GPU Rendering of Relief Mapped Conical Frusta
This paper proposes to use relief‐mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can perform the rendering with only minimal communication between the CPU and GPU. A consistent definition of conical frusta in...
Gespeichert in:
| Veröffentlicht in: | Computer graphics forum Jg. 28; H. 8; S. 2131 - 2139 |
|---|---|
| Hauptverfasser: | , , , |
| Format: | Journal Article |
| Sprache: | Englisch |
| Veröffentlicht: |
Oxford, UK
Blackwell Publishing Ltd
01.12.2009
|
| Schlagworte: | |
| ISSN: | 0167-7055, 1467-8659 |
| Online-Zugang: | Volltext |
| Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
| Zusammenfassung: | This paper proposes to use relief‐mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can perform the rendering with only minimal communication between the CPU and GPU. A consistent definition of conical frusta including texture parametrization and a continuous surface normal is provided. Rendering is performed by analytical ray casting of the relief‐mapped frusta directly on the GPU. We demonstrate both static and animated objects rendered using our technique and compare to polygonal renderings of similar quality. |
|---|---|
| Bibliographie: | ArticleID:CGF1420 ark:/67375/WNG-JSFR4DQC-H istex:A4BAFDBE19D749AAEFD49B36617381A112063547 SourceType-Scholarly Journals-1 ObjectType-Feature-1 content type line 14 ObjectType-Article-2 content type line 23 |
| ISSN: | 0167-7055 1467-8659 |
| DOI: | 10.1111/j.1467-8659.2009.01420.x |