Object-Space Visibility Ordering for Point-Based and Volume Rendering

This paper presents a method to accelerate algorithms that need a correct and complete visibility ordering of their data for rendering. The technique works by pre‐sorting primitives in object‐space using three lists (one for each axis: X, Y and Z), and then combining the lists using graphics hardwar...

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Bibliographic Details
Published in:Computer graphics forum Vol. 27; no. 1; pp. 91 - 101
Main Authors: Hofsetz, C., Max, N., Bastos, R.
Format: Journal Article
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.03.2008
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ISSN:0167-7055, 1467-8659
Online Access:Get full text
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