Visual programming languages integrated across the curriculum in elementary school: A two year case study using “Scratch” in five schools

Several authors and studies highlight the benefits of the integration of Computer Science into K-12 education. Applications such as Scratch have been demonstrated to be effective in educational environments. The aim of this study is to assess the use of a Visual Programming Language using Scratch in...

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Veröffentlicht in:Computers and education Jg. 97; S. 129 - 141
Hauptverfasser: Sáez-López, José-Manuel, Román-González, Marcos, Vázquez-Cano, Esteban
Format: Journal Article
Sprache:Englisch
Veröffentlicht: Elsevier Ltd 01.06.2016
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ISSN:0360-1315, 1873-782X
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Abstract Several authors and studies highlight the benefits of the integration of Computer Science into K-12 education. Applications such as Scratch have been demonstrated to be effective in educational environments. The aim of this study is to assess the use of a Visual Programming Language using Scratch in classroom practice, analyzing the outcomes and attitudes of 107 primary school students from 5th to 6th grade in five different schools in Spain. The intervention takes place in two academic years analyzing the practice of integrating coding and visual blocks programming in sciences and arts. The “Computational concepts and computational practices” dimension details a quasi-experimental approach, which showed significant improvement regarding learning programming concepts, logic, and computational practices with an active approach. The “Learning processes and coding in primary education” dimension analyzes the practice of the experimental group through questionnaires and structured observation. In this pedagogical design, students interact and create their own content related to curricular areas with several advantages, such as motivation, fun, commitment, and enthusiasm, showing improvements related to computational thinking and computational practices. Understanding of computational concepts through an active approach, Project Based Learning, usefulness, motivation, and commitment underline the importance and effectiveness of implementing a Visual Programming Language from active methodologies in primary education. Due to the aforementioned benefits and positive results obtained in this research, it is recommended to implement a Visual Programming Language in educational settings in 5th and 6th grade in primary education through a cross-curricular implementation. [Display omitted] •We analyze the use of “Scratch” through statistical inference and case study.•Pretest/posttest design (99%) Active approach and Computational Concepts.•Active Learning, contents in art and History, usefulness and fun.•Possibility of learning sequences, loops, parallelism and events.•Project Based Learning enables an active approach, obtaining high values.
AbstractList Several authors and studies highlight the benefits of the integration of Computer Science into K-12 education. Applications such as Scratch have been demonstrated to be effective in educational environments. The aim of this study is to assess the use of a Visual Programming Language using Scratch in classroom practice, analyzing the outcomes and attitudes of 107 primary school students from 5th to 6th grade in five different schools in Spain. The intervention takes place in two academic years analyzing the practice of integrating coding and visual blocks programming in sciences and arts. The "Computational concepts and computational practices" dimension details a quasi-experimental approach, which showed significant improvement regarding learning programming concepts, logic, and computational practices with an active approach. The "Learning processes and coding in primary education" dimension analyzes the practice of the experimental group through questionnaires and structured observation. In this pedagogical design, students interact and create their own content related to curricular areas with several advantages, such as motivation, fun, commitment, and enthusiasm, showing improvements related to computational thinking and computational practices. Understanding of computational concepts through an active approach, Project Based Learning, usefulness, motivation, and commitment underline the importance and effectiveness of implementing a Visual Programming Language from active methodologies in primary education. Due to the aforementioned benefits and positive results obtained in this research, it is recommended to implement a Visual Programming Language in educational settings in 5th and 6th grade in primary education through a cross-curricular implementation.
Several authors and studies highlight the benefits of the integration of Computer Science into K-12 education. Applications such as Scratch have been demonstrated to be effective in educational environments. The aim of this study is to assess the use of a Visual Programming Language using Scratch in classroom practice, analyzing the outcomes and attitudes of 107 primary school students from 5th to 6th grade in five different schools in Spain. The intervention takes place in two academic years analyzing the practice of integrating coding and visual blocks programming in sciences and arts. The “Computational concepts and computational practices” dimension details a quasi-experimental approach, which showed significant improvement regarding learning programming concepts, logic, and computational practices with an active approach. The “Learning processes and coding in primary education” dimension analyzes the practice of the experimental group through questionnaires and structured observation. In this pedagogical design, students interact and create their own content related to curricular areas with several advantages, such as motivation, fun, commitment, and enthusiasm, showing improvements related to computational thinking and computational practices. Understanding of computational concepts through an active approach, Project Based Learning, usefulness, motivation, and commitment underline the importance and effectiveness of implementing a Visual Programming Language from active methodologies in primary education. Due to the aforementioned benefits and positive results obtained in this research, it is recommended to implement a Visual Programming Language in educational settings in 5th and 6th grade in primary education through a cross-curricular implementation. [Display omitted] •We analyze the use of “Scratch” through statistical inference and case study.•Pretest/posttest design (99%) Active approach and Computational Concepts.•Active Learning, contents in art and History, usefulness and fun.•Possibility of learning sequences, loops, parallelism and events.•Project Based Learning enables an active approach, obtaining high values.
Author Román-González, Marcos
Vázquez-Cano, Esteban
Sáez-López, José-Manuel
Author_xml – sequence: 1
  givenname: José-Manuel
  surname: Sáez-López
  fullname: Sáez-López, José-Manuel
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– sequence: 2
  givenname: Marcos
  surname: Román-González
  fullname: Román-González, Marcos
  email: mroman@edu.uned.es
– sequence: 3
  givenname: Esteban
  surname: Vázquez-Cano
  fullname: Vázquez-Cano, Esteban
  email: evazquez@edu.uned.es
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Snippet Several authors and studies highlight the benefits of the integration of Computer Science into K-12 education. Applications such as Scratch have been...
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SubjectTerms Coding
Computation
Computational thinking
Education
Elementary education
Improving classroom teaching
Learning
Programming
Programming and programming languages
Students
Teaching/learning strategies
Visual
Visual programming languages
Title Visual programming languages integrated across the curriculum in elementary school: A two year case study using “Scratch” in five schools
URI https://dx.doi.org/10.1016/j.compedu.2016.03.003
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