Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance
Gamification, the application of game elements to non-game settings, continues to grow in popularity as a method to increase student engagement in the classroom. We tested students across two courses, measuring their motivation, social comparison, effort, satisfaction, learner empowerment, and acade...
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| Vydané v: | Computers and education Ročník 80; s. 152 - 161 |
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| Hlavní autori: | , |
| Médium: | Journal Article |
| Jazyk: | English |
| Vydavateľské údaje: |
Elsevier Ltd
01.01.2015
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| Predmet: | |
| ISSN: | 0360-1315, 1873-782X |
| On-line prístup: | Získať plný text |
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