): 1031-1040. https://doi.org/10.1111/j.1467-8659.2011.01952.x.
Citácia podľa MLA (8th ed.)Rieder, Christian, et al. "A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering." Computer Graphics Forum, vol. 30, no. 3, 2011, pp. 1031-1040, https://doi.org/10.1111/j.1467-8659.2011.01952.x.
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