Point-Based Rendering of Non-Manifold Surfaces

We are concerned with producing high‐quality images of parametric and implicit surfaces, in particular those with non‐manifold features. We present a point‐based technique for rendering implicit surfaces that uses octree spatial subdivision with a natural interval exclusion test that guarantees that...

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Veröffentlicht in:Computer graphics forum Jg. 27; H. 1; S. 63 - 72
Hauptverfasser: Balsys, Ron J., Suffern, K. G., Jones, Huw
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Oxford, UK Blackwell Publishing Ltd 01.03.2008
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ISSN:0167-7055, 1467-8659
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Abstract We are concerned with producing high‐quality images of parametric and implicit surfaces, in particular those with non‐manifold features. We present a point‐based technique for rendering implicit surfaces that uses octree spatial subdivision with a natural interval exclusion test that guarantees that no parts of the surface are missed. This allows us to render non‐manifold implicit surfaces at speeds comparable to parametric surfaces. We also derive criteria that guarantee complete pixel coverage of the surface. The point‐based method allows for hidden surface elimination using a z‐buffer, and shadow casting using a shadow buffer. We illustrate the technique with a number of surfaces, and discuss its advantages and disadvantages.
AbstractList We are concerned with producing high‐quality images of parametric and implicit surfaces, in particular those with non‐manifold features. We present a point‐based technique for rendering implicit surfaces that uses octree spatial subdivision with a natural interval exclusion test that guarantees that no parts of the surface are missed. This allows us to render non‐manifold implicit surfaces at speeds comparable to parametric surfaces. We also derive criteria that guarantee complete pixel coverage of the surface. The point‐based method allows for hidden surface elimination using a z‐buffer, and shadow casting using a shadow buffer. We illustrate the technique with a number of surfaces, and discuss its advantages and disadvantages.
We are concerned with producing high-quality images of parametric and implicit surfaces, in particular those with non-manifold features. We present a point-based technique for rendering implicit surfaces that uses octree spatial subdivision with a natural interval exclusion test that guarantees that no parts of the surface are missed. This allows us to render non-manifold implicit surfaces at speeds comparable to parametric surfaces. We also derive criteria that guarantee complete pixel coverage of the surface. The point-based method allows for hidden surface elimination using a z-buffer, and shadow casting using a shadow buffer. We illustrate the technique with a number of surfaces, and discuss its advantages and disadvantages. [PUBLICATION ABSTRACT]
Author Suffern, K. G.
Jones, Huw
Balsys, Ron J.
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  organization: Faculty of Business & Informatics, Central Queensland University, Rockhampton M. C., Qld. 4702, Australia balsys@cqu.edu.au
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  surname: Jones
  fullname: Jones, Huw
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10.1007/BF01396702
10.1007/BF01901946
10.1145/344779.344940
10.1109/38.267467
10.1145/344779.344936
10.1109/MCG.1987.276916
10.1016/S0097-8493(00)00037-6
10.1145/964967.801136
10.1007/BF01900346
10.1111/1467-8659.00528
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10.1016/0097-8493(91)90002-Y
10.1016/S0097-8493(00)00110-2
10.1145/37402.37422
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10.1145/383259.383299
10.1109/MCG.2003.1231180
10.1016/0167-8396(88)90013-1
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References Balsys, R. J., Suffern, K. G.: Visualisation of implicit surfaces, Computers and Graphics, 25,:89-107. 2001.
Suffern, K. G., Fackerell E. D.: Interval methods in computer graphics. Computers and Graphics, 15,:331-40. 1991.
Schmidt M. F. W.: Cutting cubes - visualizing implicit surfaces by adaptive polygonization. The Visual Computer, 10,:101-115. 1990.
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Suffern, K. G. Balsys R. J.: Rendering the Intersections of implicit surfaces, IEEE Computer Graphics and Applications, 23,:5:70-77. 2003.
Tanaka S., Morisaki A., Nakata S, Fukuda Y., Yamamoto H.: Sampling implicit surfaces based on stochastic differential equations with converging constraint, Computers & Graphics, 24,:419-431. 2000.
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Taubin G.: Rasterizing algebraic curves and surfaces. IEEE Computer Graphics and Applications, 14,:14-23. 1994.
De figueiredo L. H. Gomes J.: Sampling implicit surfaces with physically-based particle systems, Computers and Graphics, 20,:3:365-375. 1996.
Moore R. E.: Interval analysis. Prentice-Hall, Englewood Cliffs , NJ .1996.
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Bloomenthal J.: Polygonization of implicit surfaces. Computer Aided Geometric Design, 5,:341-355. 1988.
Wand, M., Fischer, M., Peter, I., Heide, F. M., Straβer W.: The Randomized z-Buffer Algorithm: Interactive Rendering of Highly Complex Scenes In SIGGRAPH 2001, 361-370. 2001.
Zwicker, M., Pfister, H., Van baar, J., Gross M.: Surface splatting In SIGGRAPH 2001, 371-378. 2001.
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References_xml – reference: Apery F.: The Boy Surface. Advances in Mathematics, 61,: 185-266. 1996.
– reference: Suffern, K. G., Fackerell E. D.: Interval methods in computer graphics. Computers and Graphics, 15,:331-40. 1991.
– reference: Rockwood A.: A Generalised Scanning Technique for Display of Parametrically Defined Surfaces, IEEE Computer Graphics and Applications, 7,:8:15-26. 1987.
– reference: Wyvill, C. G., Mcpheeters, C., Wyvill B.: Data structures for soft objects. The Visual Computer, 2,:227-234. 1986.
– reference: De figueiredo L. H. Gomes J.: Sampling implicit surfaces with physically-based particle systems, Computers and Graphics, 20,:3:365-375. 1996.
– reference: Lorenson, W. E., Cline.H. E.: Marching cubes: a high resolution 3D surface construction algorithm. Computer Graphics, 21,:163-170. 1987.
– reference: Synder J. M.: Generative modelling for computer graphics and CAD, Boston , Academic Press, 1992.
– reference: Foley, J. D., Van dam, A., Feiner, S. K., Hughes J. F.: Computer graphics: principles and practice (2 ed.), Addison-Wesley, Reading , MA . 1990.
– reference: Ratschek, H., Rokne J.: New Computer Methods for Global Optimisation. Ellis Horwood, London . 1988.
– reference: Balsys, R. J., Suffern, K. G.: Visualisation of implicit surfaces, Computers and Graphics, 25,:89-107. 2001.
– reference: Witkin A. P., Heckbird P. S.: Using Particles to Sample and Control Implicit Surfaces. Proceedings of SIGGRAPH 94. In Computer Graphics Proceedings, Annual Conference Series, 269-277. 1994.
– reference: Schmidt M. F. W.: Cutting cubes - visualizing implicit surfaces by adaptive polygonization. The Visual Computer, 10,:101-115. 1990.
– reference: Taubin G.: Rasterizing algebraic curves and surfaces. IEEE Computer Graphics and Applications, 14,:14-23. 1994.
– reference: Bloomenthal J.: Polygonization of implicit surfaces. Computer Aided Geometric Design, 5,:341-355. 1988.
– reference: Kalaiah, A., Varshney A.: Statistical Point Geometry Eurographics Symposium on Geometrical Processing, 371-378. 2003.
– reference: Wand, M., Fischer, M., Peter, I., Heide, F. M., Straβer W.: The Randomized z-Buffer Algorithm: Interactive Rendering of Highly Complex Scenes In SIGGRAPH 2001, 361-370. 2001.
– reference: Moore R. E.: Interval analysis. Prentice-Hall, Englewood Cliffs , NJ .1996.
– reference: Tanaka S., Morisaki A., Nakata S, Fukuda Y., Yamamoto H.: Sampling implicit surfaces based on stochastic differential equations with converging constraint, Computers & Graphics, 24,:419-431. 2000.
– reference: Tanaka, S., Shibata, A., Yamamoto, H., Kotsuru H.: Generalized Stochastic Sampling Method for Visualization and Investigating of Implicit Surfaces, Proc. Eurographics 2001, Computer Graphics Forum, 20,:3:359-367. 2001.
– reference: Zwicker, M., Pfister, H., Van baar, J., Gross M.: Surface splatting In SIGGRAPH 2001, 371-378. 2001.
– reference: Hansen E. R.: Global optimisation using interval analysis N∼ the multidimensional case. Numerische Mathematik, 34,:247-270. 1980.
– reference: Suffern, K. G. Balsys R. J.: Rendering the Intersections of implicit surfaces, IEEE Computer Graphics and Applications, 23,:5:70-77. 2003.
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Snippet We are concerned with producing high‐quality images of parametric and implicit surfaces, in particular those with non‐manifold features. We present a...
We are concerned with producing high-quality images of parametric and implicit surfaces, in particular those with non-manifold features. We present a...
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StartPage 63
SubjectTerms Computer graphics
I.3.3 [Computer Graphics] Display algorithms
intervals
non-manifold surface
octrees
point rendering
Studies
Title Point-Based Rendering of Non-Manifold Surfaces
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Volume 27
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