Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance

Gamification, the application of game elements to non-game settings, continues to grow in popularity as a method to increase student engagement in the classroom. We tested students across two courses, measuring their motivation, social comparison, effort, satisfaction, learner empowerment, and acade...

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Veröffentlicht in:Computers and education Jg. 80; S. 152 - 161
Hauptverfasser: Hanus, Michael D., Fox, Jesse
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Elsevier Ltd 01.01.2015
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ISSN:0360-1315, 1873-782X
Online-Zugang:Volltext
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