Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches

We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical Processing Units (GPUs). We also propose a tessellation strategy for visualizing the mesh with smooth silhouettes through a continuous blend between Bézier patches with varying l...

Full description

Saved in:
Bibliographic Details
Published in:Computer graphics forum Vol. 27; no. 1; pp. 1 - 12
Main Authors: Dyken, C., Reimers, M., Seland, J.
Format: Journal Article
Language:English
Published: Oxford, UK Blackwell Publishing Ltd 01.03.2008
Subjects:
ISSN:0167-7055, 1467-8659
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Be the first to leave a comment!
You must be logged in first