APA (7th ed.) Citation

Dyken, C., Reimers, M., & Seland, J. (2008). Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches. Computer graphics forum, 27(1), 1-12. https://doi.org/10.1111/j.1467-8659.2007.01030.x

Chicago Style (17th ed.) Citation

Dyken, C., M. Reimers, and J. Seland. "Real-Time GPU Silhouette Refinement Using Adaptively Blended Bézier Patches." Computer Graphics Forum 27, no. 1 (2008): 1-12. https://doi.org/10.1111/j.1467-8659.2007.01030.x.

MLA (9th ed.) Citation

Dyken, C., et al. "Real-Time GPU Silhouette Refinement Using Adaptively Blended Bézier Patches." Computer Graphics Forum, vol. 27, no. 1, 2008, pp. 1-12, https://doi.org/10.1111/j.1467-8659.2007.01030.x.

Warning: These citations may not always be 100% accurate.