Embedded Implicit Stand-Ins for Animated Meshes: A Case of Hybrid Modelling

In this paper, we address shape modelling problems, encountered in computer animation and computer games development that are difficult to solve just using polygonal meshes. Our approach is based on a hybrid‐modelling concept that combines polygonal meshes with implicit surfaces. A hybrid model cons...

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Bibliographic Details
Published in:Computer graphics forum Vol. 29; no. 1; pp. 128 - 140
Main Authors: Kravtsov, D., Fryazinov, O., Adzhiev, V., Pasko, A., Comninos, P.
Format: Journal Article
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.03.2010
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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